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Counter Battery Artillery/aerospace Interceptor Consumable Modules


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#1 DocBach

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Posted 30 March 2014 - 08:49 PM

Counter Battery Artillery/ Aerospace Interceptor consumable modules:

If activated in a set time frame after the enemy use an artillery or air strike, a player can activate counter battery/interceptors to add a longer global cool down for the enemy team to call further artillery/air strikes.

Advanced/Priority Counter Battery Artillery/Aerospace Interceptors can be used preemptively for a global cooldown which prohibits the enemy team from fielding artillery/airstrike consumables.





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