

Battlemaster 1G Torso Twist 60 Degrees?
#1
Posted 23 October 2013 - 08:11 PM
#2
Posted 23 October 2013 - 08:24 PM
I guess it got that nerf from both the hardpoint layout and the C-Bill bonus it gets as a Phoenix variant.
#3
Posted 23 October 2013 - 08:38 PM
I'm not necessarily suggesting that this was the best way to balance the chassis (I'd have preferred that the 1D gain an arm energy hardpoint as well, and leave them with the same torso twist, for instance), just presenting a possible rational.
#4
Posted 23 October 2013 - 10:33 PM
#5
Posted 24 October 2013 - 03:44 PM
#6
Posted 24 October 2013 - 04:16 PM
#7
Posted 24 October 2013 - 04:29 PM
Tlords, on 24 October 2013 - 03:44 PM, said:
You can only properly compare variants between each other. Comparing them to other chassis (even of the same tonnage) becomes a lot more difficult.
Right now, this reads as sheer whining, w/o exploring why this happens to be the case.
This mech in some ways (on paper) compares more favorably to a Misery (in terms of hardpoints and locations), so please find better reasoning than the "the Stalker has more hardpoints" excuse.
Also, the Boar's Head has the same issue that all Atlai have... a somewhat lowered firing location of the primary firepower (the arms are fairly low) and they are crippled in the same way... focusing on the side torsos to remove firepower.
Edited by Deathlike, 24 October 2013 - 04:33 PM.
#8
Posted 24 October 2013 - 06:42 PM
NRP, on 24 October 2013 - 04:16 PM, said:
Are you kidding? Battlemasters rely on defensive twisting for their survival, since (like most assaults) they make for large targets. With a twist limited to 60 degrees, you can't twist far enough to completely cover your CT.
This drawback invalidates the 1G as a brawler. It's one redeeming feature is that the extra two hardpoints are very high up and make it a good PPC sniper, if you can figure out how to get the PPC's to stay in those spots anyway. (its possible, but a PITA).
#9
Posted 24 October 2013 - 07:28 PM
#10
Posted 25 October 2013 - 03:18 AM
Battlemaster seems good to me *shrug*
#11
Posted 25 October 2013 - 04:37 AM
#12
Posted 25 October 2013 - 07:33 AM
#13
Posted 25 October 2013 - 07:37 AM
SgtMagor, on 25 October 2013 - 04:37 AM, said:
As a Catapult pilot I had become spoiled when it comes to torso twist. With a Cat, torso twist is 270+ Degrees (with tweaks you can practically look directly behind you). As soon as I went to other mechs, I felt restricted as heck.
I guess that is why the Battlemaster's torso doesn't bother me. Everything feels restrictive outside of a Catapult torso twist., so the Battlemaster feels no different than the Victor or even Thunderbolt LOL.
#14
Posted 25 October 2013 - 07:57 AM
Tlords, on 24 October 2013 - 03:44 PM, said:
Emphasis mine. Stalkers arms have no side-to-side movement. They do have up down movement, which can be of benefit over torso mounted weapons, but the biggest benefit of having arm mounted hard points comes from having arms that have side-to-side movement, which, as I said, Stalkers do not.
The real benefit of the Stalker's energy hard points in the arms is that they are mounted very high in relation to the cockpit, which makes them ideal for ridge humping and sniping. The Battlemaster's torso mounted energy hard points are mounted nearly as high as the stalker's hard points in relation to the cockpit, so that argument is really invalid here.
#15
Posted 25 October 2013 - 01:47 PM
#16
Posted 21 December 2013 - 03:36 PM
#17
Posted 21 December 2013 - 04:01 PM
#18
Posted 21 December 2013 - 04:15 PM
My -1D after 40 drops is a paltry .75. While the limited twist is annoying at times, it's not that big of a limitation the way I play it.
#19
Posted 21 December 2013 - 05:08 PM
My favorite build right now is called the Juggernaut
http://mwo.smurfy-ne...74e09354792f3dd
23 DHS's 6 mediums, twin machineguns and a ppc for assists and sniping.
Simply use the PPC to close within 270m and then go to work with the medium lasers using the machineguns when needed to cool and put pressure on lights
#20
Posted 21 December 2013 - 05:44 PM
Deathlike, on 23 October 2013 - 10:33 PM, said:
Except that most of the best Battlemaster loadouts use only 6-8 weapons. Pretty much nobody in the history of ever uses all 10 hardpoints (virtually always skip the missile at least). Having an abundance of energy hardpoints is never a good thing with our slow-as-molasses heat dissipation.
Edited by FupDup, 21 December 2013 - 05:52 PM.
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