Last couple of patches brought these:
Quote
Turrets in cocoon mode will now have a damage reduction value of 85% instead of 99%.
Turret Health is 100 (was 150)
Turret Health is 100 (was 150)
Nice but since the change, I played one Assault on River City Night and now leave Assault unchecked. River City, especially Night, is STILL a sniperfest, not because of PPCs & ACs with Berry flavored Pop-tarts. No, it is because a small map gets the most number of turrets, 7 per side. Really? I feel just like this.
No one wants to push into the turret area, including the fact at least 1 if not more are LRM turrets. While weaker in health, they get the missile speed benefit and no one knows how big the launcher is.
So a sniping war with occasional LRM fire happens in the C and D rows. One team is clustered around the water end of the Central City in D3 while the other is in the park area in D4. Maybe you have 1-2 near the water edge of C2 and C4 under partial cover looking for targets and watching for flanking especially from the B row. Rarely, you may get some daring soul who will try moving into the enemy, sadly they are all concentrated on and this loner gets mowed down quickly. You may also get some brave lad who ventures across the B row, but the enemy team sees him and he too dies under concentrated fire from enemy units under cover.
There are faults with the other maps, however seeing the turret number has not changed, I unchecked Assault sticking only to the other 2 match types. Apparently a number of Assault games must generate because now it takes longer to find a match.
So with most games appearing to be Assault and the turret number not changed, this affects playing.
Anyone else?