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28 Losses In A Row...


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#1 mack sabbath

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Posted 14 August 2013 - 11:12 AM

Since someone keeps deleting my threads, now it's 587 wins, 1011 losses.

In this ELO bracket, my teams can't walk & shoot without swallowing their tongues. If CW (lol) doesn't reset our stats, they can take my PP mechs and this game and cram it, NO new player will endure this kind of grind for our new "balanced" currency.

100k cbills per hour isn't worth the effort just to outfit another mech for another fail "team."

I'm sure this will also get deleted like the last one.

Edited by Die Primate Die, 14 August 2013 - 11:13 AM.


#2 Bilbo

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Posted 14 August 2013 - 11:14 AM

Your post wasn't deleted, it was moved to the Metagame subforum.

#3 I am

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Posted 14 August 2013 - 11:22 AM

What's the common denominator on all of those, as you would say, "fail" teams?

#4 General Taskeen

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Posted 14 August 2013 - 11:29 AM

View PostI am, on 14 August 2013 - 11:22 AM, said:

What's the common denominator on all of those, as you would say, "fail" teams?


Common Denominator: Match Maker

#5 Homeless Bill

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Posted 14 August 2013 - 11:31 AM

If you're losing that many in a row, it's time to stop blaming your team and look at what you're doing wrong / how to improve. When I picked up my first medium and entered scrubby Elo land, it was magic. In a Trebuchet with no basics, I was eating people alive (we're talking four or five kills every match).

This "Elo Hell" that people keep talking about is ********. I'd kill to have a match or two in low-Eloville again. There is only one common factor in every one of those 28 rounds, and that's you.

I'm not saying the matchmaker doesn't dole out some pretty painful days, but I don't think I've ever managed to lose more than seven or eight in a row (and that was dropping seven or eight rounds consecutively against a Luna Wolves sync drop one evening long ago). Do a little PUG herding or carry harder.

Edited by Homeless Bill, 14 August 2013 - 11:32 AM.


#6 Darius Deadeye

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Posted 14 August 2013 - 11:32 AM

Here's the thing though. If you keep losing, you must be playing against capable players within your ELO bracket. Sure, you're teamed up with the losing side every time, but even so, the players you're playing against are within the same ELO bracket as yourself.

If your side is bad, odds are, the opposing side is too.

Regardless of what ELO bracket you are put within though, you're still occasionally teamed up with very good players. I highly doubt there are any ELO brackets that always favour the opposition.

Edited by Darius Deadeye, 14 August 2013 - 11:32 AM.


#7 Dakkath

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Posted 14 August 2013 - 11:34 AM

View PostDie Primate Die, on 14 August 2013 - 11:12 AM, said:

Since someone keeps deleting my threads, now it's 587 wins, 1011 losses.

In this ELO bracket, my teams can't walk & shoot without swallowing their tongues. If CW (lol) doesn't reset our stats, they can take my PP mechs and this game and cram it, NO new player will endure this kind of grind for our new "balanced" currency.

100k cbills per hour isn't worth the effort just to outfit another mech for another fail "team."

I'm sure this will also get deleted like the last one.



It's not going to get deleted, but it's going to get moved to Off-Topic section as it doesn't belong in the gameplay balance section.

Criticism is fine, but be constructive with your post and create a new method you think would work out. Then post it in the Features/Suggestions forum area.

Thanks,
Dakkath

#8 WhiteRabbit

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Posted 14 August 2013 - 11:35 AM

View PostI am, on 14 August 2013 - 11:22 AM, said:

What's the common denominator on all of those, as you would say, "fail" teams?


really ... If you give someone a riddle to solve you don't tell them the answer with your name....

#9 Kinilan

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Posted 14 August 2013 - 11:36 AM

View PostDarius Deadeye, on 14 August 2013 - 11:32 AM, said:

Here's the thing though. If you keep losing, you must be playing against capable players within your ELO bracket. Sure, you're teamed up with the losing side every time, but even so, the players you're playing against are within the same ELO bracket as yourself.

If your side is bad, odds are, the opposing side is too.

Regardless of what ELO bracket you are put within though, you're still occasionally teamed up with very good players. I highly doubt there are any ELO brackets that always favour the opposition.


This is wrong. There are no brackets. Let me repeat that.

THERE ARE NO BRACKETS.

You aren't playing with people around your skill level. You're playing with a combination of people that have combined Elo that comes close to matching the combined Elo of the other team. The match maker will take someone with a 1700 and a 300 and match them against two people with 1000 and call it fair. The system is flawed because of the lack of brackets.

