The problem with asking LRMs to be turned into similar weapons to ACs is that ACs are already known to be OP. If we did that, LRMs would have to be able to be fired as quickly (LRM5s having the same fire rate as an AC/2, for instance), and their damage would have to be concentrated into one location. If the indirect fire option so many people seem to have a problem with were to be done away with, then so too would the minimum ranges, all countermeasures, and flight times would have to be the same as an AC. I think if all of this were done, we might as well just have autocannons as the only weapon in the game, or LRMs would -still- be seen as even more OP than they are now.
Flight time on an LRM is not just an additional restriction on the firing unit (requiring the unit to hold the target much longer than any other weapon type to do damage), but also the means for a target to evade the weapon after it has been fired at them (something no other weapon, especially ACs, have to deal with). Adding in the countermeasures such as ECM, AMS, and the upcoming consumable immunity shield, and LRMs simply have too many obstacles to overcome just to damage the target to be treated the same as an AC.
People just need to re-learn how to defeat LRM mechs once again, or remember that these weapons are -meant- to be dangerous.
Edited by Jakob Knight, 23 March 2014 - 04:06 AM.