@ PGI:
I know you pay little attention to most suggestions out here, but this one isn't the typical "change something because I can't adapt" kind of suggestion.
The maps is River City, the mode is Skirmish and the spawns are like this:

I see this happen to everyone piloting a slow assault on the red circle Spawns.
The match starts and before people get to any decent cover, the assaults spawning at D2 will be attacked before they get to B4 (for some cover).
Now, some continue their slow walk to D4, while others might have to stop and fight back due to low armor in the back.
In these circumstances there is always the same outcome: Lances in the green circle keep moving to chase the enemy while the ones fighting in the open will die and with luck might take one or 2 enemies down with them.
This is a huge handicap for that team.
So I suggest the spawn points be changed but only slightly so in the first 30 seconds of play, most players can get to cover even if they only go at 30-50 kph.
This is the only map where this happens over 90% of the time one assault starts at that sapwn point.
Please do something about it.
Thanks,
FlipOver
Edit - For the record my slowest mech goes at over 62kph, so this never was a problem for myself but I see others and makes the map too lopsided. Once you start and check which class mechs are at that spawn, you immediately know if you will be handicapped or not.
Edited by FlipOver, 08 September 2014 - 06:35 AM.