

Best 3000Mc?
#1
Posted 21 March 2014 - 01:15 PM
#2
Posted 21 March 2014 - 01:24 PM
New player help forum would have been better place but no biggie.
#3
Posted 21 March 2014 - 01:27 PM
#4
Posted 21 March 2014 - 01:49 PM
If you only want to go to elite level then it is easier but if you want to master it helps a lot to own all 3 while you level them.
Ok to be clear: you have a CN9-A and you unlock all basics then sell it. Next you buy a CN9-AL and unlock all basics and sell it. Next you buy CN9-D and unlock all basics. At this time you can unlock elite efficiencies on the D model but not the others no matter how much xp you banked on them. If you only want the CN9-D out of the Centurions then no prob. If you want others then go buy them again
Edited by Flying Blind, 21 March 2014 - 01:54 PM.
#5
Posted 21 March 2014 - 02:48 PM
#6
Posted 21 March 2014 - 04:50 PM
Having a lot of mechbays allows you to be able to level multiple chassis at once, as well as having alot of mechs for variety of playstyle. Of course, it's nice to have one hero mech to grind for c-bills on when you're starting.
When you eventually get around to wanting more mechbays and stuff, I really recommend buying the 12000 mc package and spending it all on mechbays. It's really fun to keep all those mechs that you have mastered sitting around.
#7
Posted 21 March 2014 - 05:31 PM
Hero mechs are too expensive at 3000 MC (40 ton max) unless you are certain you want to play that chassis a lot. In fact with 3000 mc even a 65 on sale is out of reach.
If it were me, I like the "save it for mechbays" idea. Otherwise you will regret it every time you sell a mech.
premium time isn't a bad investment, especially if it stacks with cadet bonus... And you can put in the time to make it pay.
#8
Posted 21 March 2014 - 05:52 PM
#9
Posted 21 March 2014 - 09:13 PM
#10
Posted 21 March 2014 - 09:18 PM
#11
Posted 21 March 2014 - 11:22 PM
#12
Posted 22 March 2014 - 01:59 AM
#13
Posted 22 March 2014 - 02:59 AM
cORPORATIZER, on 21 March 2014 - 01:15 PM, said:
I'd buy mechbays.
#14
Posted 22 March 2014 - 04:03 AM
#15
Posted 23 March 2014 - 11:43 AM
#16
Posted 24 March 2014 - 05:10 AM
1. Mechbays
2. Heroes if you research them first
3. Premium time
4. XP to GXP conversions
1 gives you the ability to work with multiple variants and earn those skills that make playing your 'Mech that much more enjoyable.
2 gives you a 30% C-Bill bonus even if you run out of premium time, good if you go long periods without buying MC. I do have a bias towards heroes though, I love them. A lot of the community would tell you premium time is better.
3 gives you 50% more C-Bills and 50% more XP which stacks with the hero bonus. Also, the 30 days of premium time seems to be the "best value", but that's most of your 3000
4 you can leave alone until you have a mastered chassis with lots of extra unusable XP. This will let you skip the grind and gain access to a good module, like seismic, sensor range, target info, and even target decay if LRMs and streaks catch your attention.
Hope my advice helps.
#17
Posted 24 March 2014 - 07:10 AM
Flying Blind, on 21 March 2014 - 01:49 PM, said:
If you only want to go to elite level then it is easier but if you want to master it helps a lot to own all 3 while you level them.
Ok to be clear: you have a CN9-A and you unlock all basics then sell it. Next you buy a CN9-AL and unlock all basics and sell it. Next you buy CN9-D and unlock all basics. At this time you can unlock elite efficiencies on the D model but not the others no matter how much xp you banked on them. If you only want the CN9-D out of the Centurions then no prob. If you want others then go buy them again
Haha yeah...with my 4 mech bays it was goddamn insanely expensive to master all the mechs i wanted. Still, with only 4 bays I have mastered the Raven, Stalker, Victor, Cataphract and Shadowhawk. But I would agree. If I would decide to spend mc, which i wont hehe, then I would definitely pump it into mech bays and mech bays only.
It works with only 4 bays but it is expensive and I always ever have 2 saved spots for my 2 favorit mechs. The rest i use to either try out new mechs or master them. But I have so much cbills that I could probably buy 20 mechs and still have more than enough. So I don't mind really.
