Jump to content

Urbanmech Arrives On The Battlefield!


4349 replies to this topic

#1501 kosmos1214

    Member

  • PipPipPipPipPipPipPip
  • Civil Servant
  • 776 posts

Posted 15 November 2014 - 08:33 PM

View Postzeta44, on 15 November 2014 - 08:01 PM, said:

This thing will revolutionize warfare as we know it

with one or do you jest mean the urban mech

#1502 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 16 November 2014 - 09:58 AM

View Postkosmos1214, on 15 November 2014 - 08:33 PM, said:

with one or do you jest mean the urban mech

Pretty sure Zeta is referring to the Urbanmech.

#1503 kosmos1214

    Member

  • PipPipPipPipPipPipPip
  • Civil Servant
  • 776 posts

Posted 16 November 2014 - 04:11 PM

View PostIraqiWalker, on 16 November 2014 - 09:58 AM, said:

Pretty sure Zeta is referring to the Urbanmech.

ah kk thanks
so pgi GIVE US THE URBIE !!!!!!!!!!!!!

#1504 Revener

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 223 posts
  • LocationSvea Rike

Posted 16 November 2014 - 04:22 PM

and once we have the urbie we need the mackie

#1505 kosmos1214

    Member

  • PipPipPipPipPipPipPip
  • Civil Servant
  • 776 posts

Posted 16 November 2014 - 05:51 PM

View PostRevener, on 16 November 2014 - 04:22 PM, said:

and once we have the urbie we need the mackie

and the clint dont forget the clint and the long bow and the rifeman and the ...................

#1506 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 16 November 2014 - 10:22 PM

View Postkosmos1214, on 16 November 2014 - 05:51 PM, said:

and the clint dont forget the clint and the long bow and the rifeman and the ...................


Let's get the urbie first, then we can work on the others.

#1507 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 17 November 2014 - 10:57 AM

View Postkosmos1214, on 16 November 2014 - 05:51 PM, said:

and the clint dont forget the clint and the long bow and the rifeman and the ...................

Nope - no Longbow or Rifleman: they're HG's intellectual property and aren't leaving. RIP, Longbow, Rifleman, Marauder, Warhammer, etc...

#1508 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 17 November 2014 - 11:14 AM

View PostDawnstealer, on 17 November 2014 - 10:57 AM, said:

Nope - no Longbow or Rifleman: they're HG's intellectual property and aren't leaving. RIP, Longbow, Rifleman, Marauder, Warhammer, etc...


It's okay, we'll just get Alex to invent drastically new and different designs for them. Which, sadly, will please little to no one of the player base, because they want the old models (definitely want them touched up by Alex, but not re-invented from the ground up). Then again, the mere threat of a lawsuit is a big enough deterrent that it probably won't ever happen. It's not like there are dozens of BT games for HG to try and keep track of. This is literally the only one right now.

#1509 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 17 November 2014 - 01:46 PM

At last, the Urbanmech approaches. Praise His name!

#1510 PhoenixNMGLB

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 307 posts

Posted 17 November 2014 - 01:55 PM

It looks like we might actually get the urbie sometime soon (ish), fantastic news.

I will miss this thread though....

#1511 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 17 November 2014 - 02:26 PM

View PostPhoenixNMGLB, on 17 November 2014 - 01:55 PM, said:

It looks like we might actually get the urbie sometime soon (ish), fantastic news.

I will miss this thread though....

Ferreals? Where'd you hear that?

#1512 General Pete

    Member

  • PipPipPipPipPip
  • The Marauder
  • The Marauder
  • 123 posts
  • Locationny usa

Posted 17 November 2014 - 02:27 PM

The thing about the Urbanmech is, there's no need for a hero version, cause every Urbanmech is a hero. Every one.

#1513 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 17 November 2014 - 02:50 PM

View PostWintersdark, on 17 November 2014 - 01:46 PM, said:

At last, the Urbanmech approaches. Praise His name!
Praise indeed.

View PostPhoenixNMGLB, on 17 November 2014 - 01:55 PM, said:

It looks like we might actually get the urbie sometime soon (ish), fantastic news.

