QuimMorius, on 15 April 2014 - 05:48 AM, said:
So, Peiper, when will the next one be arranged?
That's a good question. I think launch module is going to be exciting for everyone, and I certainly want to do a variety of experiments with it: semi-stock matches, training, trials of position, and most especially arranging Devil Dog vs. Devil Dog matches! Just because we THINK we know how the launch module will work, I'm adopting a wait-and-see approach to it. I have no doubt PGI is going to run some events too, and they won't announce those until after the launch module is released. I don't want to schedule drops OVER that.
There are also other considerations - what if's that will be hard to predict before we actually TRY the launch module. I don't know what those will be, but there are BIG questions we'd have to answer like: do we enforce tonnage limits, and will we see what the enemy will bring before we drop so we can take a moment to add up THEIR tonnage before the drop to keep each other honest? The FRR is putting on 'Solaris VII House Championship' where all mechs have a 29 point or less alpha. I like rules like that, but trying to keep track of what the enemy is armed with could cause a nightmare for the scorekeepers and accusations of cheating. One of the things that has helped keep the tournament fun for all is running it on the KISS rule.
One of the strengths of the Clan Invasion tournaments is the one-off quality. You don't have to keep coming back day after day or week after week. So many of us have jobs, kids, etc... So, we have to put everything into a model like that.
Another issue is scorekeeping. The last one we did required four scorekeepers, all of which who had to be constantly vigilant.
Here's another question: Do we run in 12 v 12 drops, but have 3 lances assigned to each 12 man - allowing for people to bring lances, but be randomly paired with one or two other lances? I think that would be a lot of fun, and I do like varying things up and keeping it fresh for everyone!
What about 6 v 6?
I have two tournaments in mind. One is similar to how I ran Mechwarrior Dark Age tournaments on the tabletop: swiss pairs up to a certain point. Then have the top players (lances) face off against each other in the finals.
I also have a planetary capture/map based challenge in mind. This has a LOT of variables to consider - some of them being: how do you keep the factions equal? The Clan Invasions have always been lopsided in numbers toward the Inner Sphere groups. That won't work if we have say, a planetary capture fight between the IS and Clans. The we have to figure out: who is attacking where? Who gets to start off on the attack, and who on the defense - if the planets take multiple battles to conquer. If each planet is one battle to take it, that's simple enough.
Anyway, QuimMorius, the ideas are out there, but until we see how private matches go, I'm not going to schedule anything.
Which reminds me: private matches of 4 v 4 or whatever will require lance leaders to have premium time. Is that something we're all ready for?
Cheers!