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How About Some Friendly-Fire For Lrms?


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#21 StalaggtIKE

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Posted 01 April 2014 - 12:31 PM

View PostNicholas Carlyle, on 01 April 2014 - 09:07 AM, said:

This is the stuff we deal with on a constant basis, a bunch of players who have no idea how the game actually works, but come and whine.

THIS.

#22 Sandpit

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Posted 01 April 2014 - 05:45 PM

"PGI fix this!"

Everyone else in the communty "....................., uhm they've done that since day 1......."

If you're going to give feedback at least know what you're giving feedback on. I also love how op was trying to be all snarky with that "Well all these people wanting an LRM buff, they should have to deal with friendly fire! That would make it fair!"

smh

This must be that new target demographic PGI was going for.

#23 Lyoto Machida

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Posted 01 April 2014 - 07:15 PM

View PostSandpit, on 01 April 2014 - 05:45 PM, said:

"PGI fix this!"

Everyone else in the communty "....................., uhm they've done that since day 1......."

If you're going to give feedback at least know what you're giving feedback on. I also love how op was trying to be all snarky with that "Well all these people wanting an LRM buff, they should have to deal with friendly fire! That would make it fair!"

smh

This must be that new target demographic PGI was going for.


Posted Image

#24 Mystere

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Posted 01 April 2014 - 07:31 PM

View PostCharlie Pohr, on 31 March 2014 - 09:08 PM, said:

Yes, I kid you not. Its about damned time. After all, those who are in favor of the LRM buff are constantly saying how its only fair as it deserve parity with direct fire weapons...well, sure...how about you also suffer the same side effect as ACs and PPCs?

We can accidentally hit our teammates if they get in our way. Why is it LRM boats get to fire with impunity even when their own teammates might be blocking the way?

Frankly, I think brawlers and light mechs will be less inclined to complain about the LRM buff if we could force LRM boats to have to hold their fire by hugging their teammates. This is a tactic that is often used when engaging multiple opponents. Light mechs are especially good at inducing cases of accidental FF.

I don't see why LRM boats should be exempt from this. I think its only fair to force LRM boats to check their fire like everyone else when there is a wild melee going on. No more indiscriminate fire where only a small percent of their LRMs might possibly splash onto their teammates.


Why else would I use those big fat slow enemy mechs as cover from LRMs?

View PostLynx7725, on 01 April 2014 - 08:26 AM, said:

... Which frickin' server does the OP play on that friendly LRMs don't do damage?


An MWLL server?





<maniacal :o :D :angry:>

#25 Goose of Prey

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Posted 01 April 2014 - 07:35 PM

In all fairness to the OP; I think what he if referring to is the fact that the missiles don't arm until 180m, so if the boat fires when friendlies are in the way, it does no damage. This allows a missile boat to "hug" a friendly for cover and not risk any FF damage, which is sloppy play at best.

Of course it is more fun for some people to just bash a poster when their intent isn't clear. Instead of giving what they wrote a few seconds of thought, and a small benefit of doubt.

#26 Lyoto Machida

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Posted 01 April 2014 - 07:37 PM

View PostGoose of Prey, on 01 April 2014 - 07:35 PM, said:

In all fairness to the OP; I think what he if referring to is the fact that the missiles don't arm until 180m, so if the boat fires when friendlies are in the way, it does no damage. This allows a missile boat to "hug" a friendly for cover and not risk any FF damage, which is sloppy play at best.

Of course it is more fun for some people to just bash a poster when their intent isn't clear. Instead of giving what they wrote a few seconds of thought, and a small benefit of doubt.


Oh...no worries. Get rid of minimum range for friendlies and enemies...as someone who uses LRMs, I'd be happy with that.

#27 Lynx7725

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Posted 01 April 2014 - 07:44 PM

View PostGoose of Prey, on 01 April 2014 - 07:35 PM, said:

In all fairness to the OP; I think what he if referring to is the fact that the missiles don't arm until 180m, so if the boat fires when friendlies are in the way, it does no damage. This allows a missile boat to "hug" a friendly for cover and not risk any FF damage, which is sloppy play at best.