What helps is that there simply aren't that many mechs that I am dying to play anymore. I tried about 75 % of the available mechs but either they play too similar to the mechs I like, are inferior or simply didnt impress me enough. I love the Shadowhawk and Stalker as well as the Cataphract. Occasionally I drop in the Victor or Raven but lights are not so appealing to me anymore as I like mechs that can theoretically take on any other weightclass. Lights just get destroyed by my Shadowhawk so quickly...it isn't even funny anymore. I don't get a thrill out of killing them anymore cause it requires no skill. They just dont have a chance.
Moreover, maps like frozen city, river city or forest colony are designed for heavy hitting mechs. There is nothing to scout and covering great distances is irrelevant in skirmish. On small maps lights are forced into brawls and can't easily disengage without potentially running into other enemies. Skirmish + small sized maps render lights an inferior option which is better filled with other weight classes.
But back to topic. Get mech bays. If there would be more really awesome mechs that feature a unique or special playstyle I would maybe eventually be tempted to get a few mech bays. As of now I buy and sell mechs a few times a week so I can play what I want. Guess it's good to have tons of cbills hanging around hehe.
Oh and btw don't buy Death's Knell man. Get one of the great mechs e.g. Shadowhawk, Jaeger/Cataphract or Stalker. If you definitely want a light mech I would go for Jenner or Firestarter. The Raven used to be good but they crippled the Raven's legs and it now dies to better desinged lights such as Jenner or Firestarter.
My top recommendation would be the Shadowhawk 2D2. Absolutely great mech. if you get some skill with it you can become a godlike entity on the battlefield. Just like me! :-P
Edited by oneda, 24 March 2014 - 07:17 AM.
#18
Posted 24 March 2014 - 09:46 PM
oneda, on 24 March 2014 - 07:10 AM, said:
Funny, those are some of my favorite maps to drop in a Light on. Cramped, dense maps like that don't force me to brawl with the big, slow things... they force the big, slow things to brawl with me.
I suppose if your philosophy is to win or lose as fast as possible, then yes, Lights are useless on small maps... but if your philosophy is to win or lose as fast as possible, you're not playing Lights correctly. I know I've played a good game when the match times out and people on both sides are yelling at me in chat; my team because I'm "wasting their time" and my opponents because I've reduced them to table-flipping, keyboard-smashing rage at my unwillingness to "play right" and give them the easy kill they think they deserve. Any kills I've racked up at that point are just a bonus.
#19
Posted 24 March 2014 - 10:50 PM
#20
Posted 24 March 2014 - 11:29 PM
Straylight, on 24 March 2014 - 09:46 PM, said:
Funny, those are some of my favorite maps to drop in a Light on. Cramped, dense maps like that don't force me to brawl with the big, slow things... they force the big, slow things to brawl with me.
I suppose if your philosophy is to win or lose as fast as possible, then yes, Lights are useless on small maps... but if your philosophy is to win or lose as fast as possible, you're not playing Lights correctly. I know I've played a good game when the match times out and people on both sides are yelling at me in chat; my team because I'm "wasting their time" and my opponents because I've reduced them to table-flipping, keyboard-smashing rage at my unwillingness to "play right" and give them the easy kill they think they deserve. Any kills I've racked up at that point are just a bonus.
Lights are definitely fun...I myself played them a lot. My first mech was the raven 3l and i played it well beyond the impossible leg nerf.
But I was mostly referring to my encounters with lights when running the shadowhawk. And as I said lights are too easy targets. In about one third of the encounters a light gets too close to me and tries to run while I shoot 3 volleys of 4 ssrms with a couple of lbx shots and the light is gone. The rest of the encounters they manage to evade me after I turned them into red/cored piles of metal so they are basically dead mechs running. It just felt that a medium (or other weight class) would stand an infinitely better chance at hurting me or even killing me.
In a couple hundred games with the shadowhawk it just seemed that any other weight class would be able to contribute more effectively on small maps. On larger maps I have seen able light pilots using long range weapons or simply to scout and get locks. Maybe most light pilots just dont know how to properly fill the role and thus give the impression that other weight classes are more effective. At least that was my impression.
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