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C-Bills Suggestions


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#1 Drake Smith

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Posted 31 March 2014 - 07:57 PM

So as I was recently looking at mechs I wanted to try and weapon load-outs that looked interesting I tried to find out the math for how many C-bills I would need and how best to get those C-bills. I then spent the next few matches I played recording some of my results to figure out what systems gave the most money and what game type I should probably focus on to finish earning the C-bills I needed. This is what I have found out.

Skirmish Mode
1 win or loss = 25000 C-bills.
1 kill = 4300 C-bills
1 assist = 6500 C-bills
1 component destruction = 2100 C-bills
1 spot assist = 2100 C-bills
1 savior kill = 6500 C-bills
1 point of damage = 21 C-bills

Assault
1 win or loss = 25000 C-bills.
1 kill = 4300 C-bills
1 assist = 6500 C-bills
1 component destruction = 2100 C-bills
1 spot assist = 2100 C-bills
1 savior kill = 6500 C-bills
1 point of damage = 21 C-bills

Conquest
1 win or loss = 25000 C-bills
1 kill = 2100 C-bills
1 defensive kill = 6500 C-bills
1 assist = 3200 C-bills
1 component destruction = 1100 C-bills
1 spot assist = 1100 C-bills
1 savior kill = 6500 C-bills
1 point of damage = 21 C-bills

Now there is some missing information in each of these including for conquest resource points which I seemed to get a random amount each time and then for assault any turrets that might have been destroyed and then a possible salvage amount that I didn't have time to write down.

Please leave a post if you have any information that can expand or correct the above information.

Edited by Drake Smith, 03 April 2014 - 10:26 AM.


#2 Maggiman

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Posted 31 March 2014 - 08:07 PM

Nice work =)
My opinion your points:

1) Oh yes, this shouldn't even be a demand...
2) No (See below)
3) Not for kills (Dont want half of my mates to hold back that ac20 for the kill) but definitely for comp. destructions

As for 2), if you give -any- incentive to survive a match people will flee with heavy damage, or when heavily outnumbered.
This might be realistic and fluffy, but it will lead to prolonged matches, especially considering that many matches are rather one sided at the end.
Do you really want every match to take 20m or whatever despite beeing clear from minute 4?
And imagine the arguments that brake out about if a lone mech can take on 3 or is fine to flee...especially if win rewards were to be improved...

#3 Drake Smith

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Posted 31 March 2014 - 08:27 PM

View PostMaggiman, on 31 March 2014 - 08:07 PM, said:


As for 2), if you give -any- incentive to survive a match people will flee with heavy damage, or when heavily outnumbered.
This might be realistic and fluffy, but it will lead to prolonged matches, especially considering that many matches are rather one sided at the end.
Do you really want every match to take 20m or whatever despite beeing clear from minute 4?
And imagine the arguments that brake out about if a lone mech can take on 3 or is fine to flee...especially if win rewards were to be improved...


They could add the option for that last mech to retreat via a specific location or for them to power down and after a minute of that the match could end that way.

#4 dario03

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Posted 01 April 2014 - 08:06 AM

1. We used to get more for wins, they changed it to deter people from afk farming. I would be ok with them raising it again if a different solution was put in.
2. No, we don't need people running off to hide every time they take some damage so that they can boost their earnings. Play to win, don't play to pad stats and cbills.
3. No, we already got people that chase down the weaponless mechs trying to get easy kills while other enemies are still a threat so no need to encourage that even more.

#5 Joseph Mallan

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Posted 01 April 2014 - 08:29 AM

So where is the down side for losing? :)

#6 Malleus011

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Posted 01 April 2014 - 08:34 AM

That would be the repair and re-arm costs ... oh, wait.

#7 Drake Smith

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Posted 01 April 2014 - 08:41 AM

View PostJoseph Mallan, on 01 April 2014 - 08:29 AM, said:

So where is the down side for losing? :)


There really isn't one and it kind of bugs me cause it makes me feel as if each match is now a skirmish mode with optional ways to win.

