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Urbanmech Arrives On The Battlefield!


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#1354 MechPorn

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Posted 20 October 2014 - 05:57 PM

And, the Urbanmech responds:


Posted Image

#1355 MechPorn

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Posted 20 October 2014 - 06:08 PM

I hope you all notice, it was changed from the fire pack, to the fired pack.

#1356 Alaskan Nobody

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Posted 20 October 2014 - 06:09 PM

I hadn't noticed that. :ph34r:

(You did NOT notice those two letters)

#1357 Adeptus Odren

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Posted 20 October 2014 - 06:10 PM

Damnit. Still no Urbie. I was hoping, really hoping that it would be among those announced. :(

#1358 Alaskan Nobody

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Posted 20 October 2014 - 06:12 PM

View PostAdeptus Odren, on 20 October 2014 - 06:10 PM, said:

Damnit. Still no Urbie. I was hoping, really hoping that it would be among those announced. :(

With the engine issues, odds were low. :(

Some day though - some day. :rolleyes:

Hold that hope.
Hold that hope. -_-

Edited by Shar Wolf, 20 October 2014 - 06:12 PM.


#1359 IraqiWalker

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Posted 20 October 2014 - 06:58 PM

View Postkosmos1214, on 20 October 2014 - 12:50 PM, said:

actualy the stormcrow is the Ryoken same mech lol need to brush up on your clan names a bit

I was thinking Ruoken 2


#1360 kosmos1214

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Posted 20 October 2014 - 07:01 PM

well they do seam to under stand that we really do want the urbie so i do be leave they will look at finding a way to put it in the game so expect we will see it at some point but they do need to figure out a way around the engine thing and how to make it more then a bad joke the new quirk system takes care of the not a bad joke part so now it only the engine

#1361 mad kat

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Posted 20 October 2014 - 10:13 PM

View PostTB Xiomburg, on 20 October 2014 - 05:57 PM, said:

And, the Urbanmech responds:


Posted Image


Is that wrath pack a zeuss? If so i awesome, i mean cool.

#1362 IraqiWalker

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Posted 20 October 2014 - 11:07 PM

View Postmad kat, on 20 October 2014 - 10:13 PM, said:

Is that wrath pack a zeuss? If so i awesome, i mean cool.


it's the new IS pack (Panther, Enforcer, Grasshopper, and Zeus)

#1363 Ovion

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Posted 21 October 2014 - 03:16 AM

Ay.
The new IS pack.
Rushed out so people can stop moaning they don't want to buy a clan pack or spend more than $80 to get a free King Crab and Atlas.

Don't know if want tbh...

But hey, we should be getting the Urbie this year, now they know. :P

#1364 Kifferson von doober

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Posted 21 October 2014 - 03:30 AM

they could work around the engine via quirks too, minus speed and minus tonnage for engines. messy though and not ideal.

#1365 Sadato

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Posted 21 October 2014 - 03:48 AM

Easiest way to sort the issues with engine tonnage would be to make the required external heatsinks be attached to the engine as floating slots, similar to how IS Endo-Steel and Ferro-Fibrous work. That way all the engines can be the correct weight and this will also ensure that the 10 heatsink minimum rule is followed.

#1366 Ovion

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Posted 21 October 2014 - 04:13 AM

As I've said before, really, the engine is easy - make it Fixed, job done.

With the equation they use for the Engines (from memory, I cba to go look right now), I believe the range was something like 60 to 95 it could use.

So with a changeable engine, you either:
Have it as 60 and 100, meaning certain other mechs would likely be able to take the 60 (Locust, Commando especially should be able to, maybe a few others where the equation works lower than 100 minimum).
Have it as 60, 65, 70, 75, 80, 85, 90, 95 engines (again, this would likely give access to a few other mechs).
This method would possibly want XL versions too.

This raises problems, as the STD60 in MWOs system would weigh roughly -1.5 tons.
Yes it'll require 8 external Heatsinks (for a total weight of 6.5T), possibly -2T for an XL version.

The STD 65-95 would be the same sort of wierd way.

BUT, if you make the Urbie have a Fixed STD60 Engine + 8 Heatsinks for 9.5 Tons base. (Apply Endo to make it 8T base).

