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Gauss Macros...are They Legit?

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#1 xXBagheeraXx

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Posted 22 March 2014 - 09:32 PM

Ive heard that there is a way to potentially set up a macro to charge and release the gauss rifle, which would help make the weapon a bit more useful on mechs that HAVE to mount it for lack of room for the ac20. I know that mouse macros seem to be a bit of a sore spot, but they must be legit as ive seen guys like impaler use them in freaking livestrems on his jagermechs. Does anyone know of any useful programs that can be set up like this? Ive tried doing it with xmouse button control with no luck. Quite a few mechs now and in the future I'm stuck using the dammed things because there's only 1 ballistic and not enough room for an ac20. Ac10's suck, and i dont like lbx cannons, and single ac5's of any variety are a waste of tonnage.

#2 operator0

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Posted 22 March 2014 - 09:56 PM

The devs have publicly said that they are legal. I don't think they particularly like them, but there isn't much they can do about it, so yes, you can use them.

As far as macros to use, I've heard good things about autohotkey.

While a macro may raise your skill with the charge mechanic in the short term, I believe the skill ceiling is artificially lowered with a macro and will harm you in the long term. I use the Gauss and do very well with it and did consider a macro when the charge mechanic was first introduced. After some thought, I stayed old school and now that I have hundreds of games under my belt with the Gauss, I'm glad I did for several reasons.

First, jump sniping/hill humping will be much more difficult with a macro as you would be wasting a bunch of ammo, taking more fire than is necessary, or simply not jump snipe/hill hump at all. Second, I often find it advantageous to take a fraction of a second longer to adjust my aim and the half second of charge time allows me to do so. Third, occasionally the mech I'm shooting at will become obscured by terrain or friendly mechs before the gun is charged. In those cases, I just hold the fire button down until the charge dissipates. I suppose it's possible to create a macro that can charge and stop charging before the gun is fully charged, but you could not create one that can take advantage of the .5 second charge time. In those instances, you would be wasting ammo and/or hitting teammates.

The solution you are looking for is practice. Really, that's all it takes. Once the mechanic becomes second nature, the kills will start rolling in.

Edited by operator0, 22 March 2014 - 09:56 PM.


#3 Sephlock

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Posted 22 March 2014 - 09:57 PM

Are you referring to macros that will time PPC fire to coincide perfectly with the gauss shot?



#4 xXBagheeraXx

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Posted 22 March 2014 - 10:06 PM

I dont jumpsnipe with gauss rifles

I dont really jumpsnipe much at all period.

I suck with ppcs, rarely use them.

Most of the mechs i use are strictly dual gauss boats, or assaults like ALL the models of the highlander other than the super sexy and awesome 733C that can only carry one non ac20 ballistic.

#5 Osric Lancaster

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Posted 22 March 2014 - 10:11 PM

View PostSephlock, on 22 March 2014 - 09:57 PM, said:

Are you referring to macros that will time PPC fire to coincide perfectly with the gauss shot?

Or one that constantly cycles and up the Gauss capacitor so as to effectively halve the charge time.

Any weapon mechanic that can be circumvented in part or in whole by a macro is a bad, lazy mechanic. The old unjam mechanic on the UAC/5 was an example of this, and the gauss charge/discharge cycle is an example of this. It's not as bad as the unjam mechanic, but it's still dumb. Leave the charge, remove the discharge and having the Gauss generate heat while charging and charged would make it harder or at least more punitive to macro around. Honestly I'm just hoping the current Gauss is just a temporary fix that will be amended as above once they fix convergence. . .

You are working on fixing convergence, right guys?

#6 Ruccus

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Posted 22 March 2014 - 10:17 PM

While I don't like the weapon as much as the 'old' gauss, I have used the 'new' gauss quite a few times now in my Blackjack BJ-1 (single gauss) and my Jagermech JM6-S (dual gauss).

I don't use a macro though; what I do is assign the gauss to all my unused weapon groupings. You have six weapons groups but you might only use two or three of them; by assigning the gauss to all the unused weapon groups it'll mean four or five of the weapons indicators surrounding the targeting reticule will be for the gauss. When the gauss is charged all those indicators will turn green, telling you that it's ready to fire.

It makes it a lot easier to tell whether or not the gauss is ready to fire when you've got four or five indicators turning green instead of just one.

#7 xXBagheeraXx

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Posted 22 March 2014 - 10:17 PM

The gauss charge mechanic is simply an annoyance for me, and sometimes throws off my alphastrikes with builds like this that are simply made for lolderping around putting 50 point alphas in things...its rather annoying that my main weapon is sometimes a few seconds early or late. Its bad enough that the second i lose the armor on my gauss arm it explodes. I'd at least like it to be closer timed with the medium lasers i have strapped in this thing.

I find with the current mechanic that i tend to "overaim" when im charging the blasted thing, and in games where im conciously firing it as soon as its charged or as quickly as possible my aim is much better. There were too many games today where if i had been a bit better timed with the gauss rifle i would have blown off an important torso section but the gauss charging ment my shot went elsewhere, or just enough to the left or right of the mediums impact point to mean that my damage isnt being applied effectively.

