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Hero Raven - Huginn

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#121 Ngamok

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Posted 01 April 2014 - 12:08 PM

View PostEffectz, on 01 April 2014 - 11:50 AM, said:



2 LRM 20's 23.5 tones,that leaves 11.5 tons and thats with absolutely no armor engine or ammo.

Good luck with that.


Can do an XL200 + 2 more HS with 2x LRM15s and 3 tons ammo.

#122 zagibu

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Posted 01 April 2014 - 12:10 PM

Sadly, a dual AC/20 raven is not possible. But a single one is: http://mwo.smurfy-ne...c195d9a61e6fed4

#123 Fang01

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Posted 01 April 2014 - 12:13 PM

she can dual lbx but i believe thats the heaviest ballistic duo possible

#124 Sylvian Le Fabre

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Posted 01 April 2014 - 12:21 PM

View Postzagibu, on 01 April 2014 - 12:10 PM, said:

Sadly, a dual AC/20 raven is not possible. But a single one is: http://mwo.smurfy-ne...c195d9a61e6fed4


Yeah. 4X. -.- the same... we dont need a 2nd AC20 Raven. We got one!

So annoyed about this Hero Raven.

#125 Lucian Nostra

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Posted 01 April 2014 - 12:23 PM

Wow.. really sad I really want a hero Raven and this thing is such a let down.. it doesn't bring anything worthwhile to the table and any build that is sorta worth running can already be done with the other ravens.

#126 Kreisel

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Posted 01 April 2014 - 12:27 PM

I am disappoint...

Thematically this mech just doesn't FEEL like a Raven, it doesn't feel right, as the Hero it just misses everything that is Iconic about the mech. About the only excuse I can think of is if this is based off a cannon mech actually used by someone from the novels. In which case that should have been hyped.

Look at how well Heavy Metal did, it's worth focusing hero mechs on something with a fandom attached and it's a shame they have gotten away from that. I'm willing to bet the Orion would have been way more popular if they had made it know the design was Kerensky's mech.

That aside I fully support the numerous aruments that this mech would have been much better, or at least MUCH more popular. Had it included energy hardpoints and/or ECM. Preferably both. I'd have been willing to ditch some of the current to gain that. I feel like this set up is going to suffer from the same issue the Raven 4x does, ballistics are just to heavy to really get good use out of them on a light mech which doesn't have the tonnage to spare, especially because of how needed a large engine is to survive the way lights play in MWO.

I've spent the time to master my Raven 4x, I have tried just about every combination of ballistic weapon I could Cram into that thing and none of them felt good. About the only one I liked was a brawler with the lbx ac10 an SRM6 and small lasers, it was an entertaining gag for a while, but it wasn't good, same with the AC20 and guass Ravens. This doesn't really bring anything new to the table and it just doesn't feel right for the Hero raven.

A dedicated electronic warfare scout that came with ECM, BAP, JJ Tag and Narc as baseline set up would have been much more fitting for the Raven hero. Maybe even something crazy like dual AMS would have felt better. Since when has it ever been a ballistic platform, the 4x is the only Raven that ever had even machine guns... and it was an experimental variant.

#127 Koniving

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Posted 01 April 2014 - 01:16 PM

Things I did with it on the public testing server.

View PostKoniving, on 01 April 2014 - 12:57 PM, said:

Last night I did the following with the Huginn.

LRM-40.
AC/20 + MGs.
Twin LB-10x.
Twin AC/5 + MGs.
Really freaking fast Huginn with AC/5 + MGS.
Freaking fast Huginn with AC/2 + MGs + Streaks.
AC/10 + 2 LRM-5s poptart with plenty of ammo to last a good match.
2 SRM-6 + MGs (did great with this).
Twin LRM-15 + MGs. (Did pretty good).
3 AC/2s (ammo limited, but did great in the kill department until the lights found me).

My only complaint. My legs were always the first to go, even with no armor on any other body part.

It really could have used a CT laser or two, though.

Also spent a good amount of time playing shoulder parrot to a number of assault mechs. I stood on a Banshee and became his AC/20 turret. It was great.

It was much like this one.


Without the lag-induced invincibility, though, making it fair unlike in that vid.


#128 Fang01

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Posted 01 April 2014 - 03:07 PM

Kon you wildman, You actually stuffed a trippy two build in a raven?! I think that actually tops my old 3 ppc thunderbird 3L. lol

#129 Simbacca

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Posted 01 April 2014 - 03:22 PM

View PostLucian Nostra, on 01 April 2014 - 12:23 PM, said:

Wow.. really sad I really want a hero Raven and this thing is such a let down.. it doesn't bring anything worthwhile to the table and any build that is sorta worth running can already be done with the other ravens.

I agree. If it dropped one of the missile hardpoints for an energy, or added a pair of energy, or was a "Super" Raven-4X (the 300 engine cap with a second missile hardpoint) - then I would purchase it.

But with this Hero's concurrent configuration - I am definitely not purchasing it.

#130 eFTy

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Posted 01 April 2014 - 03:51 PM

I learned to MWO using Ravens, and the 4x and 3L are my go-to mechs for relaxation games. I -really- wanted to like this mech but it seems underwhelming. The only thing it offers over stock mechs is either troll builds or that questionable 4MG + SRM12 build.

I'm going to wait and see how the SRM build works out for people, and I might still buy it. I really love the look of the mech. Until I see more positive reports though, my 3L keeps the Huginn name.

