Kjudoon, on 20 April 2014 - 04:52 PM, said:
MWO was not billed as just a First Person Shooter. If it was, I'd never have played this game. It was billed as a "THINKING MAN'S FPS". That means it's not all about the pavlov twitch... or so we were led to beleive. Now that we see this isn't the case, many are leaving.
"Thinking man's" has more to do with strategy...strategy does not involve strategizing how you are going to hide and shoot from behind a ridge when something pops up on your HUD with a red box 800m out. Sorry you misread the billing.
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No, as I said, rightly so...when LRMs were doing 175 m/s I had 4 straight 1000 damage matches with 4-5+ kills. I walked away from my keyboard disgusted. Shame on you for using a weak players crutch and defending it.
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He has since upgraded his connection, but every time I try to get him to come into MWO now, they just borked something. His last attempt was during LRMageddon part III and I am not sure he will ever take a second look at this game. BF4 has him well tied up now...even though he likes the idea of big stompy robots, and BT in general.
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No, it takes skill, some players, no matter how much they practice...are not good twitch shooters. You must have hand eye coordination and good target recognition. Gauss is laughable...there is no learning curve with Gauss, the only reason it is not widely used (unless in pairs) is because the damage output is inferior to all other autocannons comparatively. Gauss actually took more skill before the charge mechanic. You had to have shot discipline then...now most noobs end up not taking bad shots they would have wasted before. That was the "thinking man's" part of the Gauss, if you will...they scrapped it.
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LRM5s are basically pinpoint damage, even without artemis. The cluster so tightly on target that even LRM10s have very little splash damage unless the target is heavily twisting. Your perception is skewed on this. Go into the training grounds and test it out. The spread does not get very big until you get to the LRM15, and that is only if you fire it out of the correct number of tubes to launch all 15 at once (which is rarely the case, another reason LRMs are broken, but I will not delve into that here and now. LRMs should HAVE to fire all at once per launcher. If you have LRM20, fire 20 LRMs, not 10 + 10 if you have 10 tubes)
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and? This is a non-argument. Cover is OP. Teamwork is OP. Thinking is OP.
Blah.
If I have LRMs from LOS, I have to wait 2 seconds for a lock, 3-6 seconds of flight time, and THEN you can pull back. You gonna do that if you can't pop out and fire and get back in cover in 2 seconds, you don't do it. So cry me a river.
Many maps do not offer much in the way of cover for LARGE portions of them. Take Tourmaline, in the open section spanning 4 square grids, or Caustic Valley which, outside of a few ridges that do not help much and one big rock, is a LRM paradise. Crimson has *some* cover, if you stay in the city only, or under the deck...even then not all buildings are tall enough. Canyon is a mixed bag, probably about 40% cover available, but when it is not, it is not easy to get to. River City has cover really well, and frozen city has some in the tall buildings/tunnel. However, notice most of the fights do not really occur in these areas too much?
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Sadly, I was not always...until PGI took away every single viable option I had on the chassis I run except to jump snipe. Where is brawling now? Scarce. What about DPS weapons like AC2? Nerfed. Beam Weapons? Well behind everything else because of the heat values. What is not touched since 2012? PPCs. Need I say more?
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Neg, LRMs were the cause of the jump snipe meta. LRMs should NEVER win against direct fire weapons. It should only happen under conditions of pilot error. This should not even be a question. AC/PPC weapons are rock, LRMs are scissors. The issue is, Paper is currently broken (Beam weapons), or MIA...or who knows...
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Neg, as a game designer the design decisions here simply irk me to no end. I see the issue, and how to fix it, and have even offered to bounce ideas to "help" their designs...my offers have been unanswered or ignored entirely. I am honestly at my wit's end as I want this game to succeed.