Jump to content

Error: Invalid Load Out


1 reply to this topic

#1 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 01 April 2014 - 07:02 PM

I was playing tonight in my Jenner-F(C) in 12-mans. We played about 7 games in a row, no problem. On the last match, I went into the mechlab to replace my consumables, saved, and returned to the home screen. When I went to ready up it said I couldn't because my 'Mech had an invalid loadout.

I'm petty sure my exact steps were this:
return from end of game to UI
mechlab
configure (JR7-F(C) that I own, not the trial)
remove a module (I think it was a Cool Shot 9x9, which I just took it out by accident)
add an Improved Arty Strike
add the Cool Shot 9x9 back in
checkout
return to home screen
social
ready up -----> Error

I went into the mechlab and inspected the error, but it doesn't give any reason, just that I won't be able to launch it while errors exist.

I tried removing the engine from the mech and checking out, leaving the mechlab, putting the engine back in and checking out again. The error message still displayed.

I restarted my client, but the error still exists.

I haven't been able to use the 'Mech since.

Update: I removed the 2 modules I had in the mech, and a third module (another coolshot 9x9) appeared. I removed that one, checked out, put the 2 I wanted back on, checked out, and it was good to go.

Edited by DEMAX51, 01 April 2014 - 07:15 PM.


#2 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 01 April 2014 - 09:10 PM

Yeah, that's kind of like that leg internals bug that was happening a few weeks back. People ended up overloading their legs with ammo because it wasn't really removing the items. Hopefully this new one is isolated.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users