Sandpit, on 25 March 2014 - 01:26 PM, said:
I've given up, there's no point in making suggestions like this anymore.
When Paul flat out states that collecting data over 6 days, from a handful of selective matches, during a tournament, while they're still being used in high numbers due to the new toy factor, and that the ones who had trouble adjusting were the higher elo players is the basis for making any kind of adjustment to the game it's quite apparent that they have no idea whatsoever on how to collect and review data.
So you have come around to what most of us have known for quite some time.
I make suggestions more for the intellectual challenge of putting forth an idea and seeing if it has legs with the community for sheer interest now rather than actually thinking the Devs pay any attention.
I agree with the OP that indirect fire is the main problem with LRMs though, you cannot balance the same weapon with the same stats for indirect and direct as th risk/reward of the two modes are vastly different.
Though i propose making it even more simple - having the spread of indirect be much much worse and the spread of direct better.
Indirect becomes a sand blaster and very ammo intesnive for the ease of the method while the risk of being shot back with direct fire is helpd by making your shot a hammer with less spread and more missiles hitting.
It wont happen but it is amuising to see good and interesting ideas come from the community completely ignored by the devs - it becomes almost funny