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Lrm Nerf Inbound


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#1 Trauglodyte

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Posted 24 March 2014 - 09:24 AM

I hope that all of you hacks are happy. While I can appreciate the amount of stupidity that goes on in games when 10 of the 12 mechs on one side are Assaults and all are packing a minimum of 40 tubes, it was the constant whining and stupidity of the players that led to this. The lack of responsability for your actions got you killed, not the weapons. This won't affect anything, really, because bad players will stil die badly. But hey, I guess you got what you wanted.

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http://mwomercs.com/...pdate-march-24/ (links for those that didn't see Paul's post on the top)

Edited by Trauglodyte, 24 March 2014 - 09:37 AM.


#2 Reptilizer

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Posted 24 March 2014 - 09:28 AM

View PostTrauglodyte, on 24 March 2014 - 09:24 AM, said:

I hope that all of you hacks are happy. While I can appreciate the amount of stupidity that goes on in games when 10 of the 12 mechs on one side are Assaults and all are packing a minimum of 40 tubes, it was the constant whining and stupidity of the players that led to this. The lack of responsability for your actions got you killed, not the weapons. This won't affect anything, really, because bad players will stil die badly. But hey, I guess you got what you wanted.

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Comments?


I would say it is still an upgrade. 160 is a lot better than before.
I really feared the whiners would push a nice addition to the tactical part of the game back into the rat hole it came out of.
So all in all, Paul gives them a little appeasement 15m/s, soothes all the hurt egos and we still can enjoy a little more depth to the game than we had before.
Ok with me really.

#3 Lyoto Machida

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Posted 24 March 2014 - 09:34 AM

You know you had to have seen this coming. 160 should still be plenty fast though.

#4 Mechteric

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Posted 24 March 2014 - 09:34 AM

Just for those of us not in the twitter loop or whatever its from, got a link to this info?


EDIT: found it... not sure why this thread is needed since you can reply to that topic, in the same subforum no less for gameplay balance...
http://mwomercs.com/...pdate-march-24/

Edited by CapperDeluxe, 24 March 2014 - 09:37 AM.


#5 Trauglodyte

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Posted 24 March 2014 - 09:35 AM

Don't get me wrong, the speed increase is still a great adjustment. I was using LRMs on my Centurion AL, Hunchback 4J, Thunderbolt 5SS, and Awesome 8V before the patch. I'll use them on these builds after the patch and on my new Griffin (comes standard with LRMs so I'm keeping to it). And honestly, I don't disagree with a change. I'd have probably gone with more ammo on AMS (up from 1000 to maybe 1500 or 2000) in addition to dropping the damage down from 1.1 to 1.0 per. They could have tried making LRMs act like Streaks, which would have been a great idea as the part that makes LRMs so dangerous is that they're mid-torso targetted. That is why things got so out of hand - people came out in droves to use them, they all tracked CTs, and the damage is 10% greater than what it should be on top of the fact that people continued to disregard their piloting in an environment saturated with missiles.

Point is, the change won't really affect much. People are still going to die to missiles and the people that were using LRMs all of this time will continue to do so. All this will accomplish is that it MIGHT, and that is probably a stretch, drive people away from using them back to the numbers prior to the buff. But, it won't change why people died. And what most people don't realize is that PPCs + ACs are still way deadlier than LRMs and people playing role warfare (spotting and using NARC).

#6 Foxfire

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Posted 24 March 2014 - 10:08 AM

Eh.. I am fine with a 15 m /s adjustment down. I wouldn't go much further than that, though.

#7 Solahma

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Posted 24 March 2014 - 10:15 AM

Well, i'm not surprised this is happening and like i've been saying: 160m/s with the current archs looks like it will be the sweet spot.

However, I am dissappointed they will be rolling in the change so quick. I would have liked to see it maybe 1-week after Launch Module if it was even necissary at that point. Oh well...

#8 Solahma

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Posted 24 March 2014 - 10:19 AM

View PostTrauglodyte, on 24 March 2014 - 09:35 AM, said:

Point is, the change won't really affect much. People are still going to die to missiles and the people that were using LRMs all of this time will continue to do so.

Yes, but at least now a heavy or an assault can actually evade hopefully, still going to be tough, but I have a strong feeling 160 m/s is going to be perfect to allow some mechs to better evade incomming missiles which is the ONLY gripe I had with 175 m/s.

