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Really? C-Bills Aren't Low Enough?

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#21 Davers

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Posted 26 March 2014 - 06:12 AM

View PostJoseph Mallan, on 26 March 2014 - 06:10 AM, said:

Question: How many Mechs do you need to have fun? I played for 6 months in one Mech. I have 4. I have extra weapons, and ammo, Armor enough for 7 Mechs, Sinks enough for 5. How much stuff do you need to play the game???

Playing Pokemech is very expensive.

#22 Solahma

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Posted 26 March 2014 - 06:17 AM

View PostWhy Run, on 26 March 2014 - 06:08 AM, said:

It's about 30k too low for me to keep caring about this game.

THIS is why you would stop caring about the game? 30k... :)

#23 Joseph Mallan

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Posted 26 March 2014 - 06:18 AM

View PostWhy Run, on 26 March 2014 - 06:08 AM, said:

It's about 30k too low for me to keep caring about this game. At the present, you average MOD is about 3m bills. Some of the good ones (target retention) 6m. Average mech is 12m, heavy runs about 17m. I understand the F2P model (I've paid for this game too). It should not take me 170 OUTSTANDING games in a standard mech to afford another. Thats approximately 20 constant hours of gameplay averaging at least 100Kcb. (which is my current average with a 2.0K/D, mostly in my Muro). My point is, there is jack$hit for incentive to play hard. I might as well run around in an LRM ***** flipping through targets to get my 10 assists and not help the team.



What does that even mean? I had 4 kills (which means i couldn't have gotten assists, and an addition 3 assists. That means I touched 7 of 12 enemies, and did almost 1k damage. How is that NOT team play?!?!

Team play. 1,000 damage. 1 kill, 7 assists. Our team wins with zero friendly casualties.That is how you make big money. That is Team play.

#24 Why Run

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Posted 26 March 2014 - 06:24 AM

We had very few LRM mechs, so few spotting opportunities. You're not making sense. I touched 7 Mechs. 950 damage, and killed 4 of them, including a save. Should I not have killed them and let them kill teammates? I didn't have 250 damage and 4 kills. Hint, I didn't kill steal, I did the damage and earned them to help my team win!

#25 Joseph Mallan

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Posted 26 March 2014 - 06:25 AM

View PostWhy Run, on 26 March 2014 - 06:24 AM, said:

We had very few LRM mechs, so few spotting opportunities. You're not making sense. I touched 7 Mechs. 950 damage, and killed 4 of them, including a save. Should I not have killed them and let them kill teammates? I didn't have 250 damage and 4 kills. Hint, I didn't kill steal, I did the damage and earned them to help my team win!

What do you want. You have to choose Money or Glory. Glory pays less.

#26 AlmightyAeng

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Posted 26 March 2014 - 06:27 AM

View PostWhy Run, on 26 March 2014 - 05:03 AM, said:

I got 123K for an absurdly good game!!! I lost the SS of my 8 kill game payout of a whopping 147K. Sure, 10 to 1m is fine. But if you play well you should be rewarded!!!! Not screwed!!!


Have you been gone a while? This C-Bill nerf isn't a new thing.

That said, it seems that he money is VERY situational. Sometimes you get crud for a 'good match' and then have a TERRIBLE match and only get 20k less.

Last night I had a round in my Boar's Head that went 842 dmg, 3 kills and 6 assists...the C-Bills added up to about 267,000. I wish I had the SS at work so I could compare why the numbers are so different from yours.

Edit: I'm not running premium time.

Edited by Ghost Badger, 26 March 2014 - 06:27 AM.


#27 Alex Warden

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Posted 26 March 2014 - 06:44 AM

again, OP... you just have too few assists... 4 kills is nice, but 3 assists is NOTHING... what earns you money is Assist, Saviour Kill, Component destructions...

Kills are for XP... i get 120k on a regular basis... by doing decent damage (about 400 - 500 is enough, also not even necesary most of the time) and at least 6 assist you crack the 100.000 nearly every match... when you are c-bill grinding, just give the enemies hell and let someone else kill him... there will most likely be way enough people jumping at that kill anyway :)

Edited by Alex Warden, 26 March 2014 - 06:49 AM.


#28 DaZur

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Posted 26 March 2014 - 06:54 AM

View PostWhy Run, on 26 March 2014 - 06:08 AM, said:

It's about 30k too low for me to keep caring about this game. At the present, you average MOD is about 3m bills. Some of the good ones (target retention) 6m. Average mech is 12m, heavy runs about 17m. I understand the F2P model (I've paid for this game too). It should not take me 170 OUTSTANDING games in a standard mech to afford another. Thats approximately 20 constant hours of gameplay averaging at least 100Kcb. (which is my current average with a 2.0K/D, mostly in my Muro). My point is, there is jack$hit for incentive to play hard. I might as well run around in an LRM ***** flipping through targets to get my 10 assists and not help the team.

