

Sync Dropping In Pugs
#61
Posted 31 March 2014 - 12:39 PM
#62
Posted 31 March 2014 - 12:41 PM
Ordellus, on 31 March 2014 - 12:25 PM, said:
This has already been in place for a long time. that is what the 2-4 group max is, a barrier to stop you from grouping up.
Ordellus, on 31 March 2014 - 12:25 PM, said:
Have a solo ONLY que as well as;
Let teams match up vs teams, maybe a 3 tier launch setup.
1-4 group vs 1-4 groups (solo players that choose the team que fill these spots)
5-9 groups vs 5-9 groups (again solo players fill the void)
10-12 groups vs 10-12 groups (again solo fills the spots)
These 3 options will better match the advantage of having a larger % of the team.
Ordellus, on 31 March 2014 - 12:25 PM, said:
This is not likely accurate, only the tryhards are going for any benefit possible, instead sync drops are just friends attempting to play the game together.
Ordellus, on 31 March 2014 - 12:25 PM, said:
I don't Arty/Airstrike/Meta, nor am I a "douche nugget". Blanket statements like this make it hard to want to take you seriously.
The idea of farming pugs comes from other pugs trolling pugs, I find the 4 man to be a liability more times then a boon.
The concept is simple let teams of similar size play vs teams of similar size. No farming/gaming/trolling/ggcloseing. Just good old teaming up with friends to play vs another half decent team.

#63
Posted 31 March 2014 - 12:42 PM
#64
Posted 31 March 2014 - 12:47 PM
#65
Posted 31 March 2014 - 12:54 PM
Nik Van Rhijn, on 31 March 2014 - 12:47 PM, said:
Read again, his vision is 1+1+1+1 and that is what you will be expected to use. AKA there won't be another option.
Edited by Amsro, 31 March 2014 - 12:55 PM.
#66
Posted 31 March 2014 - 12:59 PM
Amsro, on 31 March 2014 - 12:54 PM, said:
Nothing like dictating a crappy solution to piss off a customer base......ooooooo look shiney new mech......TAKE my money, TAKE MY MONEY.....why do I never learn?
#67
Posted 31 March 2014 - 01:02 PM
Wascally Wabbit, on 31 March 2014 - 12:59 PM, said:
Nothing like dictating a crappy solution to piss off a customer base......ooooooo look shiney new mech......TAKE my money, TAKE MY MONEY.....why do I never learn?
Because deep down this is a
Still too many variables for me.
#68
Posted 31 March 2014 - 01:13 PM
kuangmk11, on 30 March 2014 - 12:16 PM, said:

