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#1 John Decker

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Posted 20 March 2014 - 10:08 PM

Well I know the responses I will get from this but I don't care. I was cookin along having a good old time then you patched the game again. I mean WTH? I'm finally really enjoying this thing and you guys f it up beyond all repair. Now my dang ac20 moves like a 2 year old's snowball compared to the new missles. I dunno what all you did but what did you do that you didn't tell us about? Cause add up the additional screen tearing, jittters, warping, the lag, the fine tuning of weapons, and frankly I'm still pissed about how you fubar'd the ground. I mean it's just another f you user like me patch isnt it? Thanks a lot for ruining my gaming experience yet again. Have a good one I'm off to find another game for a while. Hope you are happy now. Cause if that's your goal you achieved it ...lol achievements..don't even get me started. To all of you obnards that are going to f with this post you know where you can stick it.

Edited by John Decker, 20 March 2014 - 10:10 PM.


#2 Mims

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Posted 20 March 2014 - 10:13 PM

now now john, we've all got mad at this game for changeing over night reapeatedy. but you might want to edit you post to have some decency if you want to talk about this seriously, instead of this thread being locked as soon as it has started.

Edited by Mims, 20 March 2014 - 10:36 PM.


#3 Tw1stedMonkey

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Posted 20 March 2014 - 10:53 PM

The lrm spam cockpit shakes me so bad it DESTROYS my fps, and even without the huge fps drop the screen shake makes retailiting impossible. Not that shooting back would help when 2-3 lrm boats will core out an assault in under 10 seconds even with torso twisting. It's god damn pathetic and it is worse than the lrmpocalypse of CB. At least those missile could lose ******* lock before hitting you, and spread damage. These lrms actually kill faster if you don't move than those lrms, torso twisting well can buy you a handful of extra seconds but a dedicated lrm 4 man with ecm spotter is untouchable.

#4 Dephylr

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Posted 20 March 2014 - 11:03 PM

I've been around for all the lrm end of the world phases and this is the most tame of them. Last time, people were 1 shotting assaults and wracking up 2300+ damage. Sure, when adding narc and voicecoms, a lrm heavy team can go 12-0. But so could a 2ppc/ ac5/ultra team in the past. TLDR, quit bitching and just ride it out like every other "game breaking patch".

#5 Tw1stedMonkey

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Posted 20 March 2014 - 11:56 PM

View PostDephylr, on 20 March 2014 - 11:03 PM, said:

I've been around for all the lrm end of the world phases and this is the most tame of them. Last time, people were 1 shotting assaults and wracking up 2300+ damage. Sure, when adding narc and voicecoms, a lrm heavy team can go 12-0. But so could a 2ppc/ ac5/ultra team in the past. TLDR, quit bitching and just ride it out like every other "game breaking patch".

I've had maybe 4 or 5 games where i do under like 80 damage while playing an effective mech and i have played since before engine restrictions. I have had several ~100 damage games and 2 where i did ~60 because i was instant gibbed by lrms in the past 4 days. my kdr before the patch (and stat reset) was a steady 2.7-2.8 with kills in the thousands. Since the patch it is stuck at 1.47-9. Going back to the pop tard meta, as awful as it was would be a WELCOME release from this utterly skill-less agony. This and the medium vs the world artillery spamfest during the pop tard meta were my worst experiences playing MWO.

Before you tell me I am stat ***** pop tard, I also refuse to do any of the following before and after patch:
run anything over 2 man drops, utilize the PPC+AC pinpoint synergy, use JJ, run the "flavor of the month" mech unless it was something I enjoyed playing before it became popular, run something with ECM (mainly because i don't like any of the mechs that can use it), use a light mech, hide in a losing match to save stats (except in one case of a blatant 4 man pop tard team blowing off torsos in my 6 MG jager before i was able to brawl a single mech because they didn't deserve another kill and i didn't power down, just ran away while they capped), or use artillery more than a handful of times and never with an accuracy module.

I think that about covers it. I earned my kills, and this lrm storm is ALL about getting something for next to no effort since lrms can be used quite effectively by a one-armed leper with parkinsons if he/she has a couple of buddies and an ecm spotter.

Edited by Tw1stedMonkey, 20 March 2014 - 11:57 PM.


#6 o0Marduk0o

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Posted 21 March 2014 - 12:09 AM

Is there a problem with missiles?

#7 John Decker

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Posted 22 March 2014 - 04:08 PM

View PostMims, on 20 March 2014 - 10:13 PM, said:

now now john, we've all got mad at this game for changeing over night reapeatedy. but you might want to edit you post to have some decency if you want to talk about this seriously, instead of this thread being locked as soon as it has started.


Yeah I'll be decent...when did decency become part of this online experience? I have been fighting for decency for 2 years, yet I don't see much. A few errant people a guild here and there but at least half of the vocal people on here sound like errant teenagers on crack. No respect no decency. And then the devs do stuff that they dont tell you about. Try the test instances and look at deflection shot damage. Its really wierd. Thats why we are posting really low damage numbers at times. I've frankly given up on this game in many ways. Lots I like, I'm a fan of mechwarrior, but the list of don't likes is getting longer and longer the more I play it. So, I'll leave you all to it. Decency , sorry gys I am frankly tired of being decent in the face of f yous and bend overs and my **** is biger than yours, I f'd your mother last night bullshit. Doubt a single one of those people woudl say that crap to my face. So go ahead ban me, you really should look at your game logs and start banning people for using rediculous language.