What does that even mean? I had 4 kills (which means i couldn't have gotten assists, and an addition 3 assists. That means I touched 7 of 12 enemies, and did almost 1k damage. How is that NOT team play?!?!

You killed 4 mechs you could have applied 1k points of damage to single handedly net those or 15 damage point of vulture kills. Those 3 assists could equally have been 15 point paint-scrapes or they could have been nearly your full 1k of damage...

That said, you got one spot assist and one savior assist... Which leads me to believe you invested most of your 1k of damage on your 4 kills. So again... You had a very good personal performance by removing 1/4th of the enemy forces but it at least "appears" that's the net of your team contribution.

Mind you I'm not disagreeing with your inference... I'd like to be dully compensated for my singular contribution to the win as well. That said, the compensation mechanic leans heavily to the team metrics netted by assists, spots and saviors...

If your goal is to grind out c-bills, your better served in changing your game-approach and thinking along the lines of how can I contribute to everyone else's win and less to how do "I" win.

If your goal is for your team to win... Your net profit is secondary to the goal.

Edited by DaZur, 26 March 2014 - 07:04 AM.


#29 Davers

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Posted 26 March 2014 - 07:08 AM

Whatever happened to just playing, and then being pleasantly surprised to see the Cbills you made? :)

#30 AlmightyAeng

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Posted 26 March 2014 - 07:09 AM

View PostDaZur, on 26 March 2014 - 06:54 AM, said:


If your goal is to grind out c-bills, your better served in changing your game-approach and thinking along the lines of how can I contribute to everyone else's win and less to how do "I" win.

If your goal is for your team to win... Your net profit is secondary to the goal.


I've noticed this, too. Since LRMs reappeared on the scene I've found myself playing smarter, and more tactically. That's not necessarily helping my C-Bill gains overall. While most of the team heads off in one direction, I'm stopping the lance of 4 enemies from taking us in the rear by making them keep their heads down. Instead of charging off into glory, taking out 2-4 and dying in the process, I'm providing supporting fire while others reap kills.

It helps with the winning...but there are times I want that spotlight back :)

#31 Nick Makiaveli

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Posted 26 March 2014 - 07:21 AM

View PostWhy Run, on 26 March 2014 - 06:24 AM, said:

We had very few LRM mechs, so few spotting opportunities. You're not making sense. I touched 7 Mechs. 950 damage, and killed 4 of them, including a save. Should I not have killed them and let them kill teammates? I didn't have 250 damage and 4 kills. Hint, I didn't kill steal, I did the damage and earned them to help my team win!


Spotting assists are not limited to LRMs. If you target a mech, are the closest that is targeting it, and someone else shoots it, you get it. Seems like you need to do some research before you ***** much more.

As to the how much you get paid, you've been told how to make more money. The problem is you want to be a glory hound and paid for it.

I think you picked apart those mechs, ie targeted the legs until you got one, then circled them blowing off arms. IE you wasted time padding your stats instead of finishing them off and moving on.

Also, if you have fun playing the game, the money adds up over time. Also, you have the PP. By the time you Master (or even just Elite) them all, you will have plenty of cash. So again, I think you are just wanting to be rewarded for playing your way, and to hell with the big picture. Too many C-bills means less matches to get all the mechs you want, which means less players etc.

Grow up, have fun, or move on. See? Not that hard.

#32 Onmyoudo

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Posted 26 March 2014 - 07:21 AM

Okay, I see. I think c-bills are too low, too (or alternatively mechs and weapons cost too much) and that the time investment to get something new is fairly excessive.

That said, there are a number of wider things to consider:

1) C-bills are NOT too low if PGI adds a ) more things that reward C-bills, as they said they were going to do when they first nerfed things, or b ) you get a daily stipend or whatever as part of belonging to a House faction in CW. Of course, neither of those helps money gains for the next 10 years before they're implemented, leading to...

2) The game is collecting mechs. That's all there is. Yes, shooting robots is fun, but if you think that alone is sustainable fun (in a game where you pretty much have to PuG random meaningless drops forever, no less) it grows thin quickly, never mind after 2 years. Surely nobody can argue that.