Haha...I know some of those guys, and I can verify that was a coincidence. (Really bad luck on your part, especially since just one of those two lances could have probably been enough to get the win...but still a coincidence, nonetheless.) During peak times HHoD can and will have several 4 man groups running at a time. HHoD pilots are honorable, and do not sync drop on purpose...if you doubt me, sign up for HHoD and come see how we play.
I'll be showing off this screenshot and thread to those guys later, tff.
Edit: I just double checked, and only 5 of the pilots out of those 2 Davion lances are HHoD (Alpha lance is for sure HHoD, only one of the pilots from Bravo is)...so an even bigger coincidence than I thought originally.
Edited by Pygar, 31 March 2014 - 01:41 PM.
#69
Posted 31 March 2014 - 01:24 PM
Ghost Badger, on 31 March 2014 - 12:10 PM, said:
Hell, when this happens I am the "1st" one they hunt down! We know who the trouble is going to be and what mechs they do well in and "they gotta die!"
Also the 3 3 3 3 is cool, but kinda silly for the time to invest in it to me (for current pug drops)
Because when you get a match like we did Sat night.
our team : 6 lights, 2 medium, 3 heavies, 1 assault
theirs : 2 lights (ecm), 1 mediums, 2 heavies, 6 DDCs + 1 stalker
and we curb stomped them! I still think its about the pilots and not so much the weight. *but it CAN be argued*
#70
Posted 31 March 2014 - 01:54 PM
Ryoken, on 30 March 2014 - 07:17 PM, said:
Dude cut the BS and stop blaming evil premades! Or pugs beeing fed to premades!?
I blamed PGI if you can read and we all know its not BS.
There will be stomps and crying solo pugs even if PGI has annihilated the teamplayer population in a - I repeat - ONLINE TEAM GAME!
Fact is that we do not have any evidence that 5+ premades are causing a negative gaming experience.
That screen shot is not fact that they had a negative effect on the team, come on now?
Fact is we only know that an unequal distribution of premades in the public queue teams can cause a negative gaming experience. (And that really is a nobrainer, and I do wonder why the hell PGI did not balance number and size of premades on both teams right from the start!?)
The social team oriented players do not seek an unfair advantage, they want to play with their friends.
The competitive team oriented players do not seek an unfair advantage, they want a challange and seek for good opponents.
So why did this entire lance (1/3 of the team) do nothing to help and may have given away info etc.?
It is the cadet stalking, statwhoring puggers that seek an unfair advantage, and therefore cry all the time in fear if there is something that could hinder their foul play from time to time.
So stop telling the lie of the evil premades if it is solo pug players like you that are farming the solo queue with fully buffed mechs.
How does a solo player farm a solo queue and in my case without ever buying MC or using a consumable and never using voip to communicate with team mates?
This whole rage against the solo player thing you guys do is very obvious when people finally see screen shots like this. Its very obvious what and why they did it and PGI allows it to happen.
You think the team that had 4 players intentionally do nothing or worse think that it was fair or fun?
I give props to those groups that do not Sync drop in solo queues due to honor and again think that separate queues are needed so you groups no longer have to play with us "cadet stalking, statwhoring puggers".
Edited by wintersborn, 31 March 2014 - 01:55 PM.
#71
Posted 31 March 2014 - 02:00 PM
Amsro, on 31 March 2014 - 12:54 PM, said:
Thanx for the source. But as I understand it is just stated as a vision and I hope they realize their 1+1+1+1 vision is completely crap! I even made a whole topic on why it is crap according to pure logic AND according to lore:
http://mwomercs.com/...n-for-a-vision/
You put mechs of similar speed together in one lance or with similar/complementairy abilities so they can peform as one unit.
#72
Posted 31 March 2014 - 02:17 PM
wintersborn, on 31 March 2014 - 01:54 PM, said:
This whole rage against the solo player thing you guys do is very obvious when people finally see screen shots like this. Its very obvious what and why they did it and PGI allows it to happen.
You think the team that had 4 players intentionally do nothing or worse think that it was fair or fun?
I give props to those groups that do not Sync drop in solo queues due to honor and again think that separate queues are needed so you groups no longer have to play with us "cadet stalking, statwhoring puggers".
Tbh, I think theres at least one "pre-made" per side, per drop...and on the other side of the coin, I have seen "pre-mades" lose plenty of times...
...you gotta understand, the game is kind of designed to be a team sport- even aside from obvious team mechanics like ECM and LRM spotting gear like TAG and NARC, being able to call targets and focus fire plain and simply kills the bad guys faster than any single player in any single mech can with any load out- Any "anti-Lone-Wolf-rage" is just because the team players don't get why "Lone Wolf" players are stuck on being solos, especially when it is such a big disadvantage. (and at the same time, totally not hard to install TS and join a group)
#73
Posted 31 March 2014 - 02:28 PM
wintersborn, on 31 March 2014 - 01:54 PM, said:
You think the team that had 4 players intentionally do nothing or worse think that it was fair or fun?
I give props to those groups that do not Sync drop in solo queues due to honor and again think that separate queues are needed so you groups no longer have to play with us "cadet stalking, statwhoring puggers".
You base your argumentation on one screenshot? And you do not see how ridiculous this is?
The negative image crying pugs created on premades appeared because PGI foolishly did not balance premades of equal number, size and weightclasses on both sides! Nothing else! For sure a coordinated 12man in assaults, heavys and lights would win over 12 solo players in mediums. But this setup is stupid to begin with. If you put one 6man and 6 solo players on each team, this how it should be balanced! And put one 8man and 4 solo players on each team.
And thanx for confirming that you do not support the game by buying MC yet are one of the reasons why PGI are falsly ruining it. Because folks like you cry!
Premades are a good thing! We need 4+ premades for community formation and once 6player and 8player teams are running there will be more folks getting to the 12man queue. As it stands now every 4man group falls apart when a fifth guy joins, instead of keep on growing.
Teamplay needs to be promoted, not subdued!
#74
Posted 31 March 2014 - 02:39 PM
Ryoken, on 31 March 2014 - 02:00 PM, said:
http://mwomercs.com/...n-for-a-vision/
You put mechs of similar speed together in one lance or with similar/complementairy abilities so they can peform as one unit.
If they agreed with you the matchmaker wouldn't be programed to build "balanced" (1+1+1+1) lances. Given a big enough pool that is what the MM is designed to put together, they just want premades to design their lances the same way the MM would.
#75
Posted 31 March 2014 - 02:42 PM
Petard, on 30 March 2014 - 02:47 AM, said:
I guess I should have taken a screenie of the end battle screen, but quit in disgust before it was over, all the same, 9 players from the same faction, plus 3 randoms in trial mechs, plus 3 more of the same faction on my team, who did their level best to avoid contact with the enemy, makes my spider senses tingle a little....You may be 100% correct, and we were just witness to a statistical anomaly, however, given my knowledge of human nature, I am highly sceptical.
Being a veteran of many different MMO's, I have seen many a sync drop before, and have a fair idea of what one looks like...I called them out on the sync drop, and not one of them denied it, instead, lots of gobbing off about "true teamwork" ensued...
At least I killed the mouthy one in the HGN 733C, who was such an elite player that he overheated in front of my D-DC....