BTW had a spider roll up to me and stand right in front of me. My weapons hit him less than 50% of the time, had to wait and wait for a red reticle. I'm sure Im not the only person this has happened to and it's not just about this patch. When you gonna fix this garbage? People are whining about missle whores etc now, but I don't blame em. I'm a pretty fn good shot , not the best but fn good. When does skill take a second seat to locking weapons? Well I geuss artificial intelligence will be better than human intelligenec someday...is that what youa re saying PGI? Screw human skills computers will be better? Might be true. But not what people expect in this game, well not what I do.

#8 Sandpit

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Posted 22 March 2014 - 04:15 PM

View PostJohn Decker, on 22 March 2014 - 04:08 PM, said:


BTW had a spider roll up to me and stand right in front of me. My weapons hit him less than 50% of the time, had to wait and wait for a red reticle.

That doesn't mean you aren't doing damage. I ran across a similar issue with a few of my builds that used ballistics and SRMs. The reticle wouldn't light up and it looked like the server wasn't registering my hits but after the match my damage output showed to be a LOT higher than the hit markers indicated. It only happens in rapid fire situations where I'm firing off multiple weapons or rounds in quick succession. The server was registering the damage on the enemy mech but my client wasn't lighting up the reticle and the paper doll wouldn't update either a lot of times.

I think this is actually the main culprit giving SRMs a bad rap. I dont' doubt there are hit detection issues but I don't think they're as bad as they appear to be because of the above mentioned issue

#9 No Guts No Glory

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Posted 22 March 2014 - 04:28 PM

View PostTw1stedMonkey, on 20 March 2014 - 11:56 PM, said:

I
I think that about covers it. I earned my kills, and this lrm storm is ALL about getting something for next to no effort since lrms can be used quite effectively by a one-armed leper with parkinsons if he/she has a couple of buddies and an ecm spotter.


So...LRMs are OP if you use teamwork? NERF TEAMWORK!!!11!!

Decent LRMs help make the game into what it should have been at inception. We're finally seeing tactics in the pug queue beyond murder blobs and snipers which are both still prevalent and far more effective than mass lrms.

The game finally rewards teamwork (and gives light mechs a role beyond skirmisher/harasser) while punishing bad play. Hell, at this rate, pugs might finally realize their is more than one place to engage on any given map.

#10 Sandpit

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Posted 22 March 2014 - 04:36 PM

View PostNo Guts No Glory, on 22 March 2014 - 04:28 PM, said:


So...LRMs are OP if you use teamwork? NERF TEAMWORK!!!11!!
.

They already have, group limits

#11 John Decker

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Posted 22 March 2014 - 04:55 PM

View PostNo Guts No Glory, on 22 March 2014 - 04:28 PM, said:


So...LRMs are OP if you use teamwork? NERF TEAMWORK!!!11!!

Decent LRMs help make the game into what it should have been at inception. We're finally seeing tactics in the pug queue beyond murder blobs and snipers which are both still prevalent and far more effective than mass lrms.

The game finally rewards teamwork (and gives light mechs a role beyond skirmisher/harasser) while punishing bad play. Hell, at this rate, pugs might finally realize their is more than one place to engage on any given map.


Pre patch we more or less ignore light mechs on our missleboats...well it was really a good thing to do. I might throw a few at em to keep em honest but I wouldn't nuke a light with lrms unless I had him dead to rights. Post patch a missle team can blow away a lght before he can get away if hes close enough, done it a few times to ECM lights. It's a pretty dramatic difference. People have already mentioned the other stuff , two boats taking out a fully armored Atlas in less than 5 seconds is not impossible anymore.

edited for a major typo

Edited by John Decker, 22 March 2014 - 05:27 PM.


#12 No Guts No Glory

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Posted 22 March 2014 - 05:02 PM

View PostJohn Decker, on 22 March 2014 - 04:55 PM, said:

Post patch a missle team can blow away a lght before he can get away if hes close enough, done it a few times to ECM lights. It's a pretty dramatic difference.


As opposed to the team of snipers or any other coordinated fire that would blow him away?

View PostJohn Decker, on 22 March 2014 - 04:55 PM, said:

two boats taking out a fully armored Atlas in less than 5 seconds is not impossible anymore.


And said atlas would last no longer against two coordinated snipers either. Congrats, LRM boats are now on par with other boats damage wise.

#13 Sandpit

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Posted 22 March 2014 - 05:02 PM

View PostJohn Decker, on 22 March 2014 - 04:55 PM, said:


Pre patch we more or less ignore LRMS onn our missleboats...well it was really a good thing to do. I might throw a few at em to keep em honest but I wouldn't nuke a light with lrms unless I had him dead to rights. Post patch a missle team can blow away a lght before he can get away if hes close enough, done it a few times to ECM lights. It's a pretty dramatic difference. People have already mentioned the other stuff , two boats taking out a fully armored Atlas in less than 5 seconds is not impossible anymore.

Neither is 2 AC40 mechs coming around a corner at short range
or 2-3 poptarters who know what they're doing
or 2-3 PPC boats
or 2-3 LL boats (watching 2-3 mechs boating 5+ LLs each melt enemy mechs with coordinated fire is a thing of beauty)

Point being, it's not the weapons. It's teamwork. It's coordination. PGI has done and IS doing their damndest to nerf it though





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