View PostMalleus011, on 01 April 2014 - 08:34 AM, said:

That would be the repair and re-arm costs ... oh, wait.


That part could actually fix 2. in a way that it would make some people actually work on trying to stay alive longer and lead to more interesting and challenging matches.

#8 Joseph Mallan

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Posted 01 April 2014 - 08:53 AM

You are playing a different game than I am. Cause I make obviously less money when I lose than when I win... Unless this is something over the last 2-3 weeks.

#9 Quick n Fast

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Posted 01 April 2014 - 09:00 AM

if you want more cbills play better.. prob.solved!

#10 Warblood

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Posted 01 April 2014 - 09:04 AM

sry have todo this..

Too well of a detailed post for a 2week old account.. im callin alt.acc. to make qq's/trololol

#11 Drake Smith

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Posted 01 April 2014 - 12:03 PM

View PostJoseph Mallan, on 01 April 2014 - 08:53 AM, said:

You are playing a different game than I am. Cause I make obviously less money when I lose than when I win... Unless this is something over the last 2-3 weeks.

I don't always make more when losing but I don't feel like I'm as rewarded for winning when I noticed that you get the same base amount of C-bills no matter what the result is. And if you are making less per lose then it could just be that you are completely failing during your loses where as I have been able to maintain a equal amount of power in the loses as well as the wins except for a few games where I do terrible or amazing.

View PostKahnawake MechMaster Prime, on 01 April 2014 - 09:00 AM, said:

if you want more cbills play better.. prob.solved!

Its not that I am not getting enough C-bills its the rate that you earn them and the fact that the rates aren't as rewarding for playing better then everybody else when a kill + component destruction doesn't give as much as an assist.

View PostWarblood, on 01 April 2014 - 09:04 AM, said:

sry have todo this..

Too well of a detailed post for a 2week old account.. im callin alt.acc. to make qq's/trololol

I wish this was an alternate account as that would mean I had discovered this game sooner. As it is I only was able to find it after finding a review while randomly checking out another game I was considering buying. It would also mean that I would know a bit more and was able to remember all the shorter version of each mech. I still have a problem remembering some of them and remembering where the focus should be if I know I cannot kill that mech outright. And the reason I got the details was spending all the time to look at the end game screen and writing down all the facts I could as fast as I could and then doing the math afterwards. I was lucky enough to get at least 10 kills throughout the few games I did this on.

#12 Nick Makiaveli

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Posted 01 April 2014 - 03:03 PM

Some of the info is wrong, or I am.

Kill reward is based on the percentage of the damage you did. The reason behind this is to encourage teamwork. Otherwise people would hold back to try and "steal" a kill.

As to making money, play a mech you enjoy running. Join a group, or find one that will let you hang with them (Steiner and Marik I know both have events for random folks) on TS.

Basically have fun playing, and don't worry about money. Personally I focus on getting the skills leveled, and don't worry so much about money unless I decide to keep a mech then I look to see if I have the cash for DHS etc. If not, I just go back to having fun etc. and when the cash is there I upgrade and move on.

The point is, if you aren't having fun playing, then find a way to make it fun.

#13 Drake Smith

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Posted 01 April 2014 - 04:03 PM

View PostNick Makiaveli, on 01 April 2014 - 03:03 PM, said:

Some of the info is wrong, or I am.

Kill reward is based on the percentage of the damage you did. The reason behind this is to encourage teamwork. Otherwise people would hold back to try and "steal" a kill.

As to making money, play a mech you enjoy running. Join a group, or find one that will let you hang with them (Steiner and Marik I know both have events for random folks) on TS.

Basically have fun playing, and don't worry about money. Personally I focus on getting the skills leveled, and don't worry so much about money unless I decide to keep a mech then I look to see if I have the cash for DHS etc. If not, I just go back to having fun etc. and when the cash is there I upgrade and move on.

The point is, if you aren't having fun playing, then find a way to make it fun.

Its not that I'm not having fun its just I don't feel as rewarded for doing my best with these kind of figures. The part where you get more credits for the percentage of damage done is from your damage score which you get 21 c-bills per point from.