I will miss this thread though....
There's no reason it needs to die really.
Once it's here, it'll actually be on the battlefield, then this thread can be about how amazing it is. :)

#1514 Kifferson von doober

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 242 posts
  • LocationSomewhere in England

Posted 17 November 2014 - 03:36 PM

It can be the urbanmech, we told you so thread lol

#1515 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 17 November 2014 - 03:53 PM

View PostVictor Morson, on 14 October 2014 - 06:11 PM, said:


You couldn't pick up the Urbanmech to my knowledge.

The only way to encounter an Urbanmech would be to target a spectator in the arena, to basically blow away the stands and steal their crappy rent-a-mech. The combatant that would get thrown at you was an Urbie with an AC/10.

You could steal the Chamelon, though. It was my first BT game, so I thought the Chamelon was "God Tier" amongst mechs, hilariously.


The Chameleon WAS god tier in a game where nothing broke 35 tons otherwise. It was a slightly uptonned Phoenix Hawk after all.

And once in a while, you'd get an Urbanmech as your arena rental. You could then steal it, though obviously it wasn't as easy to get away with as some 'Mechs...

#1516 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 17 November 2014 - 04:07 PM

And let's think about this.

The original Urbanmech quirked to have ballistic cooldown improvements, naturally. We're talking Dragon-1N rates of fire for it's AC/10 instead. Maybe a bit of love for it's death ray small laser. That's the -60.

It won't have fast legs. It'll have fast GUNS.

And the AC/20 version, same deal, only for it's bigger gun. That's the 60L.

The LB-10X/SPL quirk one would be the -63, naturally.

#1517 Sereglach

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,563 posts
  • LocationWherever things are burning.

Posted 17 November 2014 - 06:23 PM

View Postwanderer, on 17 November 2014 - 04:07 PM, said:

And let's think about this.

The original Urbanmech quirked to have ballistic cooldown improvements, naturally. We're talking Dragon-1N rates of fire for it's AC/10 instead. Maybe a bit of love for it's death ray small laser. That's the -60.

It won't have fast legs. It'll have fast GUNS.

And the AC/20 version, same deal, only for it's bigger gun. That's the 60L.

The LB-10X/SPL quirk one would be the -63, naturally.

I've actually been pondering what quirks the Urbanmech would get, as well as the Variants we'd recieve. So far, here's what I can think of:

1. MASSIVE quirks for armor and structure (at least for a light mech) quite possibly making it as durable as a 35-40 ton mech in a 30 ton frame . . . that is IF you max the standard defensive stats. This makes up for the definitively low maximum engine it'll have. It could also have JJ quirks helping it get more lift or burn-time than other mechs in the same weight class; and possibly giving the mech significant hopping maneuverability for the Jump Jets it carries.

2. Obviously all available variants in this time frame will have some sort of ballistic quirk. I have to agree with wanderer that these will be hefty buffs, no matter the base weapon used. Theoretically, they could give us a variant of the R70 with an Ultra/5 instead of a Rotary/5. Either way all of these little monsters are going to be carrying vicious Ballistics.

3. Depending on the other variants, we could see some actual decent energy quirks out there. The R63 actually has the Small Laser and a Small Pulse Laser. OR we could get a mildly modified R80 (we don't have snub-nosed PPC's in game . . . yet), which would give us an ALL ENERGY URBIE with ECM.

4. Although not necessarily a quirk, the Urbanmech could actually end up being the mech with the SMALLEST profile of any mech in the game . . . along with high-placement arm-mounted weapons and high-seated cockpit for visibility, this would give the Urbanmech some nasty advantages . . . it could easily be built shorter than a Locust but stockier and broader than it's light brethren.

5. Also not necessarily a quirk, it could be a mech that is actually given 360 degree torso movement via over 180 degree torso twist in either direction after masteries are unlocked. Couple this with extremely quick torso movement capabilities and you have something akin to an ultra-tiny sharpshooting trashcan.

Of course, all the quirking is going to depend on variants . . . ahh, variants:

R60 - 3025 stock . . . definitely going to have it.

