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Banshee Bnc 3E - I Am Become Death, Destroyer Of Worlds
#21
Posted 26 March 2014 - 01:49 AM
DAKKA
Its a beast for sure and with over 70 kph, you outrun a lot of heavys. Repositioning is no problem, since i put a lot of armor on the arms you can survive pretty well for quite some time.
#22
Posted 26 March 2014 - 02:24 AM
Cathy, on 26 March 2014 - 01:37 AM, said:
If only I can make the M work as well
I'm using xl380, 3LL 2PPc , 21 DHS at the moment. Works like a charm. K/D of 6.67 so far.
The speed and twist boost you get from a xl380 is really huge. TBH i had to turn down my mouse sensitivity because i kept missing stuff at long ranges with advanced zoom because the torso was moving so damn fast compared to my 3E with a 300 STD.
It plays like a different mech all of a sudden. Those 15kph higher speed make it acutally possible to get out of an arti strike. Repositioning is alot more fluid. The XL hasn't been a problem so far. Survability seems ok, because you can acutally avoid alot of damage you would eat with a 300 STD. I was really suprised how well it handles (had the 380xl sitting around from goofing around with victors).
I'm thinking about using 3 380xl on the 3E aswell.
380XL, 2PPC, 2AC5, 1AC2. Reduces the pinpoint punch by just 3 damage, gives you alot of mobility for the cost of the XL engine. Will give it try sooner or later. It won't be able to take damage like a STD engine, but judging from my 3M experience, the reduced damage you recieve overall and increased mobility might be worth it.
#23
Posted 26 March 2014 - 02:50 AM
Something along:
http://mwo.smurfy-ne...dc7a32426e3da89
Its only sad she feels not faster but more nimble than my 340XL Victors.
Edited by John McFianna, 26 March 2014 - 02:54 AM.
#24
Posted 26 March 2014 - 05:41 AM
First two matches I really struggled. It's hard to actually use the weight on a 95 ton mech with the weapon slots all bundled together and a pretty small max engine size. At first I tried to boat medium lasers and an AC20 as the ultimate infighter, but I simply couldnt make the numbers work. I tried an odd mix of AC20, MLs and a PPC. It sucked and I was disparaging the mech as a really bad purchase.
Then I settled on my final config.
STD320, DHS, ES, 3xLL, AC20, Max armour
This think is an absolute beast. Considering i've only piloted it and my trust Yang since stats were reset (100% PUG), and my first two matches went pretty horribly... the stats speak for themselves:
![Posted Image](http://i.imgur.com/BB22QNY.png)
I havent actually died once since! It's been a pretty stunning run. If you are wondering about the 6+2=9 thing... you can tie. And when you tie, everyone gets 0 base XP and Cbills, really lame PGI.
There are a few downsides. Your turn rate in an assault with a 320 can be a bit on the glacial side, so pesky spiders are, well, pesky. Most importantly, all of your weapons are torso mounted, so you can get into a lot of situations where you simply cant target the enemy. The vertical degree of movement seems very limited.
Now the plus sides... here is the biggest one. This thing is a #$@#$@#ing zombie. Both arms as shields, a crap ton of armour and nice hitboxes coupled with a standard engine makes this by far the most durable mech in the game. It astounds me how incredibly durable this thing actually is. I have had matches where I got into face humping contests with 100% healthy Atlases, basically just traded shot for shot. Result... 1 dead Atlas and me walking away at 80% health.
It is simply stunning how durable this ******* is.
I will warn though, the options with the 3S are incredibly limited. You will struggle to just use the weight available due to hardpoint locations. I highly suggest you try out a 3xLL + AC20 build though, its really works well for me.
Edited by Serapth, 26 March 2014 - 05:43 AM.
#26
Posted 26 March 2014 - 07:41 AM
MischiefSC, on 24 March 2014 - 04:16 PM, said:
The only way to get heat penalty with AC2's is to stagger fire them. This way even two of them will shut your mech down in no time. But when you shoot them grouped, you might as well have a hundred AC2's on board, no heat penalties whatsoever.
#27
Posted 26 March 2014 - 08:07 AM
MischiefSC, on 24 March 2014 - 12:26 PM, said:
I've never played anything like it. It's no poptart but seriously, it's a flat out cold killin' BEAST of a mech. There's a lot of loadouts you can put on it. It's not nimble, it's not quick. What it is however is a ruthless killer. It's a rare game I'm getting less than 500 damage an d7 assists. Because of my playstyle I don't get a lot of kills but my win/loss has skyrocketed. I just hit my 90th match in the 3E and it's at a 1.64 win/loss. I tend to strip armor and blow side torsos off and then let them run, moving onto the next dangerous target and counting on my faster teammates to finish them off. It's been very successful.
The mech itself though is just brutal. Efficient, deadly and effective at all ranges. I like it a lot and, again, I'm painfully sick of poptarting so it's a brilliant change of pace.
Anyone else with some solid performing banshee builds? When the silly 'caught on a rock' bit is fixed for it I think it'll be a top Assault contender.
That's my boy!!!
If I might make one suggestion: Just try this for a go and let me know what you think. You might not even want to give it a whirl but it sure does seem awfully scary if you can snag someone out in the open.
http://mwo.smurfy-ne...5dd663750a6fcc7
Yes, it does put the ammo in an odd spot and you might end up paying for it but I always use my left side as my shield.
#28
Posted 26 March 2014 - 08:45 AM
Trauglodyte, on 26 March 2014 - 08:07 AM, said:
That's my boy!!!
