I'm still not sure how a tiny statue can block a 100 ton robot?
Not asking for destructible environment but something has to be done about it. Why do I have to feel like a lumbering oaf when something tiny blocks something so massive.
I am not saying "FIX IT" - I am asking for anything to be done about it, ANYTHING is better then what we have right now.
(And don't start on "Just look where you are moving" - I am not friggen high-elo like some of you guys proclaim with an ego of equal size, stay away from the topic)
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2 Meter Statue Blocks 100 Ton Robot - Pure Logic!
Started by TimePeriod, Mar 22 2014 06:41 AM
5 replies to this topic
#1
Posted 22 March 2014 - 06:41 AM
#2
Posted 22 March 2014 - 07:11 AM
Just think of it like it's you out there walking, and there are four two-year-olds standing there. You're not about to crush two-year-olds beneath your feet, are you? Neither is your 'Mech going to crush those statues. It's a parental protective instinct kind of thing.
#3
Posted 22 March 2014 - 07:13 AM
I agree, they should remove those statues. It just breaks immersion to keep having them stop Mechs in their tracks.
#4
Posted 22 March 2014 - 01:17 PM
How about convert the statues to holographic statues so you can still have the aesthetic value and mechs can still walk through them? And either no clip values for smaller trees/fences, etc or just make it where they can be destroyed/trampled instead of invincible obstacles for mechs.
Edited by Brugas, 22 March 2014 - 01:17 PM.
#5
Posted 22 March 2014 - 11:18 PM
Anything is an upgrade to what we currently have.
#6
Posted 23 March 2014 - 08:34 AM
Durant Carlyle, on 22 March 2014 - 07:11 AM, said:
Just think of it like it's you out there walking, and there are four two-year-olds standing there. You're not about to crush two-year-olds beneath your feet, are you? Neither is your 'Mech going to crush those statues. It's a parental protective instinct kind of thing.
LMAO, I needed that
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