Urbanmech Arrives On The Battlefield!
#2701
Posted 23 January 2015 - 04:03 PM
Almost there
Urbie the spath mawine
#2703
Posted 23 January 2015 - 04:11 PM
#2704
Posted 23 January 2015 - 04:32 PM
http://mwomercs.com/...ics-and-design/
According to the poll (and only counting players who preordered), over 90% of the voters preferred the trashcan look and 100% of the voters wanted it to be smaller rather than bigger.
#2705
Posted 23 January 2015 - 04:42 PM
#2710
Posted 23 January 2015 - 06:20 PM
I would hope / expect something like this.
#2712
Posted 23 January 2015 - 06:33 PM
#2713
Posted 23 January 2015 - 06:35 PM
#2714
Posted 23 January 2015 - 06:39 PM
My suggestion would be a small amount of weight added just below the torso gyro as 'Lily from animove' suggested but also reduce the length of the legs by roughly a kneecap. There are a couple of reasons to shorten the legs: First it helps exaggerate the torso, making the mech seem fatter. Second it provides a unique quirk for movement since the UrbanMech is supposed to be slower then other lights. Instead of striding along on long legs like a spider it should be shuffling around on stubby little legs. Third the smaller legs and thus smaller leg hitboxes have a practical purpose, helping it to survive since legs are a light mechs most vulnerable area.
#2715
Posted 23 January 2015 - 06:50 PM
TB Xiomburg, on 23 January 2015 - 06:35 PM, said:
Hell, in the image I did, the Centurion has an AC10 too, that's still smaller than the Urbs one there.
#2716
Posted 23 January 2015 - 09:26 PM
#2717
Posted 23 January 2015 - 10:12 PM
#2718
Posted 23 January 2015 - 10:37 PM
Here is hoping support can fix it.
#2720
Posted 23 January 2015 - 11:03 PM
Cimarb, on 23 January 2015 - 10:49 PM, said:
I will try - but I have only used twitter once before, and I am not sure I used it right then.
Edit: Got a link to that?
Or should I just send a new tweet or whatever to him?
Edited by Shar Wolf, 23 January 2015 - 11:05 PM.
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