If I might make one suggestion: Just try this for a go and let me know what you think. You might not even want to give it a whirl but it sure does seem awfully scary if you can snag someone out in the open.
http://mwo.smurfy-ne...5dd663750a6fcc7
Yes, it does put the ammo in an odd spot and you might end up paying for it but I always use my left side as my shield.
2 ACS, which are rather hot, a ppc and 3 ML with only 10 DHS? Thats probably way to hot. If you drop into mordor and caustic with this it will overheat in seconds. You bring alot of firepower, but you will not be able to make use of it most of the time because it will overheat you within seconds if you try to really bring all your firepower into the fight.
#30
Posted 26 March 2014 - 01:01 PM
I sneak up on them, they are all turned away from me.
I take out one light in one shot, take out the next one in one shot, the 2 left turn around in panic and try to run away as they realize I'm fresh on armor. I utterly destroy the Griffin with a well placed back shot, and the last remaining light running for his life gets stomped on by my teammates.
Glorious.
#31
Posted 26 March 2014 - 09:51 PM
4 were lights, 1 shot each. I come over a hill and pop a shocked Raven in the cockpit. The Spider jjs up and away, making a easy target, he goes down with a popped rear side torso. The Jenner is zig-zagging, goes down with an admittedly pure luck shot to the rear CT at ~500m. The whole while this Firestarter is circling me with 6 MLs, spraying damage on me. I turn just as he overheats. I take two steps back to hit 90m, and pop him in the cockpit before he starts up. In chat someone say 'God damn. Someone picked on the wrong Banshee'.
Then proceeded to blow the side torso out of a Wolverine and two Jags. It was GLORIOUS. I only did like 300 damage.
Traug, I'll give the build a try. I'm also considering the idea of dropping 1 AC5 to an AC2 and popping a big XL in. I've got a XL375 in the pile I could shoehorn in. The extra speed is tempting; the lack of speed truly is an issue, I get stuck and in trouble pretty often.
#32
Posted 27 March 2014 - 08:17 AM
BEAST MODE ENGAGED.
Trauglodyte - to me that build feels like a hybrid. It isn't full-on DAKKADAKKADAKKA like the 4 x AC/2 build, but it also lacks the alpha of the 3 x AC/5 + 2 x PPC build. I'm sure it's viable for people who can handle hybrid builds, but my brain doesn't work that way. I need one or the other or I get frustrated.
#33
Posted 29 March 2014 - 02:24 PM
Yeah, it's an improvement. 2 tons of ammo for each AC5, 2 for the AC2, 2PPCs. XL 375, 14 DHS. AMS and 1 ton of AMS ammo.
She's got a LOT more hustle. It's significant and telling. I get in and out of position faster, get out of LRM fire faster, avoid arty better. I still like the little extra bit of WHUMP and the AC2 doesn't sync well with the PPC or AC5 fire but the taptaptap keeps people back into cover without my having to cycle the AC5s to chainfire. It lets me taptaptapWHAM!taptaptapWHAM!
I've got an extra DHS now in addition to the speed and it seems to cover the heat increase for going from an AC5 to an AC2 pretty well.
While I won't be oneshotting fresh cockpits anymore I'm finding the overall improvement worthwhile. I recommend it for everyone on the 3xAC5, 2xPPC build.
#34
Posted 29 March 2014 - 03:46 PM
Trauglodyte, on 26 March 2014 - 08:07 AM, said:
Tried it - too slow, too hot. While it carries a lot of hurt I couldn't put enough of it in the same place in a reasonable amount of time to put mechs down like the 3x5/2xPPC does.
You having luck with it?
#35
Posted 29 March 2014 - 04:20 PM
MischiefSC, on 29 March 2014 - 03:46 PM, said:
You having luck with it?
i run 2 standard ac5, 2 ac2, and 4 medium lasers, and am running about a 4.0 KDr. But if I get caught out unsupported, Lights still feast on my entrails.
#36
Posted 29 March 2014 - 04:28 PM
Tried the 3xAC5, twin PPC version and got my lunch ate in comparison. Just too often with lights and mediums and I'm a fairly good backpedaling, snapshooter, but it's just not enough margin for error. Less than 3.0 KDR in that version.
Liked the 3xAC5, twin ERLL compromise: 3.52 KDR, 586 dmg/pm and 0.48 DPM. ERLL costs on the heat curve after a bit if you're trying to shoo people off in the close fight ime.
My next will be a 380 XL version (my only XL Banshee) to test out 3xAC2, 1xAC5, 3xML, AMS version we've seen variants of here.
BNC-3E is a great mech overall imo, at least for casual play. We're undecided on its utility in 12's having only run a couple of practices with them in 12's and only a handful of matches in the MCW tournament with them.
I leveled the others and while I really like the BNC overall, they just were not nearly as strong or as fun to play for me, so they are mastered and remain in the stable until such time as I'm inspired to try some new, whacky build.
Edited by Lukoi, 29 March 2014 - 04:29 PM.
#37
Posted 29 March 2014 - 04:41 PM
I'll play around with the 2x2,2x5 + ML design. I just don't have as much success with the DPS builds vs alpha builds.
#40
Posted 30 March 2014 - 01:49 AM
Bishop Steiner, on 29 March 2014 - 08:32 PM, said:
When going AC/ML, i always use 3 ML in the torso, and a always on TAG in the head. Since all weapons are torso mounted anyway, you always tag what you shoot. With the higher number of lrm boats currently, i get a buttload of tag assists each game.
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