If there is no circle strafing how will Mechs fight 1 on 1?
Will we stand toe to toe and blast it out?
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/clanghostbear.png)
How will combat work?
Started by RIFT, Nov 16 2011 11:55 AM
5 replies to this topic
#1
Posted 16 November 2011 - 11:55 AM
#2
Posted 16 November 2011 - 12:04 PM
Spoken like a true circle-strafer. ![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
No, not at all. You simply have to maneuver in a more intelligent manner. Rather than a slow-motion two-dimensional dogfight where the faster invariably wins unless he lags out or bumps into something, shots will have to be more carefully timed, and the pilot will have to balance maneuvering and firing against leaving his soft parts exposed to enemy fire, versus hiding behind cover.
It becomes a game of speed-chess with hundred-ton war machines instead of ring-around-the-Daishi.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
No, not at all. You simply have to maneuver in a more intelligent manner. Rather than a slow-motion two-dimensional dogfight where the faster invariably wins unless he lags out or bumps into something, shots will have to be more carefully timed, and the pilot will have to balance maneuvering and firing against leaving his soft parts exposed to enemy fire, versus hiding behind cover.
It becomes a game of speed-chess with hundred-ton war machines instead of ring-around-the-Daishi.
#3
Posted 16 November 2011 - 12:05 PM
Kinda. You'll use the terrain to block enemy shots, restrict return fire whilst moving in and out of said cover to deliver your own damage. It will be a lot more tactically orientated that MW4. At least, that's how I read it. Although circle strafing hasn't been ruled out, just less likely to happen. I imagine mechwarriors piloting down side streets firing between the gaps between buildings will replace it as players constantly move around city maps. As for the rest, who knows.
It sounds like fun to me.
It sounds like fun to me.
#4
Posted 16 November 2011 - 12:08 PM
So kinda like combat in WOT (World of Tanks)...i just hope they can fix the "who moves 1st" stalemate.
#6
Posted 16 November 2011 - 12:25 PM
I doubt the devs have disabled walking in circles.
What they are trying to do (by my interpretation) is remove the Circle of Death as the primary engagement strategy (which is funny, 'cuz I don't remember it being that effective in MW4, was just about all you did in MW3 though) by putting such things into consideration like buildings, terrain, environment etc.
They're designing maps that aren't simply empty wastelands where 16 'Mechs take turns circling each other, there will be buildings to hide behind/run between, hills that can be used to flank the enemy etc.
I'm also hoping to see radar working properly. You can't track a 'Mech that is completely hidden behind a mountain for example unless you have launched a UAV or a friendly Scout 'Mech has picked them up.
What they are trying to do (by my interpretation) is remove the Circle of Death as the primary engagement strategy (which is funny, 'cuz I don't remember it being that effective in MW4, was just about all you did in MW3 though) by putting such things into consideration like buildings, terrain, environment etc.
They're designing maps that aren't simply empty wastelands where 16 'Mechs take turns circling each other, there will be buildings to hide behind/run between, hills that can be used to flank the enemy etc.
I'm also hoping to see radar working properly. You can't track a 'Mech that is completely hidden behind a mountain for example unless you have launched a UAV or a friendly Scout 'Mech has picked them up.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users