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Hunchback Hbk-4P(C) Builds Discussion


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#1 ArtimusClydeFrong1

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Posted 19 March 2014 - 01:04 PM

The playstyle here is to strictly move in to destroy unarmored panels. Get sombody on radar with an unarmored panel, safely move into within 90m and take 1-2 bursts of small lasers array and knock off an arm, leg, torso, chest. Playing more of a support role, and getting the occasional kill when you destroy a chest or torso with an XL engine. This build is also effective against lights by destroying legs legs. The Pulse lasers are for continuous fire from behind a building or heavier unit.

http://mwo.smurfy-ne...68e8343b9739f91

Please give me feedback and share your HBK-4P© builds!

Edited by ArtimusClydeFrong1, 19 March 2014 - 01:05 PM.


#2 EyeOne

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Posted 20 March 2014 - 08:41 AM

Personal Opinion: I don't think the mix of Small and Medium Pulse is the best thing. The saved weight from the smalls is being wasted on the Medium Pulses. Don't get me wrong, MPLs have a places, I'm just not sure this is it.

This is by build. Leaves you with 2 MLs if you lose your hunch, it has a higher alpha at a greater range, it has better heat management, and it's faster. Just don't fire all 8 at the same time if you don't have to (you can do it twice in a row, that's all)

Keep it simple and go as fast as you can.

But at the end of the day if your build works for you (or if you just like it better) go for it.

Edited by EyeOne, 20 March 2014 - 08:48 AM.


#3 Nathaniel Kell

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Posted 20 March 2014 - 07:23 PM

I can't get smurfys to work right now... but I have had a lot of success with 6 ML + 3 SL. with the 3 SL in the hunch, and the biggest STD engine you can fit.
It keeps you from accidentally incurring ghost heat. Also the range profiles are nice too.





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