But, let's just do a little simple math to see whether this last one was better or worse than the ones that came before...and, remember, this is just my opinion...yours may differ completely.
Achievements Added - ( +1 ) I'm not into "cheevos," but with the recent cbill/xp nerfs, it's nice to get a little cheese for doing your job. Even if it's a one time deal.
TXAA is now enabled for GPUs that support TX - ( -1 ) I've seen a lot of posts out there that say it's not working like it's supposed to. Can't give it a positive rating until it's working as planned.
Added "Mech Detail" screen in Mech Lab. (Phase 1 - Static) -( +1 ) Yep, I've seen it. It works. Nice to know what engine is where, even if it's more complicated than simply cursoring over something. It's a step in the right direction.
Mech Tuning
- Highlander HGN-732, HGN-733, HGN-733P, and HGN-HM torso movement speed changed from default to -10%.
- Highlander HGN-733C and HGN-733C© torso movement speed changed from +5% to default.
- All Victor variants' turning speed and torso movement speed changed from default to -20%.
- All Victor variants' arm movement speed changed from default to -10%.
Locust leg hitboxes reduced by approximately 10% to make them a little harder to hit. - (-1) PGI's historical ability to manipulate hitboxes in any fashion tends to break more than it fixes. Locusts now have "Spider Armor" in their legs. I fail to see how that could possibly be seen as a "good thing."
NARC Weapon Update
- NARC no longer gets knocked off a 'Mech via damage.
- NARC counters ECM while the NARC is still active.
LRM Weapon Update
- LRM flight speed has been increased from 120m/s to 175m/s
AMS Weapon Update
- AMS active range has been increased to 120m (up from 90m)
Additional Zoom Level Command - ( +1 ) Haven't seen a single comment about this yet. It's all been whining and crying about LRMs. I'm surprised the Snipers and Poptarts haven't noticed that they can set their zoom to "maximum zoom" with the touch of a button...instead of having to cycle through the different levels.
Turret Updates
- Destroying a Turret now rewards the player with 750 CB.
- Destroying a Turret now rewards the player with 150 XP.
- Turrets in cocoon mode will now have a damage reduction value of 85% instead of 99%.
General
- Fixed a build configuration issue that was resulting in misses in the shader cache causing stuttering for both DX9/DX11
- UI 2.0 - Mechlab - Fixed an issue where stripping a Mech of its equipment did not update the inventory until the changes are saved
- UI 2.0 - Mechlab - Improved stability while customizing Mech loadout
- UI 2.0 - Skills - Fixed an issue where unlocking master of a currently selected Mech which had the module window open caused a critical loadout error
So...what's our tally (gimme a second, I have to use my fingers here)?
8 Positives, 2 Negatives. Even if you're not a fan of the LRM speed increase, it's a 7/3. I'd say, overall, that this patch was more positive than normal.
And it makes me nauseous to say it.