Edit: typo
Edited by Krinkov, 03 April 2014 - 04:11 PM.
Posted 03 April 2014 - 04:10 PM
Edited by Krinkov, 03 April 2014 - 04:11 PM.
Posted 03 April 2014 - 04:21 PM
3rdworld, on 03 April 2014 - 02:46 PM, said:
Rebas Kradd, on 03 April 2014 - 02:54 PM, said:
Mirkk Defwode, on 03 April 2014 - 02:57 PM, said:
Posted 03 April 2014 - 04:25 PM
Cimarb, on 03 April 2014 - 04:21 PM, said:
Posted 03 April 2014 - 04:34 PM
stjobe, on 26 March 2014 - 04:36 PM, said:
<Weapon id="1020" name="AutoCannon10"> <Loc nameTag="@AC10" descTag="@AC10_desc" iconTag="StoreIcons\AutoCannon10.dds"/> <WeaponStats Health="10" slots="7" type="Ballistic" projectileclass="bullet" numFiring="1" damage="10" heatdamage="0" impulse="0.06" heat="3.0" cooldown="2.5" ammoType="AC10Ammo" ammoPerShot="1" minRange="0" longRange="450" maxRange="1350" tons="12" duration="0.0" lifetime="10.0" speed="950" volleydelay="0" gravity="0,0,-9.8" maxDepth="10.0"/> <EffectList> <Effect name="Projectile" asset="objects/weapons/autocannon_shell.cgf" scale="1.0" mass="10"/> <Effect name="ProjectileMaterial" asset="mat_ac10"/> <Effect name="Muzzle" asset="mech_weapons.autocannon_10.muzzle_flash"/> <Effect name="MuzzleFP" asset="mech_weapons.autocannon_10.muzzle_flash_fp"/> <Effect name="Sound:Fire" asset="sounds/weapons:cannon:ac10_fire" float="0.0"/> <Effect name="Sound:PostFire" asset="sounds/weapons:cannon:ac10_tail" float="0.0"/> <Effect name="Sound:Reload" asset="sounds/weapons:cannon:ac10_reload" float="1.5"/> <Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\ac_20.tif"/> <Effect name="DamageBrushType" asset="direct" float="32" float2="32"/> </EffectList> <Audio OnDestroyedDialogue="BB_AutoCannon_Destroyed"/> </Weapon>
<WeaponStats Health="10" slots="7" type="Ballistic" projectileclass="bullet" numFiring="1" damage="10" heatdamage="0" impulse="0.06" heat="3.0" cooldown="2.5" ammoType="AC10Ammo" ammoPerShot="1" minRange="0" longRange="450" maxRange="1350" tons="12" duration="0.0" lifetime="10.0" speed="950" volleydelay="0" gravity="0,0,-9.8" maxDepth="10.0"/>
<WeaponStats Health="10" slots="7" type="Ballistic" projectileclass="bullet" numFiring="1" damage="2.5" heatdamage="0" impulse="0.06" heat="3.0" cooldown="2.1" ammoType="AC10Ammo" ammoPerShot="1" minRange="0" longRange="450" maxRange="1350" tons="12" duration="0.0" burstsize="4" burstspeed="0.1" lifetime="10.0" speed="950" volleydelay="0" gravity="0,0,-9.8" maxDepth="10.0"/>
Posted 03 April 2014 - 04:37 PM
stjobe, on 03 April 2014 - 01:39 PM, said:
Edited by FupDup, 03 April 2014 - 04:44 PM.
Posted 03 April 2014 - 04:56 PM
Edited by Destoroyah, 03 April 2014 - 04:57 PM.
Posted 03 April 2014 - 05:15 PM
Posted 03 April 2014 - 06:26 PM
Krinkov, on 03 April 2014 - 04:10 PM, said:
Posted 03 April 2014 - 06:45 PM
Posted 03 April 2014 - 06:50 PM
Posted 03 April 2014 - 09:16 PM
DanNashe, on 03 April 2014 - 06:50 PM, said:
Posted 04 April 2014 - 05:35 AM
Roland, on 03 April 2014 - 04:25 PM, said:
Posted 04 April 2014 - 05:43 AM
Khobai, on 03 April 2014 - 11:03 AM, said:
Posted 04 April 2014 - 06:04 AM
Quote
Posted 04 April 2014 - 06:55 AM
Khobai, on 04 April 2014 - 06:04 AM, said:
Posted 04 April 2014 - 07:13 AM
Khobai, on 04 April 2014 - 06:04 AM, said:
Posted 04 April 2014 - 09:02 AM
stjobe, on 03 April 2014 - 09:16 PM, said:
Posted 04 April 2014 - 10:28 AM
Mirkk Defwode, on 04 April 2014 - 09:02 AM, said:
Posted 04 April 2014 - 10:35 AM
Cimarb, on 03 April 2014 - 04:21 PM, said:
Posted 04 April 2014 - 11:11 AM
Roland, on 04 April 2014 - 10:28 AM, said:
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