

#1
Posted 22 March 2014 - 09:32 PM
#2
Posted 22 March 2014 - 09:56 PM
As far as macros to use, I've heard good things about autohotkey.
While a macro may raise your skill with the charge mechanic in the short term, I believe the skill ceiling is artificially lowered with a macro and will harm you in the long term. I use the Gauss and do very well with it and did consider a macro when the charge mechanic was first introduced. After some thought, I stayed old school and now that I have hundreds of games under my belt with the Gauss, I'm glad I did for several reasons.
First, jump sniping/hill humping will be much more difficult with a macro as you would be wasting a bunch of ammo, taking more fire than is necessary, or simply not jump snipe/hill hump at all. Second, I often find it advantageous to take a fraction of a second longer to adjust my aim and the half second of charge time allows me to do so. Third, occasionally the mech I'm shooting at will become obscured by terrain or friendly mechs before the gun is charged. In those cases, I just hold the fire button down until the charge dissipates. I suppose it's possible to create a macro that can charge and stop charging before the gun is fully charged, but you could not create one that can take advantage of the .5 second charge time. In those instances, you would be wasting ammo and/or hitting teammates.
The solution you are looking for is practice. Really, that's all it takes. Once the mechanic becomes second nature, the kills will start rolling in.
Edited by operator0, 22 March 2014 - 09:56 PM.
#3
Posted 22 March 2014 - 09:57 PM
#4
Posted 22 March 2014 - 10:06 PM
I dont really jumpsnipe much at all period.
I suck with ppcs, rarely use them.
Most of the mechs i use are strictly dual gauss boats, or assaults like ALL the models of the highlander other than the super sexy and awesome 733C that can only carry one non ac20 ballistic.
#5
Posted 22 March 2014 - 10:11 PM
Sephlock, on 22 March 2014 - 09:57 PM, said:
Or one that constantly cycles and up the Gauss capacitor so as to effectively halve the charge time.
Any weapon mechanic that can be circumvented in part or in whole by a macro is a bad, lazy mechanic. The old unjam mechanic on the UAC/5 was an example of this, and the gauss charge/discharge cycle is an example of this. It's not as bad as the unjam mechanic, but it's still dumb. Leave the charge, remove the discharge and having the Gauss generate heat while charging and charged would make it harder or at least more punitive to macro around. Honestly I'm just hoping the current Gauss is just a temporary fix that will be amended as above once they fix convergence. . .
You are working on fixing convergence, right guys?
#6
Posted 22 March 2014 - 10:17 PM
I don't use a macro though; what I do is assign the gauss to all my unused weapon groupings. You have six weapons groups but you might only use two or three of them; by assigning the gauss to all the unused weapon groups it'll mean four or five of the weapons indicators surrounding the targeting reticule will be for the gauss. When the gauss is charged all those indicators will turn green, telling you that it's ready to fire.
It makes it a lot easier to tell whether or not the gauss is ready to fire when you've got four or five indicators turning green instead of just one.
#7
Posted 22 March 2014 - 10:17 PM
I find with the current mechanic that i tend to "overaim" when im charging the blasted thing, and in games where im conciously firing it as soon as its charged or as quickly as possible my aim is much better. There were too many games today where if i had been a bit better timed with the gauss rifle i would have blown off an important torso section but the gauss charging ment my shot went elsewhere, or just enough to the left or right of the mediums impact point to mean that my damage isnt being applied effectively.
Edited by xXBagheeraXx, 22 March 2014 - 10:29 PM.
#9
Posted 22 March 2014 - 10:39 PM
#10
Posted 22 March 2014 - 10:49 PM
Macro.
Macro.
Macro: Autohotkey.
Activation key: Q.
Firing Group - 6.
Macro script.
Enjoy. You can cancel the charge up if you're quick by using a key you can hold. It will not work if you are holding shift when you press Q, but you can safely press it after.
For Autohotkey to work you must run it as an administrator.
#11
Posted 22 March 2014 - 10:54 PM
#12
Posted 23 March 2014 - 02:47 AM
#14
Posted 23 March 2014 - 06:02 AM
To sum it up. It depends on your definition of legit, but it is not banable at this time. (but it might be in the future as it can fall under automated gameplay)
#15
Posted 23 March 2014 - 07:44 AM
For me I don't need or mind the Gauss nerf too much, it is an annoyance, but really just practice with them and you won't need macros. The UAC/5 would probably take Korean gamer level of human stopwatch timing to mimic macros however it is still breaking the entire point of the weapon.
#16
Posted 23 March 2014 - 08:39 AM
From: http://mwomercs.com/...49#entry3043649
Quoted from Spoiler under "Hacking /Cheating"
Quote

xXBagheeraXx, on 22 March 2014 - 10:06 PM, said:
Interesting, I have an ac/20 in my 733C´s arm, which has 2 ballistic slots. Are you sure you don`t mean the normal 733?

Edited by Zerberus, 23 March 2014 - 08:45 AM.
#17
Posted 23 March 2014 - 09:37 AM
SirSmokes, on 23 March 2014 - 02:47 AM, said:
while I have no use for macros, this post contributes nothing intelligent to any conversation. Glad to see you have matured so much since you got kicked out of HARD.
#18
Posted 23 March 2014 - 12:00 PM
Bad game design solved through easily spotted loop holes.
#19
Posted 23 March 2014 - 01:45 PM
and second autohotkey looks scary at first but its actually very simple bro. if you want help getting a guass one up message me and i can walk ya through.
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