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Urbanmech Arrives On The Battlefield!


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#394 Cimarb

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Posted 26 May 2014 - 08:19 PM

View PostKoniving, on 26 May 2014 - 08:14 PM, said:


All the more reason this game needs per variant/chassis armor limits.

Urban mechs have 6 tons of armor. That's 192 points in MWO.
The Spider only has 112 (3.5 tons).
What if that difference of 2.5 tons in armor 'stayed' even at their new maxes?

Lets say they both could get 3 tons more.
Spider gets 208 points as its new max.
Urban mech gets 288 points as its new max.

Spread this to all mechs and some interesting things happen. For example the Awesome being over 100 points higher in armor than most Victors. Thunderbolts and the Dragon 1-C being only half a ton in armor short of the most armored Stalker (which they already were stock). Hunchbacks being immensely better in armor than all but 1 Shadowhawk (and that's out of 5 variants!)

Its just one more place to look for balancing and its completely untapped.

I can't remember exactly where it was stated, and I'm not about to fool with the horrible search tool in this forum right now, but PGI stated that they were planning on implementing quirks such as "tough armor" (paraphrased) that would make certain mechs tougher than other variants, and I'm pretty sure the Awesome was even used as an example.

#395 Koniving

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Posted 26 May 2014 - 08:53 PM

View PostCimarb, on 26 May 2014 - 08:19 PM, said:

implementing quirks such as "tough armor"


That's neat, but I get the feeling it'll have some loop holes. I'd like to simply have different armor limits; I know PGI can't mess that up...
I hope...
....maybe...
...possibly...

Edited by Koniving, 27 May 2014 - 09:31 AM.


#396 Koniving

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Posted 27 May 2014 - 09:31 AM

Thinking about it further, that's an awful idea.

Here's why...

The Problem with a tough / weak armor quirk that PGI is thinking about...


Spoiler

Instead! Armor Concept!


Spoiler

Armor Concept Example Summary: (TL;DR. Explanation in English and less math.)


Spoiler


Adding 3 tons to all mechs benefits most of them. Why were Jagermechs impacted negatively? Are they still viable?


Spoiler


This example was using one of the meta mechs that are impacted negatively by the armor concept to bring it in line with the lore found here.
Since the trait is applied equally to every single mech, positive and negative impacts are at the fault of the mech's intentional design fallacies as originally intended by Battletech, and not as a result of any intentional buffing or nerfing.

The results of the armor concept are literally "Stock but enhanced," nothing more, nothing less.
Some mechs benefit, some mechs suffer, and in almost every case, its the meta mechs that suffer armor losses.

Edited by Koniving, 27 May 2014 - 10:26 AM.


#397 Heffay

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Posted 27 May 2014 - 09:47 AM

The Urbanmech is coming...

#398 Alex Warden

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Posted 27 May 2014 - 09:58 AM

you guys really necroed this one? ....

Edited by Alex Warden, 27 May 2014 - 09:58 AM.


#399 Dawnstealer

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Posted 27 May 2014 - 09:58 AM

View PostHeffay, on 27 May 2014 - 09:47 AM, said:

The Urbanmech is coming...

I'll get some paper towels.

#400 Odanan

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Posted 27 May 2014 - 10:05 AM

View PostKoniving, on 27 May 2014 - 09:31 AM, said:

Thinking about it further, that's an awful idea.

Here's why...

The Problem with a tough / weak armor quirk...




Spoiler

Instead! Armor Concept!




Spoiler

Armor Concept Example Summary: (TL;DR)




Spoiler


This example was using one of the meta mechs that are impacted negatively by the armor concept to bring it in line with the lore found here.
Since the trait is applied equally to every single mech, positive and negative impacts are at the fault of the mech's intentional design fallacies as originally intended by Battletech, and not as a result of any intentional buffing or nerfing.

The results of the armor concept are literally "Stock but enhanced," nothing more, nothing less.
Some mechs benefit, some mechs suffer, and in almost every case, its the meta mechs that suffer armor losses.

Interesting... I agree mechs should have an armor limitation based on the stock armor, like is done with the engine limits.

That would make mechs like the Awesome (which has excellent stock armor) more appealing AND would finally give an utility to the Ferro Fibrous.

(sure, other balancing would be necessary, like de-nerfing the Autocannons a bit - to help the weak armored mechs like the JagerMech, Victor and the Banshee)

Edited by Odanan, 27 May 2014 - 10:08 AM.


#401 ManDaisy

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Posted 27 May 2014 - 10:21 AM

Great... why necro this thread as if only to distract from PGI's failings...

#402 Odanan

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Posted 27 May 2014 - 10:32 AM

View PostManDaisy, on 27 May 2014 - 10:21 AM, said:

Great... why necro this thread as if only to distract from PGI's failings...

They really failed, but by doing this bad taste joke instead of actually releasing the UrbanMech (something people would pay real money to pilot in MWO).

#403 Koniving

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Posted 27 May 2014 - 10:36 AM

View PostOdanan, on 27 May 2014 - 10:05 AM, said:

(sure, other balancing would be necessary, like de-nerfing the Autocannons a bit - to help the weak armored mechs like the JagerMech, Victor and the Banshee)


Like your signature. Added a bit more to the post. I think the following things done to Autocannons would greatly help.
Allow further DPS nerfing of AC/2s, (this slows them down, also allowing them to cool) but RESTORE RANGE and remove ghost heat, remove much of the individual impact pulses. That way no one can really complain when the macros return. Gives players an option of using AC/2s like this... (skip to 1:30

or like this... (it'll be just a bit slower but hey, ghost heat gone from AC/2s means more AC/2 rigs and less pinpoint meta out there!) (The sheer number of misses is partly because this is before host state rewind, so no lag compensation).

Edited by Koniving, 27 May 2014 - 10:37 AM.


#404 Heffay

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Posted 27 May 2014 - 10:52 AM

Two more days until Urbie is unleashed...

#405 Dawnstealer

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Posted 27 May 2014 - 10:53 AM

View PostHeffay, on 27 May 2014 - 10:52 AM, said:

Two more days until Urbie is unleashed...

Wait, what?

#406 Heffay

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Posted 27 May 2014 - 10:56 AM

View PostDawnstealer, on 27 May 2014 - 10:53 AM, said:

Wait, what?


You heard me... ;)

#407 Odanan

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Posted 27 May 2014 - 11:08 AM

View PostDawnstealer, on 27 May 2014 - 10:53 AM, said:

Wait, what?

This. ^

#408 Dawnstealer

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Posted 27 May 2014 - 11:09 AM

WHAAAAAAAAAAAAAAT????

omg don't you do this to me. DON'T YOU DO IT





...REALLY??

#409 Alaskan Nobody

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Posted 27 May 2014 - 11:11 AM

Is there something you are not telling us Heff?

#410 Catalina Steiner

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Posted 27 May 2014 - 11:12 AM

Heffay is no liar. I'm curious. ;)

Edited by Catalina Steiner, 27 May 2014 - 11:12 AM.


#411 Odanan

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Posted 27 May 2014 - 11:15 AM

In two days won't even be a patch day... it makes no sense.

(I guess I will have to wait...)

#412 Heffay

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Posted 27 May 2014 - 11:15 AM

Please be patient. Thursday, all will be revealed.

Urbie is coming...

#413 Dawnstealer

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Posted 27 May 2014 - 11:18 AM

*gets paper towels*





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