As described in fluff:
UM-R50 (Pre 3025) (No-Arms variant - shortlived, considered a failiure)
UM-R60C (Pre 3050) (Replaces 1 Heat Sink with 1 Machine Gun and 1/2T of MG Ammo)
Clan:
Urbanmech IIC (2849)
Urbanmech IIC 2 (3070)
------------------------------------------------------------------------
UM-R60 - Stock:
Standard Structure
192pts of Standard Armour (96pts TT)
18/22/16/16/8/16/8/20/20/24/24
STD60 +7 Heat Sinks
1E, 1Bm 0M
1 Ac/10 (RA) + 1T Ammo (RT)
1 Small Laser (LA)
2 Jump Jets
------------------------------------------------------------------------
UM-R60C - Stock:
Standard Structure
192pts of Standard Armour (96pts TT)
18/22/16/16/8/16/8/20/20/24/24
STD60 +6 Heat Sinks
1E, 2B, 0M
1 Ac/10 (RA) + 1T Ammo (RT)
1 Small Laser (LA)
1 Machinegun (LT) + 1/2T Ammo
2 Jump Jets
------------------------------------------------------------------------
UM-R60L - Stock:
Standard Structure
128pts of Standard Armour (64pts TT)
12/16/8/12/6/12/6/12/12/16/16
STD60 +6 Heat Sinks
1E, 1B, 0M, 2JJ
1 Ac/20 (RA) + 1T Ammo (RT)
1 Small Laser (LA)
2 Jump Jets
------------------------------------------------------------------------
UM-R63 - Stock:
Standard Structure
192pts of Standard Armour (96pts TT)
18/22/16/16/8/16/8/20/20/24/24
STD60 +7 Heat Sinks
2E, 1B, 0M, 2JJ
1 LB 10-X AC (RA) + 1T Ammo (RT)
1 Small Laser (LA)
1 Small Pulse Laser (LT)
2 Jump Jets
------------------------------------------------------------------------
UM-R68 - Stock:
Requires MRM launcher
------------------------------------------------------------------------
UM-R69 - Stock:
Requires IS U-AC/10 and ERSL
------------------------------------------------------------------------
UM-R70 - Stock:
Requires R-AC/5, IS ERML, ERSL
------------------------------------------------------------------------
UM-AIV - Stock:
Requires Arrow IV Missile Launcher, IS ERML, Small Cockpit
------------------------------------------------------------------------
UM-R80 - Stock:
192pts of Standard Armour (96pts TT)
18/22/16/16/8/16/8/20/20/24/24
STD60 +8 Heat Sinks
4E, 0Bm 0M, 1ECM, 2JJ
1 PPC (Right Arm)
1 Small Pulse Laser (LT)
1 Small Laser (LA)
1 TAG (RA)
1 Guardian ECM (LT), 1 BAP (RT)
2 Jump Jets
------------------------------------------------------------------------
This gives us the following summary:
UM-R60: 1E, 1Bm 0M, 2JJ
UM-R60C: 1E, 2B, 0M, 2JJ
UM-R60L: 1E, 1B, 0M, 2JJ
UM-R63: 2E, 1B, 0M, 2JJ
UM-R68: N/A
UM-R69: N/A
UM-R70: N/A
UM-AIV: N/A
UM-R80: 4E, 0Bm 0M, 1ECM, 2JJ
From there, we can build equivalent in the game!
Using a Spider SDR-5K / SDR-Anansi Base: Using a STD100 Engine +Endosteel to account for the weight difference of the STD100 instead of STD60
UM-R60: UM-R60 / UM-R60
UM-R60C: UM-R60C / UM-R60C
UM-R63: N/A / UM-R63
UM-R63C: UM-R63C / UM-R63C
Firestarter FS9-H / Ember Base: Using a STD100 Engine, extra weight accounted for within the extra 5 Tons.
UM-R60L: UM-R60L / UM-R60L
Using a Spider SDR-5D Base: Using a STD100 Engine +Endosteel to account for the weight difference of the STD100 instead of STD60
UM-R80: UM-R80 (Couldn't fit 4 Energy, so have an extra heat sink)
'Updated' Builds, using the upgrades and mods that would be available to the Urbie in MWO. Only using the Hardpoints available shown in the Stock Loadouts section, or it's not really an Urbie anymore is it!
UM-R60-M: UM-R60-M ('Modern' - AC10 +3T ammo, ML)
UM-R63-S: UM-R63-S ('Superior' - LBX10 +4T ammo, ML)
UM-R22: UM-R22 (2AC2 +3T ammo, ML)
UM-R60L+: UM-R60L+ (AC20 +3T ammo, 2ML)
UM-R60L++: UM-R60L++ (AC20 +4T ammo, 2ML)
I favour my 'UM-R63-S' build with its LBX10, 4T ammo and 1ML.
On the actual urbs, I could probably bump it to 2ML and 3T ammo. (Or with actual Endo, rather than needing it to compensate for the STD100, 4T ammo and 2ML, or 3 and MPLs or something).
