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Lack Of Cover Frustrating/boring


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#1 Ecrof

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Posted 31 March 2014 - 03:51 PM

Standing behind the only good cover is lots of fun. :) Caustic and Alpine need better cover. I try using hills most are not steep enough. Or am I just a nube that needs pro tips.

#2 Drasari

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Posted 31 March 2014 - 03:56 PM

I have no problems finding multiple areas to get cover in any map. It's all about positioning.

#3 Papaspud

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Posted 31 March 2014 - 04:02 PM

Not only boring hiding all the time, but most of the time, the "cover" doesn't cover. Can't wait for the DFM for SC, playing hide and seek with missiles really isn't much fun.

Just my opinion, and anyone who feels different- keep on playing........ enjoy.

#4 Aresye

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Posted 31 March 2014 - 04:02 PM

Well, considering that LRMs hit you at about a 65-75 degree angle, you pretty much need a shear cliff or building that's at least twice your height to fully protect you, which significantly reduces the amount of good cover for most maps.

#5 Lyoto Machida

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Posted 31 March 2014 - 04:05 PM

View PostPapaspud, on 31 March 2014 - 04:02 PM, said:

Not only boring hiding all the time, but most of the time, the "cover" doesn't cover. Can't wait for the DFM for SC, playing hide and seek with missiles really isn't much fun.

Just my opinion, and anyone who feels different- keep on playing........ enjoy.


How are you gonna hide from missiles in space?

#6 Daekar

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Posted 31 March 2014 - 04:08 PM

The cover is fine. They should leave missile speed at 175 and make the trajectory 10 or 15 degrees shallower. The minor speed nerf won't fix the most frustrating aspects of LRM use.

#7 Scandinavian Jawbreaker

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Posted 31 March 2014 - 04:16 PM

Equip AMS, keep moving, lose the lock. One way to lose a lock is shutting down. While caustic for example doesn't have the cover you guys want, you can lose the LOS and thus lock quite easily there.

#8 Dirus Nigh

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Posted 31 March 2014 - 04:20 PM

The problem is that you (the OP), and a large number of pugs, only huddle up and hide from LRMs. Its like watching a bunch of scared puppies hiding from thunder.

While there are times when hunkering down in a defensible position is valid it can never be the only tactic you use. By only hiding you are letting the other team control the map. They can move any were they want to, or stand up in a firing line shooting any thing that peeks around a corner. What pug teams need to realize is that they can maneuver to get into better positions to flank the opposing team.

They also need to use what little communication is available in the game. Make use of the in game chat. Propose a plan of action. Players also need to listen to that plan. You must watch what other members of your team are doing and support them.

Edit.
for maps like alpine and caustic, in order to shake off an LRM boat you must lose lock. When ever you back out of LOS do not just walk strait backwards. Turn and re-position. Use AMS and if you have ECM use it to help Shepherd your team into better position.

Another thing you can do is find a way to neutralize the other team's terrain advantage. If they have control of a hill find a way to flank it and lay down cross fire from the side. You can also find ground that puts you on near equal elevation, thus removing any cover they might have had other wise. Alpine has several places were you can use hills to neutralize a height advantage.

Edited by Dirus Nigh, 31 March 2014 - 04:25 PM.


#9 Ecrof

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Posted 31 March 2014 - 04:44 PM

View PostDaekar, on 31 March 2014 - 04:08 PM, said:

The cover is fine. They should leave missile speed at 175 and make the trajectory 10 or 15 degrees shallower. The minor speed nerf won't fix the most frustrating aspects of LRM use.

+1 :)

#10 Mazzyplz

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Posted 31 March 2014 - 04:49 PM

Quote

Propose a plan of action. Players also need to listen to that plan.


only 50% of pug teams actually listen to any given plan.

the other 50% do the exact opposite, idk why - wether they like to lose or just have a problem with authority


so yea it might be better than nothing but you can't count on this.
saying they should listen is easy said but will change nothing probably

#11 AC

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Posted 31 March 2014 - 05:17 PM

What is broken about LRM's is the indirect fire mode. Some spider with ECM can simply look at you and it rains down destruction. Also, with the speed increase, I have noticed less spread on the LRM's and more CT destructions.

I suggest that PGI removes "at a glance" indirect fire mode. There should be some sort of teamwork to accomplish indirect fire. I feel a mech should have to TAG or Narc another mech to accomplish indirect fire. It would help balance LRM's and provide a purpose for light mechs beyond just running around being annoying.

#12 DocBach

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Posted 31 March 2014 - 05:20 PM

View PostLyoto Machida, on 31 March 2014 - 04:05 PM, said:

How are you gonna hide from missiles in space?


Didn't you see the trailers? By leading missiles into asteroids and stuff of course.

#13 Lyoto Machida

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Posted 31 March 2014 - 05:44 PM

View PostDirus Nigh, on 31 March 2014 - 04:20 PM, said:

The problem is that you (the OP), and a large number of pugs, only huddle up and hide from LRMs. Its like watching a bunch of scared puppies hiding from thunder.

