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This is by far the biggest balance issue in practice.
TT has very harsh penalties for generating more heat than you can disperse, but makes running heat neutral much easier because heatsinks dissipate roughly 2.5 times the heat that MWO ones do, (more for doubles).
To put the TT heat system into perspective a 6 PPC stalker with the maximum i could build in of 16 DHS's would after firing them be left with 28 heat built up, that means it's nearly certain to cook off any ammo it is carrying, and it is even more certain to shut down. Even assuming that doesn't happen next turn it takes -75KPH movement penalty, (Actually -50 walking KPH, but running is 1.5 times that), and such a huge accuracy hit it won't get any hits next turn even if it does fire.
But there's no chance PGI will acknowledge their mistake and fix it at this point.