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Mad-5A Marauder Ii

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#1 Soku Yamashita

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Posted 03 June 2013 - 08:21 PM

Posted Image

Posted Image

Description

The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This was achieved by generally upgrading the entire 'Mech's chassis to allow it to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of armor, giving it protection that rivals that of the Atlas. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. Blackwell Heavy Industries produced the design exclusively for Wolf's Dragoons until the end of the Fourth Succession War, when Jaime Wolf allowed them to sell to others.

Armament

The Marauder II carries as its primary weapons a pair of Magna Firestar ER PPCs which give it a powerful long range punch. The ER PPCs are backed up by a Mydron Excel LB-X Autocannon/10 which gives the Marauder II the tactical flexibility of using both solid and cluster rounds. Finally, for close range combat, the Marauder II carries two Magna Mk II Medium Lasers.

www.Sarna.net

#2 Frozen Winter

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Posted 03 June 2013 - 08:44 PM

I'm not a huge fan of the arms being so far forward but it still looks slick. Better than I can do any day of the week. ;)

#3 RapierE01

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Posted 03 June 2013 - 09:01 PM

Meehh... arms are a bit to small. The Marauder now looks like a T-Rex.

But the other parts + camo looks great

#4 Duncan Jr Fischer

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Posted 03 June 2013 - 09:55 PM

Great job with the concept! The lines look awesome and there's good job on details!
But I would also like the arms larger, while the cannon maybe slimmer. Leg functionality is a bit compromised as they seem to be a solid piece from the 'hip' joint to the 'ancle' joint. The knee just won't work..
And as for the coloring, though the camo pattern is nice, there is no real lighting on the mech, light seem to be coming from everywhere casting totally random shadows. That's a good start, just keep it in mind next time)
And of course do more of these, for this one is very cool)

#5 Feuerfuss

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Posted 03 June 2013 - 11:04 PM

Große Böse Wulf != Großer böser Wolf ;)

It's a bit like Wolfenstein german: "Die, Schweinhund!", "Mein Leben!"
But mixed like you did it's also cool, but not entierly correct. :angry:

#6 Der BruzZzler von Wiesndoof

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Posted 04 June 2013 - 01:59 AM

LOL! Wolfenstein german! "Eva, auf Wiedersehen!", "Die, allied Schweinhund"
The german language of Return to Castle Wolfenstein was also embarrassing: "Hiiilfe Medic", "Das Ubersoldat", "Eine kleine Amerikaner" ;)

Btw. Nice concept art!

#7 Soku Yamashita

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Posted 04 June 2013 - 04:03 AM

View PostFeuerfuss, on 03 June 2013 - 11:04 PM, said:

Große Böse Wulf != Großer böser Wolf ;)

It's a bit like Wolfenstein german: "Die, Schweinhund!", "Mein Leben!"
But mixed like you did it's also cool, but not entierly correct. :D


haha Thanks for pointing that out, obviously i don't speak German. CURSE YOU GOOGLE TRANSLATE! Though i changed wolf to Wulf because that's the name of the pilot that requested this mech, still, 2 of 3 words wrong = wrong.

#8 Bishop Steiner

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Posted 04 June 2013 - 05:45 AM

Awesome!

I am a little torn on if I would like to see the arms a little wider, but from the practical standpoint it might put them in the way of the legs, so it works. About the only "criticism" would be the jump wings may be a little too exaggerated. The Thing would have trouble going down a street with those, IMO. Possibly a skosh smaller, or "foldable" and I would call it perfect. As of now you only merit an "A".

#9 Zypher

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Posted 04 June 2013 - 06:11 AM

Don't get me wrong, your work is good, but I don't think this concept works. This one feels unnecessarily narrow and long, the AC looks too ungainly. It has a cartoony caricature feel to it because of the proportions, unless that is what you were going for, if so then excellent job.

#10 Viper69

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Posted 04 June 2013 - 06:43 AM

I dont understand the wings on the hear area. What function do they have? I like the torso and the arms if they were slung out wider and had longer barrels.

#11 Zosahal

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Posted 04 June 2013 - 07:02 AM

Very cool

#12 Yawn

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Posted 04 June 2013 - 07:09 AM

It's looking good. The Killer Bees logo got my attention. Tunnus, joku vaakunan tapainen, whatever it's called in English.

Edited by Yawn, 04 June 2013 - 07:15 AM.


#13 Bishop Steiner

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Posted 04 June 2013 - 03:12 PM

View PostYawn, on 04 June 2013 - 07:09 AM, said:

It's looking good. The Killer Bees logo got my attention. Tunnus, joku vaakunan tapainen, whatever it's called in English.

we needs more Finns in this game. Between a sniper like that White Death guy, and some Killer Heavy Metal, seems like a heck of a country.

#14 XIII Cerberus

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Posted 05 June 2013 - 03:27 PM

Great work! looks sick!

#15 Alcor

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Posted 03 April 2014 - 05:01 AM

Mitico!!!!!

#16 CyclonerM

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Posted 03 April 2014 - 05:32 AM

View PostAlcor, on 03 April 2014 - 05:01 AM, said:

Mitico!!!!!

Già, molto bello, peccato che questi siano forum internazionali :D

So bad these are international forums .. :(

#17 Stingray Productions

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Posted 03 April 2014 - 09:08 AM

wow, and it looks so clean and professional, well done! :lol:

#18 Odanan

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Posted 05 April 2014 - 09:17 AM

Post by Soku Yamashita, edit by Sommer Strauss??? An I crazy or you did change your nickname?

Nice mecha, BTW. No exactly fit for Battletech, but impressive anyway.

Your lining is very good.

(wouldn't you consider to make this mech?) :P

#19 PlagueBones

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Posted 06 April 2014 - 01:08 PM

I like!

#20 Nathan Foxbane

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Posted 06 April 2014 - 08:39 PM

View PostOdanan, on 05 April 2014 - 09:17 AM, said:

Post by Soku Yamashita, edit by Sommer Strauss??? An I crazy or you did change your nickname?

They did indeed change their name. Niko's old posts are like that.





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