While there are times when hunkering down in a defensible position is valid it can never be the only tactic you use. By only hiding you are letting the other team control the map. They can move any were they want to, or stand up in a firing line shooting any thing that peeks around a corner. What pug teams need to realize is that they can maneuver to get into better positions to flank the opposing team.

They also need to use what little communication is available in the game. Make use of the in game chat. Propose a plan of action. Players also need to listen to that plan. You must watch what other members of your team are doing and support them.

Edit.
for maps like alpine and caustic, in order to shake off an LRM boat you must lose lock. When ever you back out of LOS do not just walk strait backwards. Turn and re-position. Use AMS and if you have ECM use it to help Shepherd your team into better position.

Another thing you can do is find a way to neutralize the other team's terrain advantage. If they have control of a hill find a way to flank it and lay down cross fire from the side. You can also find ground that puts you on near equal elevation, thus removing any cover they might have had other wise. Alpine has several places were you can use hills to neutralize a height advantage.


For anyone that spars in a combat sport, you'll know what I'm talking about. Hunkering down behind a hill is like shelling up and using a high guard:

Posted ImagePosted Image

Sure...you're gonna block the shots that come in at your head but your vision is obscured and you can't fire back unless you drop your guard. If you keep shelled up in that defensive position (hiding behind the rock), eventually your opponent will start striking at the spots you're not guarding like your body. In MWO terms, this means you're getting penned in and blinded by LRMs while flankers come in and start hitting you from the sides.

Now obviously, the analogy doesn't transfer exactly since we're talking about 1 on 1 combat at close range vs ranged combat in mechs but the principle is still the same. When you're hunkered down and in full defensive mode, you're not putting out offense to disrupt your opponent, which leads to further unabated offensive production by your opponent.

The best thing to do is to not put yourself into that situation at all...but that would actually require thinking about positioning/smart use of cover and it seems that most players that complain about LRMs have difficulty doing that.

#14 Green Mamba

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Posted 31 March 2014 - 07:10 PM

View PostLyoto Machida, on 31 March 2014 - 04:05 PM, said:

How are you gonna hide from missiles in space?


CR said there will Be Chaff as well as Electronic Defense Measures plus it has been stated that you possibly can evade Missles as well as having limits to what they can do

Edited by Green Mamba, 31 March 2014 - 07:11 PM.


#15 Lyoto Machida

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Posted 01 April 2014 - 08:24 AM

View PostGreen Mamba, on 31 March 2014 - 07:10 PM, said:


CR said there will Be Chaff as well as Electronic Defense Measures plus it has been stated that you possibly can evade Missles as well as having limits to what they can do


So, in other words...it'll basically be like this game once they add chaff. Except there is actually cover in this game...

#16 Davers

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Posted 01 April 2014 - 08:41 AM

View PostLyoto Machida, on 01 April 2014 - 08:24 AM, said:

So, in other words...it'll basically be like this game once they add chaff. Except there is actually cover in this game...

View PostDocBach, on 31 March 2014 - 05:20 PM, said:


Didn't you see the trailers? By leading missiles into asteroids and stuff of course.

You will just have to hide behind asteroids that are twice as large as your ship. See? Totally different... :)

#17 A banana in the tailpipe

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Posted 01 April 2014 - 02:03 PM

View PostDrasari, on 31 March 2014 - 03:56 PM, said:

I have no problems finding multiple areas to get cover in any map. It's all about positioning.


I'll agree but on the other hand I've also had LRMs clip through buildings and still hit me. (frozen city will they ever fix you?)

#18 Nick Makiaveli

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Posted 01 April 2014 - 02:37 PM

View PostAC, on 31 March 2014 - 05:17 PM, said:

What is broken about LRM's is the indirect fire mode. Some spider with ECM can simply look at you and it rains down destruction. Also, with the speed increase, I have noticed less spread on the LRM's and more CT destructions.

I suggest that PGI removes "at a glance" indirect fire mode. There should be some sort of teamwork to accomplish indirect fire. I feel a mech should have to TAG or Narc another mech to accomplish indirect fire. It would help balance LRM's and provide a purpose for light mechs beyond just running around being annoying.


Which variant of the Spider is the LRM boat....I haven't seen it yet apparently?

Oh you mean the Spider is a spotter for the LRM boat...ummm.....isn't that teamwork?

#19 No Guts No Glory

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Posted 01 April 2014 - 02:43 PM

View PostNick Makiaveli, on 01 April 2014 - 02:37 PM, said:


Which variant of the Spider is the LRM boat....I haven't seen it yet apparently?

Oh you mean the Spider is a spotter for the LRM boat...ummm.....isn't that teamwork?


NO THAT'S CHEATING BECAUSE I DON'T LIKE IT!

#20 Corwin Vickers

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Posted 01 April 2014 - 09:13 PM

View PostMazzyplz, on 31 March 2014 - 04:49 PM, said:


only 50% of pug teams actually listen to any given plan.

the other 50% do the exact opposite, idk why - wether they like to lose or just have a problem with authority


so yea it might be better than nothing but you can't count on this.
saying they should listen is easy said but will change nothing probably



You're not my dad, you can't tell me what to do!





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