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So We Wont Get The Warhammer... But We Can Have This...


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#1 Varent

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Posted 20 March 2014 - 03:35 PM

They recently discussed on one of the VLOG's that they probly will not explore any of the unseen mechs. Wich is sad but at the same time acceptable due to lawsuit issues. That means the warhammer may simply never see the light of MWO. However we still probly could use another 70 ton and 75 ton mech. For this reason I propose the Hammerhands.

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http://www.sarna.net/wiki/Hammerhands

Its a very good looking mech that has a nice balanced loadout and fills a gap for a second 75 tonner option.

Upside - Great look, good hard points, Jump capable versions, possible ECM version (would be only heavy ECM available). And lastly, it would fit into the basic roll overall that the Warhammer would and give the warhammer feel to the game.

Downside - Relatively slow stock variants, Some variants would need tweaking to fit in with MWO since they dont have the tech for some of them. Would be too similiar to the warhammer if the warhammer was ever released.

#2 A Man In A Can

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Posted 20 March 2014 - 03:59 PM

BIG downside: Mandatory 3rd variant is only available in the year 3071+

So the game would either have to be time jumped to the Jihad era for us to get it or PGI breaks their own rule and forces a hero mech upon the players just so they can master the chassis. :lol:

Edited by Mechwarrior Mousse, 20 March 2014 - 04:00 PM.


#3 TheMadTypist

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Posted 20 March 2014 - 04:00 PM

On the one hand, I love the hammerhands. Back when I was looking for cataphract-4x builds on sarna, that artwork particularly made me love the hell out of it. It looks badass, invoking both the Warhammer and the Annihilator, it packs a punch, and on top of that is noted for potentially starting off the Davion love o' the Dakka. I'd love to pilot one.

On the other hand, it's a 75 tonner with both ballistic and energy hardpoints in the arms, with jumpjets. A poptart's dream, despite the lower mountings. As much as I'd love to run a mildly modified version of one, I just can't help but feel it would become the new CTF-3D-meta-as-hell 'mech, where suddenly none of us can move without tripping over a Hammerhands. I'm not sure a heavier firebrand with jump-jets (admittedly with lower engine size) would really be a good move for the moment.

Maybe after clans, the stars would be right. But for now? This lovely machine might be best left in storage.

#4 Varent

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Posted 20 March 2014 - 04:05 PM

View PostMechwarrior Mousse, on 20 March 2014 - 03:59 PM, said:

BIG downside: Mandatory 3rd variant is only available in the year 3071+

So the game would either have to be time jumped to the Jihad era for us to get it or PGI breaks their own rule and forces a hero mech upon the players just so they can master the chassis. :lol:


nothing to say the variants have to be the exact ones from Battletech ya no. Creativity is an awesome thing.

View PostTheMadTypist, on 20 March 2014 - 04:00 PM, said:

On the one hand, I love the hammerhands. Back when I was looking for cataphract-4x builds on sarna, that artwork particularly made me love the hell out of it. It looks badass, invoking both the Warhammer and the Annihilator, it packs a punch, and on top of that is noted for potentially starting off the Davion love o' the Dakka. I'd love to pilot one.

On the other hand, it's a 75 tonner with both ballistic and energy hardpoints in the arms, with jumpjets. A poptart's dream, despite the lower mountings. As much as I'd love to run a mildly modified version of one, I just can't help but feel it would become the new CTF-3D-meta-as-hell 'mech, where suddenly none of us can move without tripping over a Hammerhands. I'm not sure a heavier firebrand with jump-jets (admittedly with lower engine size) would really be a good move for the moment.

Maybe after clans, the stars would be right. But for now? This lovely machine might be best left in storage.


The question is. There is already the victor at 80 tons, and the cata at 70. There are other options out there already. Also both of those options have a hero or jump capable version capable of mounting all of there weapons in the arms or one side of the torso. The hammer hands does not. Its major weapon groups are just inthe arms wich means it cant favor one side. The Cata and Victor would still be superior jump snipers. This would more or less be more of a moble jager mech. But with lower arms and the inability to mount 2 ac20, but with more mobility with the JJ. A nice balance.

#5 Strum Wealh

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Posted 20 March 2014 - 04:52 PM

View PostMechwarrior Mousse, on 20 March 2014 - 03:59 PM, said:

BIG downside: Mandatory 3rd variant is only available in the year 3071+

Not only that, but the chassis itself had "faded into obscurity" (and was, presumably, extinct) until then; the last Hammerhands (like with the last examples of its sister design and predecessor, the BattleAxe) were probably destroyed during the early Succession Wars, and manufacturing doesn't restart until the Jihad ("...and companies, instead of creating brand new designs, went back to their archives, reviewing designs long since abandoned due to obsolescence or unpopularity..." & "...and even the original Federated Suns BattleMech blueprints were brought out, dusted off, and updated with the latest technologies..." - TRO 3075, pg. 218).

View PostMechwarrior Mousse, on 20 March 2014 - 03:59 PM, said:

So the game would either have to be time jumped to the Jihad era for us to get it or PGI breaks their own rule and forces a hero mech upon the players just so they can master the chassis. :ph34r:

Well, there was a ~1 week period between the removal of the CN9-AH (Oct. 30, 2012) and the introduction of the CN9-D (Nov. 06, 2012) where Centurion pilots had to do exactly that. :)

View PostVarent, on 20 March 2014 - 04:05 PM, said:

nothing to say the variants have to be the exact ones from Battletech ya no. Creativity is an awesome thing.

Actually, PGI (Bryan Ekman, specifically) indicated in ATD #50 (in the responses to questions #13 and #43) that it was largely the case that they would, in fact, limit themselves to 'Mechs and equipment that were available as of the "current" with regard to the BT timeline.

Quote

#13 Xenroth: What do you think about not-so-common weapons that already exist in the timeline, like the Long Tom and Swarm LRM? Will we see them in the future?
A: We're focused on Clan tech weapons and items currently. After that we can look at adding any other items that are currently available in the 3050 era.

...

#43 Sir Stomps A Lot: Any chance we'll see a small ballistic weapon other than machine guns in the near future? My Locust 1V(P) would really like some variety.
A: If it's in the timeline and available, eventually.

And there had not yet been any official statements made with regard to PGI abandoning the BT timeline as of the end of last week.

PGI has - for the time being - evidently elected to limit their exercises in creativity to the Hero 'Mechs and the Champion 'Mechs, while leaving the availability (or lack thereof) of common variants up to the BT timeline, and has not (yet) given any indication of plans to change that stance in the foreseeable future.

#6 Hans Von Lohman

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Posted 20 March 2014 - 07:25 PM

The three mechs that come up a lot as possible Warhammer stand-ins are the Hammer Hands, BattleAxe, and the Guillotine.

I like all three, but the Guillotine is the most likely.

1. It is the most "classic" of the three, as the 2750 TRO book was second only to the original 3025 TRO mechs.

2. Comstar doesn't yet have a heavy mech. They have an Assault, the Highlander, and a medium in the Kintaro. Comstar may be a bit of a weird faction, but they factored into the Clan invasion pretty heavily.

3. It has nearly the same potential weapon loadout with a warhammer, just that the SRM-6 is in the CT instead of the RT.

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