#14 Drake Smith

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Posted 03 April 2014 - 04:52 AM

I have updated some of the c-bill info and changed 2 of the options I think would help make it more rewarding and would appreciate feedback again.

#15 dario03

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Posted 03 April 2014 - 06:08 AM

For the new ones I'll say

2. No, for about the same reason as before, don't want people running off to save on repairs. When we had repair and rearm I saw this happen a lot. People would actually run off and hide if their team dropped 2 mechs. Plus unless the game was made so that more expensive meant better and the MM took cost into account we could end up with more matches where one team has mostly expensive good mechs and the other team has a bunch of cheap bad mechs because one side is playing to win and the other is playing to grind c-bills. Yeah we already have that happen for other reasons but I think it would happen even more.
Plus that would hurt new players a lot more than established players. Somebody with 100,000,000 c-bills in the bank isn't going to care any where near as much as somebody with just 1,000,000 c-bills.

3. I would be okay with raising payout for damage. I often times won't go for kills on a weaponless/near weaponless enemy if a bigger threat is near by even if I did most of the damage so it would be nice to get paid a bit more on high damage low kill matches.

Edited by dario03, 03 April 2014 - 06:22 AM.


#16 Drake Smith

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Posted 03 April 2014 - 10:08 AM

But the problem is that right now I see about 3 or 4 people from each team just rushing the other team without any plan of action and then dieing without any consequences. Then one team ends up down 4 people compared to the other that might have just lost 2 and the game slowly just gets out of hand for the one team that lost the 2 extra people because they didn't want to work together. To help out maybe you can have the mechs slowly be repaired over time and with the free trial mechs you have 4 mechs you don't have to worry about repairing even if you don't like all of them.

#17 Lukoi Banacek

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Posted 03 April 2014 - 10:12 AM

View PostDrake Smith, on 03 April 2014 - 10:08 AM, said:

But the problem is that right now I see about 3 or 4 people from each team just rushing the other team without any plan of action and then dieing without any consequences. Then one team ends up down 4 people compared to the other that might have just lost 2 and the game slowly just gets out of hand for the one team that lost the 2 extra people because they didn't want to work together. To help out maybe you can have the mechs slowly be repaired over time and with the free trial mechs you have 4 mechs you don't have to worry about repairing even if you don't like all of them.


This behavior will not change even if cbill costs become prohibitive. Some people are too new to game or too (blank) to have situational awareness. Some dont get simple tactics. Some are jst hugely impatient. Others will do wth they want regardless of repairs and then just start a fresh acct once they are broke in both cash and mechs. Utimately that means the only people hurt by the behavior are the ones who actually care to play the game with a measure of respect for its mechanics.

#18 Redshift2k5

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Posted 03 April 2014 - 10:17 AM

The problem with rearm and repair that we had previously was it was not fair. It affected different players differently depending on their loadout, not to mention having several weird loopholes (such as a minimum % of ammo restored so you could carry %+X ammo and not ever pay for rearm).

A much more heavily modified version of R&R would be required, in particular it would need to be more even all around; less punishing for new players, no loopholes, and fair for experienced players. Easier said than done!

I think in general it is too complicated to bother with for the great masses of players who are pugging. Perhaps an R&R component for CW instead (focused on R&R for your faction holdings, not your mechs) to pique the interest of those who are interested in deeper systems, but not interfereing in simple match-based gameplay.

#19 Drake Smith

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Posted 03 April 2014 - 10:25 AM

It seems as though theres no real way to then to make it worthwhile to do your best in this game at the moment so I guess I'll just ignore it all and ask for help to increase the C-bills list so that it is a complete list so other people know why they are earning more or less depending on their match and performances.

If you find anything wrong or have something to add to the lists please share.

#20 Drake Smith

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Posted 08 April 2014 - 10:04 AM

I am currently looking to figure out how salvage is calculated per match and what it is based of. So far I have ruled out that it is not based upon how much damage you have taken or if you are still alive. I do believe that it is only given to a winning team though. If anybody has more information please share.





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