I had a game where I was PUG dropping this weekend and bumped into a group of Steiners I regularly drop with. I killed 5 of them.
If it's people I know, I'm going to play that much harder, especially since I'm usually playing WITH those guys and not against them.
#76
Posted 31 March 2014 - 02:44 PM
Triordinant, on 31 March 2014 - 12:02 PM, said:

Honestly either way would be fine with me. 1+1+1+1 would end the "Steiner Scout Lances" altogether and the 3+3+3+3 would mean that I would never see them since I mostly drop assault myself.
#77
Posted 31 March 2014 - 02:48 PM
#78
Posted 31 March 2014 - 03:14 PM
I am viewing this as just trolling now. Because I really find it hard to believe how some could be so vocal yet fight antisocial interaction lmao.
#79
Posted 31 March 2014 - 03:16 PM
kuangmk11, on 31 March 2014 - 02:44 PM, said:
This actually points to some of the biggest questions I have about 3/3/3/3.... what happens if there are already 3 assaults on a team and a 4th player shows up with an assault? Is the 4th guy just going to keep getting diverted to another team until one with an open assault slot is filled? Is the 4th guy going to get an error telling him he can't have an assault mech in this match? Is the matchmaker just going to ignore the 4th assault despite the "3 rule"?
Edited by Pygar, 31 March 2014 - 03:17 PM.
#80
Posted 31 March 2014 - 03:24 PM
Pygar, on 31 March 2014 - 03:16 PM, said:
This actually points to some of the biggest questions I have about 3/3/3/3.... what happens if there are already 3 assaults on a team and a 4th player shows up with an assault? Is the 4th guy just going to keep getting diverted to another team until one with an open assault slot is filled? Is the 4th guy going to get an error telling him he can't have an assault mech in this match? Is the matchmaker just going to ignore the 4th assault despite the "3 rule"?
The "4th" player can't come. If you are referring to a lance you cannot have any repeat class mechs on a lance. Literally it will be impossible.
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