Of course it is more fun for some people to just bash a poster when their intent isn't clear. Instead of giving what they wrote a few seconds of thought, and a small benefit of doubt.

.... Why would I want to waste my missile on the back of my friendly? That's missiles that are not detonating on the enemy downrange. 2/3s of my LRMs already don't hit the target (directly), wasting more splatting harmlessly off friendly backs is damage I'm not using to help my team along. If I hug teammates and waste my LRMs that way, I'm a sorry excuse for a LRM specialist.

If you get LRM boats that does that, your team got bigger problems than FF -- basic competency is missing.

#28 TB Freelancer

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Posted 01 April 2014 - 07:45 PM

View PostGoose of Prey, on 01 April 2014 - 07:35 PM, said:

In all fairness to the OP; I think what he if referring to is the fact that the missiles don't arm until 180m, so if the boat fires when friendlies are in the way, it does no damage. This allows a missile boat to "hug" a friendly for cover and not risk any FF damage, which is sloppy play at best.

Of course it is more fun for some people to just bash a poster when their intent isn't clear. Instead of giving what they wrote a few seconds of thought, and a small benefit of doubt.


Yeah, and to be honest I'm not much of a fan of that myself on the one hand. But on the other hand, LRMs still have enough vulnerabilities and counters specific to them that there are quite literally a thousand things I'd like to see PGI do long before ever considering wasting a second even thinking about it.

#29 Blue Drache

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Posted 01 April 2014 - 08:10 PM

I use enemy targets as shields for incoming enemy LRMs. Your argument is invalid.

#30 Sandpit

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Posted 01 April 2014 - 08:33 PM

View PostGoose of Prey, on 01 April 2014 - 07:35 PM, said:

In all fairness to the OP; I think what he if referring to is the fact that the missiles don't arm until 180m, so if the boat fires when friendlies are in the way, it does no damage. This allows a missile boat to "hug" a friendly for cover and not risk any FF damage, which is sloppy play at best.

Of course it is more fun for some people to just bash a poster when their intent isn't clear. Instead of giving what they wrote a few seconds of thought, and a small benefit of doubt.

lol so they shouldn't damage enemies under min range but should magically arm against friendlies in that same range? That's the misunderstood part? As in that translation and interpretation of the op's post was BETTER? lol

come on dude, devil's advocate and all but trolly see trolly do and op is either a troll or REALLY needs to check out the new player section for assistance. There's some good threads in there that really explain a lot of the mechanics of the games in lieu of good tutorials.

#31 stjobe

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Posted 01 April 2014 - 09:23 PM

View PostGoose of Prey, on 01 April 2014 - 07:35 PM, said:

In all fairness to the OP; I think what he if referring to is the fact that the missiles don't arm until 180m, so if the boat fires when friendlies are in the way, it does no damage. This allows a missile boat to "hug" a friendly for cover and not risk any FF damage, which is sloppy play at best.

Of course it is more fun for some people to just bash a poster when their intent isn't clear. Instead of giving what they wrote a few seconds of thought, and a small benefit of doubt.

No, you need to work on your reading comprehension.

This passage from the OP makes it clear that he thinks that e.g. light enemy 'mechs can hug enemies to avoid damage, damage that won't be dealt to these enemies instead:

View PostCharlie Pohr, on 31 March 2014 - 09:08 PM, said:

Frankly, I think brawlers and light mechs will be less inclined to complain about the LRM buff if we could force LRM boats to have to hold their fire by hugging their teammates. This is a tactic that is often used when engaging multiple opponents. Light mechs are especially good at inducing cases of accidental FF.

I don't see why LRM boats should be exempt from this.

It has nothing at all to do with the minimum range of the LRMs.

Edited by stjobe, 01 April 2014 - 09:24 PM.






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