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Urbanmech Arrives On The Battlefield!
#361
Posted 11 April 2014 - 06:02 PM
The self parody in the "for the most loyal" part was quite interesting considering it really was ripped from an actual mech package offer. Coming dangerously close to admitting how ridiculous that sounded in the real ad, after the fact. Which is possibly a tip off that PGI rather than IGP came up with this one. One part of the team taking a little dig at the other part's clumsiness in marketing, perhaps. I wonder.
#362
Posted 14 April 2014 - 12:40 PM
#363
Posted 17 April 2014 - 09:35 AM
#364
Posted 17 April 2014 - 10:15 AM
Note that this is simply a matter of the flaw in how Mechlab handles the 10 free sinks for an engine and the "less weight but must add heat sinks to 10" kludge they used instead of something more elegant.
#365
Posted 17 April 2014 - 10:22 AM
wanderer, on 17 April 2014 - 10:15 AM, said:
Note that this is simply a matter of the flaw in how Mechlab handles the 10 free sinks for an engine and the "less weight but must add heat sinks to 10" kludge they used instead of something more elegant.
And the missing engines, remove 10 has requirement and Bob's your uncle.
#366
Posted 17 April 2014 - 10:42 AM
coming up over the hill, you gaze out over the setting sun, temporarily blinding you until your cockpit glass automatically dims to help with vision.
As you regain your vision, your slowly pan left and right, and to your horror you see 1, then 2, then half a dozen small dome like reflections coming out of the forests a few hundred meters in front of you.
Normal size mechs would've been seen knocking down trees and causing quite a bit of damage, but these little mechs were able to come in low, under the tree canopy, and get within AC/20 range without anyone noticing.
You bravely warm up the PPCs, knowing you have little chance, maybe the next wave will be able to secure a beachhead on this world, but this first incursion went badly.
The last thing you see is 6 AC/20s aiming up at you, and you hear almost as one sound the loud rapport as the shells scream from their barrels and tear into your mech in a searing flash of heat and pain.
Edited by Kaemon, 17 April 2014 - 10:48 AM.
#367
Posted 17 April 2014 - 10:43 AM
#368
Posted 22 April 2014 - 09:11 AM
now get it done
#369
Posted 22 May 2014 - 12:51 AM
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I knock at it and hope it will power up.
but looks like they all got retired for a different use today.
but maybe, they are just in disguise waiting for their great awakening.
Edited by Grimmrog, 22 May 2014 - 12:52 AM.
#370
Posted 22 May 2014 - 09:52 AM
But the firepower of this thing, is maybe to weak to have fun...
#371
Posted 23 May 2014 - 02:41 AM
Edited by Smittiferous, 23 May 2014 - 02:44 AM.
#372
Posted 24 May 2014 - 07:12 AM
And to think… we're already getting clan mechs...
RIP CBT...
#373
Posted 24 May 2014 - 10:04 AM
Saber1, on 24 May 2014 - 07:12 AM, said:
And to think… we're already getting clan mechs...
RIP CBT...
Many of us are very happy to finally have Clan mechs, we already have the Jäger, which is nearly identical to the Rifleman, the TimberWolf will be nearly identical to the Marauder in some configs, and the Summoner (and esp Hellbringer when it is released) will be nearly identical to the Warhammer, etc.
#374
Posted 24 May 2014 - 10:38 AM
Saber1, on 24 May 2014 - 07:12 AM, said:
And to think… we're already getting clan mechs...
RIP CBT...
yea, where is the Marauder or the Warhammer? The Rifleman is no big loss but to place a 30 ton POC in front of other signature mechs just doesn't make sense.
#375
Posted 24 May 2014 - 01:18 PM
DaUgh1701, on 24 May 2014 - 10:38 AM, said:
Legal issues with Harmomy Gold, so they won't happen any time soon (if ever), but see my above comments about the Clan mechs that are nearly identical to them.
#376
Posted 25 May 2014 - 09:49 AM
DaUgh1701, on 24 May 2014 - 10:38 AM, said:
Its a normal noob right of passage to think its crap. When one is a noob we just meta and suck on robot nuts.
When you start hitting that top list constantly to the point its boring. You'll dump your "God-mode" mech start picking up creativity.
Urbanmech is the endgame mech.
Urbanmech is not a scout. The match up you should be pitting him against is against ASSUALTS and HEAVYS.
You could almost make one with spider 5k but with less armor and jump jets of the real deal. Its one of those things......"see it for yourself".
If you drove it then told me it sucks, Then i'd be like alright he ain't a virgin.
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If you drove it then told me I will F an atlas up in this thing, Then I will fear you.
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#377
Posted 25 May 2014 - 10:15 AM
Utilyan, on 25 May 2014 - 09:49 AM, said:
When you start hitting that top list constantly to the point its boring. You'll dump your "God-mode" mech start picking up creativity.
Urbanmech is the endgame mech.
Urbanmech is not a scout. The match up you should be pitting him against is against ASSUALTS and HEAVYS.
You could almost make one with spider 5k but with less armor and jump jets of the real deal. Its one of those things......"see it for yourself".
If you drove it then told me it sucks, Then i'd be like alright he ain't a virgin.
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If you drove it then told me I will F an atlas up in this thing, Then I will fear you.
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I'm no noob, and the Urbanmech is not a worthless design in general, but it would definitely be a POC in MWO in stock form. In modified form, it would be as valid as any other mech of it's size. The 360 degree torso rotation, if it was retained, would be a definite advantage for the mech.
The Urbanmech is not designed to fight heavies and assaults, though. It is a garrison mech designed to deter enemies from attacking, much like the Club is designed to deter car thieves - any real attempt to get through it will be successful, but it makes the attempt less appealing in the first place.
Sarna said:
I have no problem with them adding the Urbanmech, but the urban legend status (pun intended) attributed to the mech is far higher than it's abilities could ever reach.
#378
Posted 25 May 2014 - 10:29 AM
Cimarb, on 25 May 2014 - 10:15 AM, said:
The Urbanmech is not designed to fight heavies and assaults, though. It is a garrison mech designed to deter enemies from attacking, much like the Club is designed to deter car thieves - any real attempt to get through it will be successful, but it makes the attempt less appealing in the first place.
I have no problem with them adding the Urbanmech, but the urban legend status (pun intended) attributed to the mech is far higher than it's abilities could ever reach.
Oh so you drove it?
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#380
Posted 25 May 2014 - 11:08 AM
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