R60L - 3025 available . . . certainly possible, but quirking it and still keeping it effective for an AC/20 would be absurdly difficult, unless they just give it a boatload of hardpoints and just give generic ballistic/energy range (with energy cooldown), making it a prime MG & SL boat.

R63 - 3050 available . . . solid possibility with extra energy hardpoints.
R63 "MG Version" - 3050 Available . . . just with an MG for extra ballistics in the torso instead of energy.

R68 - No-go . . . no MRMs in game (with none slated for a while)

R69 - No-go . . . need to introduce the IS versions of all the fancy Clan Weapons (Ultra/10 and ER-SL), which they said is not going to happen anytime soon. It's not really modifiable . . . otherwise you're just making an R60 with more ammo or something.

R70 - Possible with modifications . . . dump the ER Lasers for Standards and use an Ultra/5 instead of a Rotary/5 and you're set . . . it'd make a nice PGI MWO specific variant. Give it enough cooldown quirks for the Ultra/5 and it'd certainly feel like a Rotary/5 being fired. You could maybe even give it a quirk to remove the chance of jamming with an Ultra/5 . . . always guaranteeing a double-tap. Dakka-Wolves would be nothing compared to what this beast could generate!

R80 - Very Doable with modifications . . . dump the Improved Jump Jets for extra regulars and save a ton from the removed improved Jump Jets to turn the Snub-PPC into a regular PPC . . . OR just introduce the Snub-PPC to MWO (not a far stretch of tech limits . . . a 1 ton lighter PPC with no minimum range and a very prolonged damage dropoff out to 900m maximum range). It also actually comes with TAG, BAP, and ECM. Again, a nice "PGI" variant that they could introduce via modifications if they don't introduce the new technology.
. . . Personally, I wouldn't complain about seeing the Snub-PPC introduce early into MWO courtesy of the Urbanmech.

Anyway, it's just theorycrafting, but I wasn't far off on the Enforcer theory that I had, where I did propose the concept of making up their own variant as a more likely scenario.

#1518 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 18 November 2014 - 05:16 AM

View PostWintersdark, on 17 November 2014 - 01:46 PM, said:

At last, the Urbanmech approaches. Praise His name!



he would have been here at the beginning of closed beta but they made a mistake and made it stock so it's only just now come within scanning range of the cryengine system to finally be put in.

#1519 Revener

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 223 posts
  • LocationSvea Rike

Posted 18 November 2014 - 06:13 AM

rofl

#1520 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 18 November 2014 - 06:25 AM

Variants wise, we're looking at:

Quote

From the tabletop, we can see that a Stock Urbanmech would be the following in MWO:
Spoiler
So we get this:
UM-R60 (2675): 1E, 1Bm 0M, 2JJ - AC10, SL
- UM-R60C (?): 1E, 2B, 0M, 2JJ - AC10, SL, MG
UM-R60L (2925): 1E, 1B, 0M, 2JJ - AC20, SL
UM-R63 (3050): 2E, 1B, 0M, 2JJ - LBX10, SL, SPL
UM-R68 (3062): N/A
UM-R69 (3063): N/A
UM-R70 (3066): N/A
UM-AIV (3072): N/A
UM-R80 (3076): 4E, 0Bm 0M, 1ECM, 2JJ - PPC, SL, SPL, TAG, ECM

Being the R80 is too far out of Timeline (till the possible time jump, but I don't think that'll be for a while yet), the logical is R60, R60L and R63.

Expanding the Hardpoints a little along the lines of:
R60 - RA 1B, LT 1B, LA 1E: This allows you to make the C variant too!
R60L - RA 2B, LA 1E: 3 Hardpoints as a standard? Gives option for a twin ballistic arm.
R63 - RA 1B, LT 1E, LA 1E: Retains 3 Harpoints it has as standard.

Alternatively, up it to a 5 hardpoint standard:
R60 - RA 1B 1E, LT 1B, LA 1B 1E: Still retains ability to 'C' it, and allows for a trip-MG build, twin AC2 build or something.
R60L - RA 2B, LT 1E, LA 2E: Sorta reverse R60, with 3E, 2B.
R63 - RA 1B, RT 1E, CT 1E, LT 1E, LA 1E: 1B, 4E, can zombie.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users