#10 Gallowglas

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Posted 14 August 2013 - 11:40 AM

I get that sometimes you just get a bad luck of the draw on teams, but Darius is right in one regard: you're not always going to be on a team with knuckle-draggers while the other side gets amazing players. It should be a pretty average distribution. A good player should have ample opportunities to distinguish themselves and move up. I think there are way too many people looking for external reasons for failure. I see it in all sorts of competitive games, not just MWO.

The moment you believe that you had nothing to do with the failure is the moment you've consigned yourself to being a bad player. Learn, adapt, and excel based on what you can control. And sometimes the fact that we think we can't control things we can is part of why we fail. Instead of raging at your team for being horrible, try giving them instructions without being a jerk about it. You may find the missing piece to the puzzle you're looking for.

Edited by Gallowglas, 14 August 2013 - 11:42 AM.


#11 Doomstryke

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Posted 14 August 2013 - 11:52 AM

Well not quite, Gallowglas, Problem is elo like someone else said averages you and everyone else on your team's elo and pairs you up. The problem with that is if your elo is lets say OVER 9000......the rest of your team has an elo raiting of 1 to average out against say 12 others who got lucky and are all average players hence keeping a raiting of decent. In the end you get 1 or 2 people on a team that are great and the rest can't aim and pull the trigger at the same time let alone steer. Vs a team of mediocre but 12 of them will always beat you no matter how good you are. Unless your playing the ppc gauss meta and can keep the entire team at bay....which I doubt.. Elo really needs brackets and people more then one bracket apart should never run into each other

#12 Gallowglas

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Posted 14 August 2013 - 12:00 PM

View PostDoomstryke, on 14 August 2013 - 11:52 AM, said:

Well not quite, Gallowglas, Problem is elo like someone else said averages you and everyone else on your team's elo and pairs you up. The problem with that is if your elo is lets say OVER 9000......the rest of your team has an elo raiting of 1 to average out against say 12 others who got lucky and are all average players hence keeping a raiting of decent. In the end you get 1 or 2 people on a team that are great and the rest can't aim and pull the trigger at the same time let alone steer. Vs a team of mediocre but 12 of them will always beat you no matter how good you are. Unless your playing the ppc gauss meta and can keep the entire team at bay....which I doubt.. Elo really needs brackets and people more then one bracket apart should never run into each other


I get that it's a team average. However, based on the stats he's stated, that's not his problem. It's not like his Elo is amazing (no offense intended there) and he's getting poor Elo players filling in to balance out. Someone with a low win/loss ratio should, as their stats decrease, get partnered with more and more players of good quality, or else will be faced with lesser quality opponents.

P.S. I don't disagree that brackets would improve Elo matchmaking though

Edited by Gallowglas, 14 August 2013 - 12:07 PM.


#13 WhiteRabbit

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Posted 14 August 2013 - 12:18 PM

View PostKinilan, on 14 August 2013 - 11:36 AM, said:


This is wrong. There are no brackets. Let me repeat that.

THERE ARE NO BRACKETS.

You aren't playing with people around your skill level. You're playing with a combination of people that have combined Elo that comes close to matching the combined Elo of the other team. The match maker will take someone with a 1700 and a 300 and match them against two people with 1000 and call it fair. The system is flawed because of the lack of brackets.


ehhhhh...not according to what the devs said:

How does the match maker compose a teams Elo rating, is it average rating or closest to a target?

It's closest to a target value, so the match maker starts trying to make a match for an Elo of say 1300 and will pull in players to those teams closest to those values; however, as mentioned earlier within growing thresholds and those curves will be tuned. Currently it may be a bit 'sloppy' about how it's filling those buckets but over time it will be tuned to be much more precise.

We need to do this carefully over time as generally the cost of precision is time to find a match we want to slowly find a very nice balance between time to find a match and the number of matches that are correctly composed.

unless you are only referring to how the Elo-value for a premade is calculated... then it's the average, but only for that group.

but hey...always willing to learn, if you have some information from the devs i overlooked feel free to share :(

Edit: Link to the thread: http://mwomercs.com/...-making-update/

Edited by WhiteRabbit, 14 August 2013 - 12:23 PM.


#14 Kiritumi

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Posted 16 August 2013 - 09:03 AM

~So this guy made a new thread
Cus he would always be dead
His teams, they would suck
So he's out of luck
And it all made his face turn red~





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