175 m/s felt like it was timed perfectly to always hit up to 600m or even 700m ranges, which was pretty bad. Now you might be able to evade at those ranges or at least limit it to getting clipped instead of a full alpha hit.

#9 LoneMaverick

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Posted 24 March 2014 - 10:25 AM

I wonder if 15 m/s will quiet all the crybabies that spent more time making new forum posts than playing the game this past week.

I have a feeling a lot of them will not be happy until they can peek and shoot their FLD boats once again with impunity.

#10 DaZur

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Posted 24 March 2014 - 10:28 AM

Hmm...

Don't begrudge the re-calibration as it's par to buff high, measure metrics and adjust accordingly. I just think it's a little premature to use the metrics exiting a weekend of a tournament as the meta is erroneously flooded.

Seems to be a amiable "meet-me-in-the-middle" concession... I'll accept that. :)

Edited by DaZur, 24 March 2014 - 10:29 AM.


#11 FupDup

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Posted 24 March 2014 - 10:32 AM

Seeing how Lurms were still slightly behind long-range direct fire weapons in terms of "meta-ness," I don't think this is really necessary. I don't think the reduction will ruin Lurms or something, but it will probably push the FoTM slightly further into the poptart land that we were almost starting to come out of.

#12 Pygar

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Posted 24 March 2014 - 10:32 AM

Yeah, I like that change...just a slight touch, and not a huge hit with the nerf bat. I like the screen shake change a lot, I think that will calm down complaints for LRMs quite nicely.

#13 AlmightyAeng

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Posted 24 March 2014 - 10:35 AM

*hopes for the same pattern of massive buff and slight nerf in relation to SRMS*

#14 Almond Brown

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Posted 24 March 2014 - 10:35 AM

Once again. :)

Missiles from 600m @175m/s arrived 3.43 seconds after launch. (a need for much cheese, to accompany all the Whine, happened)

Missiles from 600m @160m/s will arrived 3.75 seconds after launch. (a need for much cheese, to accompany all the Whine, will still be in affect)

Unless someone sees an additional .32 seconds to react, as an actual BUFF to the previous NERF. LOL! ;)

Edited by Almond Brown, 24 March 2014 - 10:37 AM.


#15 CygnusX7

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Posted 24 March 2014 - 10:35 AM

I truly hope PGI determined this on their own rather than from the PPC AC5 poptarters.
IMO its such a little change they should of just left it alone. Seriously, .32 seconds difference at 600m?

Fix SRM's please.

Edited by CygnusX7, 24 March 2014 - 10:38 AM.


#16 Iskareot

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Posted 24 March 2014 - 10:37 AM

It should have never been that high of a change in the first place. But now... if they do a 3333 concept it might make more sense.

Right now its like 552 ....

5 LRM boats will own any single mech

#17 Nik Van Rhijn

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Posted 24 March 2014 - 10:39 AM

I'll take whatever I can get on LRMs while waiting for SRMs to get HSR sorted. I didn't die to LRMs this weekend (probably due to luck) although sometimes heavy damage. TBH I can't see the whiners being happy as their view is that 60+ LRMas should barely scratch their fattie as its a "no skill" "support" weapon.
What Paul should do is re-introduce the "you have been locked" warning for all weapons. Either that or take the warning out for missiles.

#18 Foxfire

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Posted 24 March 2014 - 10:40 AM

View PostIskareot, on 24 March 2014 - 10:37 AM, said:


5 LRM boats will own any single mech


Unless there is a good wolfpack hunting the boats, of course.

#19 Nik Van Rhijn

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Posted 24 March 2014 - 10:41 AM

View PostIskareot, on 24 March 2014 - 10:37 AM, said:

It should have never been that high of a change in the first place. But now... if they do a 3333 concept it might make more sense.

Right now its like 552 ....

5 LRM boats will own any single mech

5 mechs of any sort (even locusts) will own any mech.

#20 FupDup

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Posted 24 March 2014 - 10:42 AM

View PostIskareot, on 24 March 2014 - 10:37 AM, said:

...
5 LRM boats will own any single mech

5 of any mech type will own any single mech. That's called focusing fire. Multiple mechs using teamwork is overpowered.





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