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Mechwarrior Houses Battle Doctrine Bonuses


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#1 Stardancer01

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Posted 28 March 2014 - 11:56 AM

Mechwarrior houses battle doctrine bonuses

It’s about time each house had its own battle doctrine
If a mech is assignable to a house/mercenary/clan (at same later date) it should get that house’s/faction’s/mercenary’s/clan’s bonus

Lets start with the Houses
What are each house best known attributes?


HOUSE KURITA
Battle doctrine (code of bushido), recommended bonus (killing blow)

HOUSE LIAO
Battle doctrine (duty to the state), recommended bonus (resilient)

HOUSE MARIK
Battle doctrine (war profiteering), recommended bonus (prototype)

HOUSE STEINER
Battle doctrine (industrial mechanized warfare), recommended bonus (blitzkrieg)

FREE RASALHAGUE REPUBLIC
Battle doctrine (Insurgency & rebellion), recommended bonus (frenzy)

HOUSE DAVION
Battle doctrine (marshal tradition), recommended bonus (professional military)

Merc corps
Battle doctrine (to the highest bidder), recommended bonus (disposable)

Lone wolf
Battle doctrine (vendetta), recommended bonus (?)

So what would these bonuses look like on the Awesome 8Q for example?
Lets presume that the Awesome will get a chassis bonus of (no PPC overload heat & 20% damage reduction on PPC hitting the mech) in its master unlock +one chosen house bonus.

HOUSE KURITA (+1 damage per ER/PPC when over 50% heat)
HOUSE LIAO (+10% damage reduction on ER/PPC hitting the mech)
HOUSE MARIK (x2 ER/PPC range extension, or coolant flush)
HOUSE STEINER (-1heat on ER/PPC when moving over 50% speed)
FREE RASALHAGUE REPUBLIC (-25% reload time to ER/PPC when over 50% heat)
HOUSE DAVION (ER/PPC hits count as TAG hits as well)

If there is (in the future) a house tech/progress/pilot tree than the bonuses would only become available when the Awesome branch is unlocked.

If you think these battle doctrine bonuses should be different please post below.

Edited by Stardancer01, 29 March 2014 - 01:45 AM.






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