What is PGI's end game? You release turets, great, old school mech packs, great, clans are commin, great. vehicles eventually? great. What is the end game in 4-5 years. You told us that microsoft loves the art, the love what they see and have extended the contract to 2017-18. Are we testers for eventual campaign release on PC? Otherwise eventually there will be a 1000 maps a 1000 mechs and 1000 modules and this content and that....... eventually people stop playing, stop spending real world money.
what about a campaign developement starting with succession wars and the gray death legion leading to clan invasion and the FEDCOMM civil war. You could easily release 5 campaigns on a great game that would generate real cash flow because there hasnt been a story line campaign in a decade.
Anybody else with me on this?
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End Game Planning
Started by Dale Grible, Mar 26 2014 07:41 AM
1 reply to this topic
#1
Posted 26 March 2014 - 07:41 AM
#2
Posted 26 March 2014 - 08:13 AM
Eventually they will run out of campaigns, then they will switch to Dark Age, then they will run out of Dark Age content... OH! MY! GOD!
Most games have no endgame except for endless grinding. "A useless, super-rare item that can only be found be repeating the same action 10,000 times? Let's do this!"
Community Warfare will be enough of an endgame: People will fight each other for the sake of fighting each other. Sprinkle with some random event every few months and you can easily drag this out for 5 years.
Most games have no endgame except for endless grinding. "A useless, super-rare item that can only be found be repeating the same action 10,000 times? Let's do this!"
Community Warfare will be enough of an endgame: People will fight each other for the sake of fighting each other. Sprinkle with some random event every few months and you can easily drag this out for 5 years.
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