View PostSadato, on 21 October 2014 - 03:48 AM, said:

Easiest way to sort the issues with engine tonnage would be to make the required external heatsinks be attached to the engine as floating slots, similar to how IS Endo-Steel and Ferro-Fibrous work. That way all the engines can be the correct weight and this will also ensure that the 10 heatsink minimum rule is followed.
You know, I like this.
A lot.

Nice and easy.
Do that.

It'd make this chart:
Posted Image
'External Slots Required' and the first 'Tons' is removed.

#1367 Kifferson von doober

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Posted 21 October 2014 - 04:22 AM

yeah,thats much better, forget i said anything lol!

#1368 Sadato

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Posted 21 October 2014 - 06:18 AM

Not sure if your weights are right. I believe these are the correct weights (as per TT). I think the current engines in game also include the Cockpit weight, so add 3 tons to both the STD and XL columns to match current in game Values.

If they add the 10 base heatsinks as dynamic slots, these weights should be correct (and then they can move the 3 tons for the cockpit back into the base weight of the 'mech).

Rating
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
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305
310
315
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325
330
335
340
345
350
355
360
365
370
375
380
385
390
395
400
Tonnage
0.5
0.5
0.5
0.5
1
1
1
1
1.5
1.5
1.5
2
2
2
2.5
2.5
3
3
3
3.5
3.5
4
4
4
4.5
4.5
5
5
5.5
5.5
6
6
6
7
7
7.5
7.5
8
8.5
8.5
9
9.5
10
10
10.5
11
11.5
12
12.5
13
13.5
14
14.5
15.5
16
16.5
17.5
18
19
19.5
20.5
21.5
22.5
23.5
24.5
25.5
27
28.5
29.5
31.5
33
34.5
36.5
38.5
41
43.5
46
49
52.5
Gyro Tonnage
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
1
1
1
1
1
1
1
1
1
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
2
2
2
2
2
2
2
2
2
2
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
3
3
3
3
3
3
3
3
3
3
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
4
4
4
4
4
4
4
4
4
4
STD Total Weight
1
1
1
1
1.5
1.5
1.5
1.5
2
2.5
2.5
3
3
3
3.5
3.5
4
4
4
5
5
5.5
5.5
5.5
6
6
6.5
6.5
7
7.5
8
8
8
9
9
9.5
9.5
10
10.5
11
11.5
12
12.5
12.5
13
13.5
14
14.5
15
16
16.5
17
17.5
18.5
19
19.5
20.5
21
22
23
24
25
26
27
28
29
30.5
32
33
35.5
37
38.5
40.5
42.5
45
47.5
50
53
56.5
XL Total Weight
1
1
1
1
1
1
1
1
1.5
2
2
2
2
2
2.5
2.5
2.5
2.5
2.5
3.5
3.5
3.5
3.5
3.5
4
4
4
4
4.5
5
5
5
5
5.5
5.5
6
6
6
6.5
7
7
7.5
7.5
7.5
8
8
8.5
8.5
9
9.5
10
10
10.5
11
11
11.5
12
12
12.5
13.5
14
14.5
15
15.5
16
16.5
17
18
18.5
20
20.5
21.5
22.5
23.5
24.5
26
27
28.5
30.5

Edited by Sadato, 21 October 2014 - 06:22 AM.


#1369 Ovion

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Posted 21 October 2014 - 07:15 AM

The weights in my chart are correct as per MWO.

It's just the weight of the engine plus the weight of the min heatsinks required.

An MWO STD100 weighs 1 Ton, requiring an additional 6 Heat Sinks for a total of 7 Tons for a STD100 engine.

#1370 Sadato

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Posted 21 October 2014 - 07:22 AM

I think we're both right in that case then, as my STD 100 came to 4 tons. Add the cockpit (3 tons), and hey presto, 7 tons! :D

#1371 Ovion

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Posted 21 October 2014 - 07:36 AM

Yeah, they've just abstracted it all out a bit.

Which is where the problem comes from.

However, not having to manually place the external Heat Sinks, plus having a set number of total slots + weight for an engine would be fantastic.

Make a suggestions thread, link it and you'll have my support! :D

#1372 Sadato

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Posted 21 October 2014 - 08:06 AM

I dunno about that... sounds like effort! :rolleyes:

Besides, I'm pretty sure that we don't need ANOTHER "Please make the Urbanmech" thread ;)

#1373 Ovion

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Posted 21 October 2014 - 08:07 AM

Not specifically please make the Urbanmech, I mean the Engine + Floating Heatsinks thing xD





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