#131 Carrioncrows

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Posted 01 April 2014 - 04:59 PM

XL170
x2 jumpjets

x1 Ac5 (x3 tons of ammo)
x3mguns (x1 ton of ammo)
x2 SRM2's (x1 ton of ammo)

Solo'd an atlas with it.

Speed isn't nearly as important as burst movement. (Tapping jumpjets, going up and down uneven terriain, stopping and starting) ect ect.

#132 ginger

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Posted 01 April 2014 - 05:33 PM

I cut my teeth on Ravens learning how to play this game. The 3L is still my top dog mech and I held onto the 4x for the occasional JJ wolfpack with my buddies.

I don't think this mech is quite as DOA as it is believed to be but man....

Played a fistful of matches on Public Test in this guy today. I punched a few holes in rear side torsos on some big guys, took down a few by focusing MG fire into stipped areas. That being said.....

I had to bring my A game to accomplish anything useful, and I either lost or had to run from every engagement against other lights except for 1 idiot 3L pilot. (I actually stripped and legged him both sides with nothing but the MG's) I actively chose to stick around and dogfight other lights just to see how it would pan out, ran regular SRM's and SSRM"S in different matches. I just hands down lost. Every. Single. Time.

I hope Muninn gets some flipping energy hardpoints.

#133 InRev

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Posted 01 April 2014 - 06:05 PM

A recon machine that uses missiles and ballistics?

Hmmmmmmm . . .

#134 LooseGoose7

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Posted 01 April 2014 - 06:10 PM

I'm disappointed. I love the Raven. I have mastered it and drive it competitively. The hero Raven is not great. Light mechs with ammo only hardpoints are not optimal. You cannot carry enough ammo. Also, the Raven has always been the electronic warfare mech. Why would the hero not include ECM? Can you try again?

#135 Storm Khan

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Posted 01 April 2014 - 06:21 PM

View PostInRev, on 31 March 2014 - 04:53 PM, said:


If you had sense, you wouldn't. Looks pretty terrible.

Which makes me sad because I was hoping for something that could actually work as a lurmisher light, for shits and giggles, but it looks like that's never happening.


I created a Troll-Raven to prove a point during LRMageddon. Modified a Raven-3L to use just 2 x LRM5+A. In 49 games, I managed 41 kills and 5 deaths for a KDR of 8.2. LRMS were OP during this period? This could work sort of similarly but I don't think as well since it does not have ECM. It might do better with 2 x AC2 and annoy enemy mechs at long range.

Edited by Storm Khan, 01 April 2014 - 06:22 PM.


#136 Jenkss

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Posted 01 April 2014 - 06:51 PM

I'm sad and disappointed. The Raven was the first ever mech I spent significant time in (long before my Spiders).

I wanted to like this hero, I did... but I'm not sure it's worth buying especially given the Ravens poor leg hitboxes these days.

Sad that they didn't even get the complete visual rework finished... what did this patch actually bring, a dodgy hero, slower LRMs and..... half of a visual upgrade to the Raven. At least complete it before release geeze.

Bring on a hero Spider. Though I'm wondering if that's anywhere even close to release now. I think I'll be waiting a while.

#137 Foxfire

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Posted 01 April 2014 - 07:37 PM

SRMs have been impvoed a bit but still need more work. Honestly, though, with a little patient this Mech is the most deadly of the vulture seekers.. and shines on maps with a lot of cover, such as the city maps.

#138 Funkupotamous

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Posted 01 April 2014 - 08:24 PM

I've got to agree that this mech has surprised me. So far I'm hovering around a 2:1 ratio however the more I play it the more I miss my 3L.

#139 Komodoro

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Posted 01 April 2014 - 11:37 PM

I didn't read over all the other posts, but I'm sure most of what I'm posting has been mentioned.

I was actually really excited when I was patching this game today to see a hero raven. I use my raven 3l and I like the 4x, so I thought this was going to be great. Then I saw the hardpoints. All the wind was taken out of my sail and replaced with total dissapointment. It is my personal opinion, but I believe that this is perhaps the worst varient of the raven chasis. I don't see any utilty that this mech can offer that makes it stand out in any way from the other varients. I recently bought the ember, and there is absolutely no reason I'd take out this raven over that mech or any other raven for that matter.

What would make me buy this mech??..Simple..ONE energy hardpoint. Just one. At least let there be an energy hardpoint in the head under that protrusive beak so I could take a medium laser/pulse or tag for players that want that. As it sits, I cannot see buying a hero light that is totally dependent upon ammo based weapons. (same reason I bypassed the oxide.)

Other than perhaps the 4mg 2srm6 there's not much you can do with this mech, other than some troll builds or a light lrm support mech.

I really feel let down by this one. A mech I was dreaming about for some time has now arrived. It fell way short of my expectations and left much to be desired.

#140 Cavendish

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Posted 02 April 2014 - 12:14 AM

I would like to invite our PGI overlords to discuss just what they were thinking designing this.

I mean, there has to be a plan behind this set-up besides the tweet from Russ about "2xSSRM and 4xMG sounds fun!", right?
Whoever designed this must have had an idea, plan, thought or role in mind for this mech and I would dearly like to know what it was.

Scout? Nope, no ECM, no TAG.
LRM? Nope, no TAG.
SRM? Nope, not fixed yet.
MG bonanza? Sure, and i do agree its fun BUT you need to strip the armor from the enemy first. That dont happen without a main weapon.

I just want to understand what the plan behind the mech was, please PGI/Designer?





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