


Lack Of Cover Frustrating/boring
#1
Posted 31 March 2014 - 03:51 PM

#2
Posted 31 March 2014 - 03:56 PM
#3
Posted 31 March 2014 - 04:02 PM
Just my opinion, and anyone who feels different- keep on playing........ enjoy.
#4
Posted 31 March 2014 - 04:02 PM
#5
Posted 31 March 2014 - 04:05 PM
Papaspud, on 31 March 2014 - 04:02 PM, said:
Just my opinion, and anyone who feels different- keep on playing........ enjoy.
How are you gonna hide from missiles in space?
#6
Posted 31 March 2014 - 04:08 PM
#7
Posted 31 March 2014 - 04:16 PM
#8
Posted 31 March 2014 - 04:20 PM
While there are times when hunkering down in a defensible position is valid it can never be the only tactic you use. By only hiding you are letting the other team control the map. They can move any were they want to, or stand up in a firing line shooting any thing that peeks around a corner. What pug teams need to realize is that they can maneuver to get into better positions to flank the opposing team.
They also need to use what little communication is available in the game. Make use of the in game chat. Propose a plan of action. Players also need to listen to that plan. You must watch what other members of your team are doing and support them.
Edit.
for maps like alpine and caustic, in order to shake off an LRM boat you must lose lock. When ever you back out of LOS do not just walk strait backwards. Turn and re-position. Use AMS and if you have ECM use it to help Shepherd your team into better position.
Another thing you can do is find a way to neutralize the other team's terrain advantage. If they have control of a hill find a way to flank it and lay down cross fire from the side. You can also find ground that puts you on near equal elevation, thus removing any cover they might have had other wise. Alpine has several places were you can use hills to neutralize a height advantage.
Edited by Dirus Nigh, 31 March 2014 - 04:25 PM.
#10
Posted 31 March 2014 - 04:49 PM
Quote
only 50% of pug teams actually listen to any given plan.
the other 50% do the exact opposite, idk why - wether they like to lose or just have a problem with authority
so yea it might be better than nothing but you can't count on this.
saying they should listen is easy said but will change nothing probably
#11
Posted 31 March 2014 - 05:17 PM
I suggest that PGI removes "at a glance" indirect fire mode. There should be some sort of teamwork to accomplish indirect fire. I feel a mech should have to TAG or Narc another mech to accomplish indirect fire. It would help balance LRM's and provide a purpose for light mechs beyond just running around being annoying.
#13
Posted 31 March 2014 - 05:44 PM
Dirus Nigh, on 31 March 2014 - 04:20 PM, said:
While there are times when hunkering down in a defensible position is valid it can never be the only tactic you use. By only hiding you are letting the other team control the map. They can move any were they want to, or stand up in a firing line shooting any thing that peeks around a corner. What pug teams need to realize is that they can maneuver to get into better positions to flank the opposing team.
They also need to use what little communication is available in the game. Make use of the in game chat. Propose a plan of action. Players also need to listen to that plan. You must watch what other members of your team are doing and support them.
Edit.
for maps like alpine and caustic, in order to shake off an LRM boat you must lose lock. When ever you back out of LOS do not just walk strait backwards. Turn and re-position. Use AMS and if you have ECM use it to help Shepherd your team into better position.
Another thing you can do is find a way to neutralize the other team's terrain advantage. If they have control of a hill find a way to flank it and lay down cross fire from the side. You can also find ground that puts you on near equal elevation, thus removing any cover they might have had other wise. Alpine has several places were you can use hills to neutralize a height advantage.
For anyone that spars in a combat sport, you'll know what I'm talking about. Hunkering down behind a hill is like shelling up and using a high guard:


Sure...you're gonna block the shots that come in at your head but your vision is obscured and you can't fire back unless you drop your guard. If you keep shelled up in that defensive position (hiding behind the rock), eventually your opponent will start striking at the spots you're not guarding like your body. In MWO terms, this means you're getting penned in and blinded by LRMs while flankers come in and start hitting you from the sides.
Now obviously, the analogy doesn't transfer exactly since we're talking about 1 on 1 combat at close range vs ranged combat in mechs but the principle is still the same. When you're hunkered down and in full defensive mode, you're not putting out offense to disrupt your opponent, which leads to further unabated offensive production by your opponent.
The best thing to do is to not put yourself into that situation at all...but that would actually require thinking about positioning/smart use of cover and it seems that most players that complain about LRMs have difficulty doing that.
#14
Posted 31 March 2014 - 07:10 PM
Lyoto Machida, on 31 March 2014 - 04:05 PM, said:
CR said there will Be Chaff as well as Electronic Defense Measures plus it has been stated that you possibly can evade Missles as well as having limits to what they can do
Edited by Green Mamba, 31 March 2014 - 07:11 PM.
#15
Posted 01 April 2014 - 08:24 AM
Green Mamba, on 31 March 2014 - 07:10 PM, said:
CR said there will Be Chaff as well as Electronic Defense Measures plus it has been stated that you possibly can evade Missles as well as having limits to what they can do
So, in other words...it'll basically be like this game once they add chaff. Except there is actually cover in this game...
#16
Posted 01 April 2014 - 08:41 AM
Lyoto Machida, on 01 April 2014 - 08:24 AM, said:
DocBach, on 31 March 2014 - 05:20 PM, said:
Didn't you see the trailers? By leading missiles into asteroids and stuff of course.
You will just have to hide behind asteroids that are twice as large as your ship. See? Totally different...

#17
Posted 01 April 2014 - 02:03 PM
Drasari, on 31 March 2014 - 03:56 PM, said:
I'll agree but on the other hand I've also had LRMs clip through buildings and still hit me. (frozen city will they ever fix you?)
#18
Posted 01 April 2014 - 02:37 PM
AC, on 31 March 2014 - 05:17 PM, said:
I suggest that PGI removes "at a glance" indirect fire mode. There should be some sort of teamwork to accomplish indirect fire. I feel a mech should have to TAG or Narc another mech to accomplish indirect fire. It would help balance LRM's and provide a purpose for light mechs beyond just running around being annoying.
Which variant of the Spider is the LRM boat....I haven't seen it yet apparently?
Oh you mean the Spider is a spotter for the LRM boat...ummm.....isn't that teamwork?
#20
Posted 01 April 2014 - 09:13 PM
Mazzyplz, on 31 March 2014 - 04:49 PM, said:
only 50% of pug teams actually listen to any given plan.
the other 50% do the exact opposite, idk why - wether they like to lose or just have a problem with authority
so yea it might be better than nothing but you can't count on this.
saying they should listen is easy said but will change nothing probably
You're not my dad, you can't tell me what to do!
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