And I do alright with it, pulling in 120k+ cbill games pretty regularly even on a loss.
And my mate (who's a far better pilot than me) who favours the 'UM-R60-M', with it's AC10 and 3T of ammo, has done silly things and made it a point to kill every mech in the game in it at least once (and has done so).
That it's small, manauverable and packs a punch, means that it can avoid being a prime target until you've already put some reasonable damage downrange.
You're a support mech, a defender, a mobile turret and easy to miss - this is where your strength lies as an urbie.
Like a slow Locust with a big gun.
At the end of the day though.
You claim to love the Urbie, and you say you're a serious player.
Your comments don't really show much love for the trashcan, and you seem more boring, wanting everything super competitive than 'serious'.
Have some fun, embrace the love, embrace the Urbs.
..and the match ends and the poor urbie pilot gets maybe 50 cbills and XP.
That is such an exaggeration.
Even if you do absolutely nothing, period you get more.
What every single mech comes down to is Pilot skill. You can have the most OP or UP mech in the game, and if the Pilot is half decent he will do so much better.
The Urbie will work, don't understand why you have to be such a downer on it.
ANother option might to have an Urbie quirk make it count as fewer tons, perhaps 20 so the player could use two Urbies, then 2 100 tonners (as an example)
If we do get the Urban Mech it will be exciting but what good will it be? for this game/environment it doesn't have a part in CW because its to slow and it doesn't hold a lot of ammo. Its doesn't fit will with any unit/team. I believe if we do get this mech it will be stored away because it wont help win matches or make you any CB's.
Its low tonnage gives it a niche in CW. Remember that each unit (and indeed each drop caller) has their own tactical doctrines for attack and defense. If the Urbie's engine cap allows it to go 63kph after tweak, it could be a decent filler for a unit who wants to bring CTF/CTF/CTF/UM. Then each wave consists of 9 Phracts and 3 Urbies. The identical speed profiles would make them all murderball quite well.
Remember the urbanmech can only Carrie 1 ton of ammo. Not enough for CW or to grind for CB's.
Not with an XL engine, and Endo. [XL100+Endo+Small Laser+2 JJs, leaves you with 5 tons (75 shots for a total of 750 damage) of ammo]
MAVRICK64, on 25 December 2014 - 10:43 AM, said:
Ok say its 3. This is not enough for CW or to grind for CBills...
Not in CW, but in regular public matches, I've done a lot of damage with less than that.
Also, we can do 5 with stock armor and what I listed above.
MAVRICK64, on 25 December 2014 - 11:10 AM, said:
I agree, but at the end of the day you need money/cbills to buy things...the urbie is not equip to grind for cbills..
What does this have to do with carrying enough ammo to be effective/grind for cbills???
Have you seen the mayhem the spider urbies wreak? Because they can make money. Especially if they stick close to the big mechs. RVN with AC20 brings in a LOT of cash just by sticking close to the big mechs, and the Urbie will be able to do the same.
It would be a great escort mech, and a great defense mech. In CW it might not be the best defender, but no one will complain about a 30 ton light mech that can carry heavy payload (see Kitfox). Also, one thing PGI can do is up the number of hardpoints on it (6 Ballistics on URM-60 would be just fine). That can give us a good reason to pack the little guy into more drops.
LocationStomping around in a giant robot, of course.
Posted 25 December 2014 - 07:02 PM
aniviron, on 25 December 2014 - 02:24 PM, said:
I watch this again every time it's posted. It's just too good, and too true.
/tg/ legacy FTW. Urbies are unique in that they were designed to be slow, tiny walking guns.
An MWO version of the AC/20 Urbie easily can pack extra ammo and armor courtesy of endosteel/DHS upgrades. Or, for that matter simply replacing the whole assembly with a Gauss.
I love how all the people are crying that the urbie will be useless in both pug and cw matches...
however in pug matches most people carry 3 tons of ammo for an AC 20 to start with so AC 20 urban won't have a problem.
Those 3 tons of ammo gives the mech a possibility off doing 420 damage and the build I made for it also carried a medium laser. So the urban mech can easily do 500 damage before running out of ammo. That is impressive for a light mech and the AC 20 build isn't the only one, the LBX 10 build could mount a lot more ammo and thus have the ability to do insane damage before dying or running out of ammo.
Meanwhile in CW you are not forced to move around or stick with your team, I remember all the times I see the enemy rushing past the gate or rushing the base. They do not pay that much attention to the mech defenders, only the turrets (Sometimes) and the generators. This gives a lot of time for your machine-gun AC 20 to open them up and destroy them.
Also I do recall that rearming will be in game for CW eventually until the balance of it and normal Repair and Rearm costs are in game. I hope after this is added we can have the Arrow IV artillery in game.
Anyway. People in AC 20 ravens are doing fine and they have no quirks for it.
people in AC 10 spiders doing fine and they got no quirks.
I fail to see how adding a very vital mech for the role like the Urban mech would make the game stupid, childish, kiddy, or not serious.