3) Blah blah blah World of Tanks grind, etc etc Star Citizen costs. The grind is meant to push people towards buying MC, which is fine and dandy, except MC is crazy expensive in terms of purchasing power to mechs. The price of a full game for a mech? A lot of people think that's mental. A lot of people don't, evidently, given that many forum users have both founder and phoenix (and Clan waiting in the wings) badges on their accounts, not to mention all the Boar's Heads and Misery mechs rolling about. The OP is probably in the former camp, as am I.

4) New player grind. Goddamn is this rough on new players, especially if they don't do exhaustive research on good/bad mechs and waste their initial bonus.

I'm currently playing again after a year of not playing, brought back by the tournament. I'm having fun, but would like to try something new - however I am incredibly hesitant to buy anything, because it'll cripple me financially with space money and I'll just be irritated if I don't like it. Trials don't really give you the opportunity to try out different loadouts or engine sizes and so have limited applicability, at least in my view. I even made a thread in the mechs forum asking for advice. In the end I decided not to get anything and wait and see, but if April 1st fails to deliver chances are high I'll stop playing again as soon as I get a little bit bored because I don't feel like I'm accomplishing anything. Easier c-bills would go some way to alleviating that for the time being.

Or they could give us Community Warfare, but you know.

Edit: Stupid smiley.

Edited by Onmyoudo, 26 March 2014 - 07:22 AM.


#33 Davers

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Posted 26 March 2014 - 07:34 AM

View PostOnmyoudo, on 26 March 2014 - 07:21 AM, said:


4) New player grind. Goddamn is this rough on new players, especially if they don't do exhaustive research on good/bad mechs and waste their initial bonus.




What PVP game isn't rough on new players?

#34 Joseph Mallan

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Posted 26 March 2014 - 07:36 AM

View PostDavers, on 26 March 2014 - 07:34 AM, said:


What PVP game isn't rough on new players?

I took over a week to get most the basics down for SWTOR. And I still was learning things from the Law for weeks after that! The grind is easy, Knowing what to do when... That takes experienced advice.

#35 Onmyoudo

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Posted 26 March 2014 - 07:36 AM

View PostDavers, on 26 March 2014 - 07:34 AM, said:


What PVP game isn't rough on new players?


None, but one that doesn't restrict them to a literal deathtrap build (unless there happen to be acceptable trials on) if they don't ardently peruse the forums is less so. Also, matchmaking would theoretically play a large part but that's an entirely different issue.

#36 Davers

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Posted 26 March 2014 - 07:37 AM

View PostJoseph Mallan, on 26 March 2014 - 07:36 AM, said:

I took over a week to get most the basics down for SWTOR. And I still was learning things from the Law for weeks after that! The grind is easy, Knowing what to do when... That takes experienced advice.

Ummm...isn't that mostly a PVE game? And not a FPS at that?

#37 Joseph Mallan

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Posted 26 March 2014 - 07:47 AM

View PostDavers, on 26 March 2014 - 07:37 AM, said:

Ummm...isn't that mostly a PVE game? And not a FPS at that?

And the point is still the same... Learning curves are personal. :)

#38 3rdworld

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Posted 26 March 2014 - 07:48 AM

Now subtract the cost of your consumables.

#39 Joseph Mallan

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Posted 26 March 2014 - 07:50 AM

View Post3rdworld, on 26 March 2014 - 07:48 AM, said:

Now subtract the cost of your consumables.

- Nothing

#40 Why Run

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Posted 26 March 2014 - 07:51 AM

View PostNick Makiaveli, on 26 March 2014 - 07:21 AM, said:


Spotting assists are not limited to LRMs. If you target a mech, are the closest that is targeting it, and someone else shoots it, you get it. Seems like you need to do some research before you ***** much more.

As to the how much you get paid, you've been told how to make more money. The problem is you want to be a glory hound and paid for it.

I think you picked apart those mechs, ie targeted the legs until you got one, then circled them blowing off arms. IE you wasted time padding your stats instead of finishing them off and moving on.

Also, if you have fun playing the game, the money adds up over time. Also, you have the PP. By the time you Master (or even just Elite) them all, you will have plenty of cash. So again, I think you are just wanting to be rewarded for playing your way, and to hell with the big picture. Too many C-bills means less matches to get all the mechs you want, which means less players etc.

Grow up, have fun, or move on. See? Not that hard.



Show me where spotting assist is for more than missiles? I ALWAYS lock my targets. I use R incessantly. It only applies to missile hits. Hit R, watch missiles hit, spotting assist. Thats what its for. I have NEVER gotten a spotting assist for laser hits.

*I never use consumables. Waste of the precious few cbills we have. Plus, I can aim...





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