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What Is The Community's Preference?


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Poll: What Is The Community's Preference? (152 member(s) have cast votes)

What should be PGI's first Priority?

  1. Community Warfare (90 votes [59.21%])

    Percentage of vote: 59.21%

  2. Collisions/Knockdowns (8 votes [5.26%])

    Percentage of vote: 5.26%

  3. Improved HSR/Hit Detection (31 votes [20.39%])

    Percentage of vote: 20.39%

  4. Destructible Terrain (1 votes [0.66%])

    Percentage of vote: 0.66%

  5. UI2.0 Improvements (19 votes [12.50%])

    Percentage of vote: 12.50%

  6. Other Polishing (please specify) (3 votes [1.97%])

    Percentage of vote: 1.97%

What should be the second priority?

  1. Community Warfare (33 votes [21.71%])

    Percentage of vote: 21.71%

  2. Collision/Knockdowns (13 votes [8.55%])

    Percentage of vote: 8.55%

  3. Improved HSR/Hit Detection (65 votes [42.76%])

    Percentage of vote: 42.76%

  4. Destructible Terrain (10 votes [6.58%])

    Percentage of vote: 6.58%

  5. UI2.0 Improvements (29 votes [19.08%])

    Percentage of vote: 19.08%

  6. Other Polishing (please specify) (2 votes [1.32%])

    Percentage of vote: 1.32%

What should be PGI's third priority?

  1. Community Warfare (26 votes [17.11%])

    Percentage of vote: 17.11%

  2. Collisions/Knockdowns (30 votes [19.74%])

    Percentage of vote: 19.74%

  3. Improved HSR/Hit Detection (28 votes [18.42%])

    Percentage of vote: 18.42%

  4. Destructible Terrain (12 votes [7.89%])

    Percentage of vote: 7.89%

  5. UI 2.0 Improvements (46 votes [30.26%])

    Percentage of vote: 30.26%

  6. Other Polishing (please specify) (10 votes [6.58%])

    Percentage of vote: 6.58%

What should be PGI's fourth priority?

  1. Community Warfare (8 votes [5.26%])

    Percentage of vote: 5.26%

  2. Collisions/Knockdowns (55 votes [36.18%])

    Percentage of vote: 36.18%

  3. Improved HSR/Hit Detection (11 votes [7.24%])

    Percentage of vote: 7.24%

  4. Destructible Terrain (32 votes [21.05%])

    Percentage of vote: 21.05%

  5. UI 2.0 Improvements (35 votes [23.03%])

    Percentage of vote: 23.03%

  6. Other Polishing (please specify) (11 votes [7.24%])

    Percentage of vote: 7.24%

What should be PGI's fifth priority?

  1. Community Warfare (13 votes [8.55%])

    Percentage of vote: 8.55%

  2. Collisions/Knockdowns (26 votes [17.11%])

    Percentage of vote: 17.11%

  3. Improved HSR/Hit Detection (5 votes [3.29%])

    Percentage of vote: 3.29%

  4. Destructible Terrain (65 votes [42.76%])

    Percentage of vote: 42.76%

  5. UI 2.0 Improvements (23 votes [15.13%])

    Percentage of vote: 15.13%

  6. Other Polishing (please specify) (20 votes [13.16%])

    Percentage of vote: 13.16%

How important is it to you that PGI meets it's stated deadline for CW?

  1. It is very important (101 votes [66.45%])

    Percentage of vote: 66.45%

  2. It is somewhat important (38 votes [25.00%])

    Percentage of vote: 25.00%

  3. It is not very important (13 votes [8.55%])

    Percentage of vote: 8.55%

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#41 Peiper

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Posted 31 March 2014 - 12:37 PM

My votes:

1. Community Warfare
2. Community Warfare
3. Community Warfare
4. Community Warfare
5. Community Warfare

#42 Janitor101

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Posted 01 April 2014 - 10:41 AM

I voted other polishing first... on every count.
No point having new stuff if it's being added to a list of already severely broken features, since the new stuff will most certainly be broken before too long, and left that way.
My case in point. The Ravens only got PARTIAL weapon appearance customization with the addition of the Raven hero. Just add a PPC to an energy hardpoint.

#43 Davers

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Posted 02 April 2014 - 09:29 AM

View PostJanitor101, on 01 April 2014 - 10:41 AM, said:

I voted other polishing first... on every count.
No point having new stuff if it's being added to a list of already severely broken features, since the new stuff will most certainly be broken before too long, and left that way.
My case in point. The Ravens only got PARTIAL weapon appearance customization with the addition of the Raven hero. Just add a PPC to an energy hardpoint.

I do find it a bit odd that you would halt work on everything that they had promised for over 2 years just to get appearance customization. But to each their own I guess.

#44 HammerSwarm

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Posted 12 April 2014 - 12:58 PM

How can I vote on community warfare I still don't know what it is.

I know what I want it to be. This is why my brain hurts when this topic is brought up. You have pgi asking the community if they want a known, collisions, HSR, terrain, etc. or if they want an unknown that they've been told is amazing. Everyone thinks they know what community warfare is, but can you tell me how long it will take? What is loyalist life like? what does a dropship do?

Ideally I want everything and more, but what I need is a game that works and a way to play it with my friends. Lobbies will help me play with friends but what I am counting on PGI for is a game that works. I need HSR, I need collisions, and other basic gameplay features to play.

Marik Civil War and Run Hot or Die already run campaigns. Fix the game so that people who really want to play the campaigns can do so in a more organized and functional way. Fix the game so that when they do play a dragon running into a stationary trebuchet it knocks that mech to the ground. Fix srms so that brawling works again. Etc.

Once the game works without CW and people are free to organize leagues, tournaments, and ladders I think you'll see people doing just that. Without a fun and fully functional game how good can CW really be?

Edited by HammerSwarm, 12 April 2014 - 01:00 PM.


#45 Appogee

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Posted 12 April 2014 - 01:18 PM

1. Bobble heads
2. Hero Mechs
3. Camo schemes
4. Inexplicable weapon changes.

Oh, sorry, I thought you asked what PGI's priorities are.

#46 Vajrabhairava

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Posted 12 April 2014 - 01:21 PM

Good afternoon ebery1,

I chose "some other polishing" as 4th priority and it was stated to specify what is meant so I'll follow the request: Beside more and diffenrent terrain maps (including changing patterns like weather, terrain features etc) two things r badly needed to be improved. First veteran players need additional tweaks for their mechs to play and optimize the mech with and overall goals to reach. Second single matches should be interlinked in a campaign style of way or something similar to move away from single stand alone battles to more sophisticated planetary campaigns with effect on cw.

With best regards

Vaj





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