This mech is quite serious.
If you want to cry about a mech not being serious just look at the Charger, that's an assault scout mech with a Standard 400 engine and 5 small lasers (ofc mechlab will make that thing some kind of monster I bet)
Nightshade24, on 25 December 2014 - 07:55 PM, said:
If you want to cry about a mech not being serious just look at the Charger, that's an assault scout mech with a Standard 400 engine and 5 small lasers (ofc mechlab will make that thing some kind of monster I bet)
XL 400, max armor, and every weapon you can put on the Pretty baby.
Interesting ppl saying a urbie with an ac20 and 3 tons of ammo will not have enough ammo. Hmm Yen Lo Wang goes into battle with about that. A good pilot can make a PIA of themselves with that. So a smaller harder to hit mech could do the same.
It will all come down to hit boxes. From my experience lights have some of the best hit boxes out theere. Don't count the urbie out till you drop against one and win, or are you scarred of the little trash can beating up your big bad meta rig?
I think I would be hard pressed to name a mech that had a severe impact within the BT lore more often than the Urbie. Though being a Cappie I will admit to being bias to it, the specialized nature of it's stock variants suits Liao combat doctrines quite well (Which favors ambushes, hit and run, and knife fighting more than open field combat.)
Also, don't underestimate the Charger. It is one of the most diverse chassis in existence with what it's variants mount.
Both the Urbie and Charger are very serious mechs.
I think I would be hard pressed to name a mech that had a severe impact within the BT lore more often than the Urbie. Though being a Cappie I will admit to being bias to it, the specialized nature of it's stock variants suits Liao combat doctrines quite well (Which favors ambushes, hit and run, and knife fighting more than open field combat.)
Also, don't underestimate the Charger. It is one of the most diverse chassis in existence with what it's variants mount.
Both the Urbie and Charger are very serious mechs.
Besides, look at how amazing our Urbanmech concept art is . . . then think of how awesome Alex will be able to make the Charger look. That thing would be a beast.
I do really look forward to having an Urbanmech and I hope that it comes out reasonably soon. However, that being said, I won't be the slightest bit surprised if it truly is released on the 1st of April 2015. It'll be an interesting little anniversary gift from the initial tease/joke post, if that's the way they do it.
I think I would be hard pressed to name a mech that had a severe impact within the BT lore more often than the Urbie. Though being a Cappie I will admit to being bias to it, the specialized nature of it's stock variants suits Liao combat doctrines quite well (Which favors ambushes, hit and run, and knife fighting more than open field combat.)
Also, don't underestimate the Charger. It is one of the most diverse chassis in existence with what it's variants mount.
Both the Urbie and Charger are very serious mechs.
I have idea what you are trying to say. Lets focus on mechs with better technology (Year 3050 and beyond) and not one's that are under powered like the urbie...
P.S. I do love the URBIE!
in what way is an Urbie underpowered? Carrying three tons of ammo is enough for any weapon for CW or regular matches. It's roughly 450 damage done by that one weapon. I get that I'm a bad, but I'm happy enough if my pug mates can manage 450 damage in a match in a light.
How slow it is is up to the player.
But underpowered vs a locust? How do you figure? It's got 10 tons more to play with, vastly more armor.
1 LBX 10 + 1 Medium laser with an XL 120 and good heat eff.
This has 4 tons of ammo leaving 60 shots which gives the possibility off 600 damage just by the LBX 10 alone. (keep in mind 1 of the 3 variants that would come into the game would have an LBX 10 stock, meaning that may have an LBX 10 quirk)
If you think 4 tons of ammo is to little remove the medium laser for 1 more. Who needs it when you have T5 quirks for an LBX 10 on a mech running .71 kph?
Also the build does work, it's just the spider placeholder sucks by taking 4 slots by actuators the urbie doesn't have. So the FF and Endo steel will leave just enough slots for the LBX 10 while having also in the build enough tonnage for it.
I think I would be hard pressed to name a mech that had a severe impact within the BT lore more often than the Urbie. Though being a Cappie I will admit to being bias to it, the specialized nature of it's stock variants suits Liao combat doctrines quite well (Which favors ambushes, hit and run, and knife fighting more than open field combat.)
Also, don't underestimate the Charger. It is one of the most diverse chassis in existence with what it's variants mount.
Both the Urbie and Charger are very serious mechs.
I agree.
But I think the charger doesn't hold the title of most diverse... I am slightly biased to feel like saying the Raven is...
(LRM boat.
Anti Infantry
Spotter
Recon
Sniper
Skirmisher
Striker
EW platform
Just to name a few they hold threw the variants...).
I am also thinking maybe the Catapult.
We have one with 2 PPC's.
We got another with 6 SRM 6's.
Another with 2 LRm 15's while another with 2 LRM 20's.
Another with MRM's.
2 LBX 2's.
Arrow artilleries.
rockets.
you name it! There is a lot of load outs here and some with jumpejts and some without.