Edited by xXBagheeraXx, 22 March 2014 - 10:29 PM.


#8 Sephlock

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Posted 22 March 2014 - 10:34 PM

View PostOsric Lancaster, on 22 March 2014 - 10:11 PM, said:

You are working on fixing convergence, right guys?
No.

#9 xXBagheeraXx

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Posted 22 March 2014 - 10:39 PM

According to Paul whats his face, weapons are pretty much the way they want them for the time being, meaning the gauss is going to continue on in its over-nerfed state. If its going to be this crappy, and I am forced to use it for lack of a better alternative i at least want it to be a bit easier to use....

#10 Koniving

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Posted 22 March 2014 - 10:49 PM

Normal.


Macro.

Macro.


Macro: Autohotkey.
Activation key: Q.
Firing Group - 6.
Macro script.
Spoiler


Enjoy. You can cancel the charge up if you're quick by using a key you can hold. It will not work if you are holding shift when you press Q, but you can safely press it after.

For Autohotkey to work you must run it as an administrator.

#11 xXBagheeraXx

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Posted 22 March 2014 - 10:54 PM

OK autohotkey looks like i need to be fluent in C++ to use, and im NOT...anything simpler?

#12 The pessimistic optimist

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Posted 23 March 2014 - 02:47 AM

Sissy girl baby men use macros since the days of Quake .

#13 theta123

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Posted 23 March 2014 - 03:57 AM

View PostSirSmokes, on 23 March 2014 - 02:47 AM, said:

Sissy girl baby men use macros since the days of Quake .

I read this in the TF2"s heavy voice lol

#14 AlexEss

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Posted 23 March 2014 - 06:02 AM

Legit... Not really, but i have yet to hear about anyone getting suspended for using them. But i would not call them legit. I guess if you have some kind of problem hindering you from using the indicators (bad hearing, colour-blindness or poor vision) i can see a use but beyond that i really don´t see any need for them. Better to learn how the timer works since you after a while will have it in your muscle memory and be able to do it pretty much without thinking about it. (just like how most people have a few passwords that they can pretty much type blindfolded. =) )

To sum it up. It depends on your definition of legit, but it is not banable at this time. (but it might be in the future as it can fall under automated gameplay)

#15 SleekHusky

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Posted 23 March 2014 - 07:44 AM

Pretty sure the reason PGI said macros were allowed was because of the tag toggle ones, that was understandable. HOWEVER never jamming ultra ac/5's and Gauss macro is pretty bad. It is almost the definition of hacking as you are using a third-party program or software to give you a rather unfair advantage.

For me I don't need or mind the Gauss nerf too much, it is an annoyance, but really just practice with them and you won't need macros. The UAC/5 would probably take Korean gamer level of human stopwatch timing to mimic macros however it is still breaking the entire point of the weapon.

#16 Zerberus

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Posted 23 March 2014 - 08:39 AM

Macros are explicitly legal (and a ban wouldn`t be realistically enforcable, either), and have been since early closed beta.

From: http://mwomercs.com/...49#entry3043649

Quoted from Spoiler under "Hacking /Cheating"

Quote

Players CAN use keybinding macros and gaming hardware which require user input to trigger during a match and do not otherwise fully automate gameplay.


^_^

View PostxXBagheeraXx, on 22 March 2014 - 10:06 PM, said:

Most of the mechs i use are strictly dual gauss boats, or assaults like ALL the models of the highlander other than the super sexy and awesome 733C that can only carry one non ac20 ballistic.


Interesting, I have an ac/20 in my 733C´s arm, which has 2 ballistic slots. Are you sure you don`t mean the normal 733? :P

Edited by Zerberus, 23 March 2014 - 08:45 AM.


#17 Bishop Steiner

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Posted 23 March 2014 - 09:37 AM

View PostSirSmokes, on 23 March 2014 - 02:47 AM, said:

Sissy girl baby men use macros since the days of Quake .

while I have no use for macros, this post contributes nothing intelligent to any conversation. Glad to see you have matured so much since you got kicked out of HARD.

#18 80sGlamRockSensation David Bowie

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Posted 23 March 2014 - 12:00 PM

If PGI wants to implement half assed fixes for weapons like a charge mechanic, expect players to find half assed solutions like macros.



Bad game design solved through easily spotted loop holes.

#19 Helbrecht

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Posted 23 March 2014 - 01:45 PM

to answer op question yes thier legal.

and second autohotkey looks scary at first but its actually very simple bro. if you want help getting a guass one up message me and i can walk ya through.

#20 Dauphni

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Posted 23 March 2014 - 03:19 PM

View Posttheta123, on 23 March 2014 - 03:57 AM, said:

I read this in the TF2"s heavy voice lol

I can assure you, he sounds nothing like that ^_^





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