

Will We Ever See Any Non Mech Units In The Game?
#1
Posted 26 March 2014 - 02:14 AM
I'd think they could be added to maps, even if the players had no control over them, and they were more of a background kind of thing.
or would the just eat up everyone's FPS?
thoughts?
#2
Posted 26 March 2014 - 03:23 AM
1. Group-Size
2. Balancing
One Mech is worth a hundred infantrymen or a dozen Elementals or a lance of tanks. One would have to make sure that each player controls the same amount of battlepower, no matter which troop-type he chooses.
We would have to make sure that tanks or infantry aren't hopelessly outclassed, just because they are too slow or can't run through water or can't jump over obstacles.
#3
Posted 26 March 2014 - 05:47 AM
Believe me, you don't want to see other, equally well balanced non mech units ingame.
#4
Posted 26 March 2014 - 07:22 AM
But hell, a dota style game with NPC streaming into a battlefront and mechs battleing along sdie them would be awesome. kind of like what titanfall has done. Or like starwars battlefront
Edited by Jin Ma, 26 March 2014 - 07:23 AM.
#5
Posted 26 March 2014 - 07:33 AM
#6
Posted 26 March 2014 - 11:09 AM
DI3T3R, on 26 March 2014 - 03:23 AM, said:
Players would chose mechs. Bam.
Which is something that has been stated that if we were ever able to get into this sort of territory that infantry and armor would be AI driven as this is Mechwarrior. Although if they're still wondering if we want CW you'd probably be waiting till at least 2017 on this...assuming we wanted it.
Which we have

#7
Posted 26 March 2014 - 04:25 PM
Standing knee high to a light mech they would offer a very poor target,
#8
Posted 26 March 2014 - 07:05 PM
Could you imagine the Great Flood of QQ that havng mobile, semi intelligent AI units would release?
I would love to see it, but I don`t think today`s modern Battlemech of Duty generation would be able to handle it....

Edited by Zerberus, 26 March 2014 - 07:05 PM.
#9
Posted 26 March 2014 - 07:07 PM
Possibly purchasable/consumable for battles in Community Warfare (speculation).
#10
Posted 26 March 2014 - 07:13 PM
#11
Posted 26 March 2014 - 07:28 PM
#12
Posted 27 March 2014 - 02:05 AM
Consumeables in example: infantry (30 man) - 40k c-bills, IS-Elementals (4) - 50k c-bills, Clan-Elementals (5) 80k c-bills, Vtol (2) - 60k-80k c-bills, Vehicle (2) 60k-100k c-bills. Evrything will be droped by a Karnov VTOL, simmilar to Arti/Air now.
pre match seqence: a Little harder to manage. If we ever get a real organization Screen for pre match there could be a Value X for VTOL/Ground/Inf and the Commander could choose and set waypoints (but thats a dream of mine and will never happen)
Maybe we can all get some other Kind of Points (Support Points - simmilar to GXP) and use it for this Kind of stuff.
But still only suggestions and fantasy
#13
Posted 27 March 2014 - 02:14 AM
Kilo 40, on 26 March 2014 - 02:14 AM, said:
I'd think they could be added to maps, even if the players had no control over them, and they were more of a background kind of thing.
or would the just eat up everyone's FPS?
thoughts?

#14
Posted 27 March 2014 - 01:40 PM
They don't have to be very tough or smart.
#15
Posted 27 March 2014 - 03:44 PM
#16
Posted 27 March 2014 - 03:51 PM
Kanatta Jing, on 26 March 2014 - 04:25 PM, said:
Standing knee high to a light mech they would offer a very poor target,
ONE? Ha ha... http://www.sarna.net/wiki/Schrek
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users