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Clan Arm Nerf


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#21 kesuga7

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Posted 02 April 2014 - 12:32 AM

low slung arms can be a defensive advantage and can soak damage depending on how you use your mech

while higher slung arms which expose more side torso are better for the offensive

#22 El Bandito

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Posted 02 April 2014 - 12:35 AM

View Postkesuga7, on 02 April 2014 - 12:32 AM, said:

low slung arms can be a defensive advantage and can soak damage depending on how you use your mech

while higher slung arms which expose more side torso are better for the offensive


Yep, but arm shield works better on upright mechs. Most Clan starting mechs are chicken walkers with protruding CT--arm shield is not gonna be as effective.

Edited by El Bandito, 02 April 2014 - 12:35 AM.


#23 Karl Streiger

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Posted 02 April 2014 - 01:33 AM

The word coward is included in cover...

as usually when somebody is writing something about the positioning of a weapon (why can't the PPC mount on the Banshee or BattleMaster could be the highest slot - that i can shoot from cover....

When you want to dig in - go to the tanks - and shoot from behind a bush
When you want to snipe - go to the infantry - and shoot from cover of a building

But when you want to pilot a wandering machine of death and destruction - then hell use those legs - and move.... use it for positioning - flanking manouvers and several other things - 4 Mechs behind cover that pop up from time to time -give me time for reload my weapons - and to prime them when they appear allone....4 Mechs that form a wedge and move as one over a ridge - will scrap me in seconds.... but this very principal is so hard to transport...

#24 RedEagle86

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Posted 02 April 2014 - 02:38 AM

View PostCoralld, on 01 April 2014 - 09:58 PM, said:


Posted Image


Anyone else notice the CGB logo on the 'leroy' mech?

#25 El Bandito

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Posted 02 April 2014 - 02:47 AM

View PostRedEagle86, on 02 April 2014 - 02:38 AM, said:


Anyone else notice the CGB logo on the 'leroy' mech?


More importantly, did you notice the andnotasinglefuckwasgiventhatday guy?

#26 MeiSooHaityu

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Posted 02 April 2014 - 03:08 AM

View PostCoralld, on 01 April 2014 - 09:58 PM, said:


Posted Image


Posted Image

Ok infantry...there are going to be a LOT of Madcat's coming through here. We are going to need you to hold the line against them all by yourself...ok...that would be great.

#27 Joseph Mallan

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Posted 02 April 2014 - 03:12 AM

View PostMellifluer, on 01 April 2014 - 09:22 PM, said:

its not a nerf its the game and is cannon.

really pheonix pack was not pay to win neither should the clans.

Though you are correct, without working Actuators, the low slung arms are a negative. Mechs need to be able to raise their arms to be functioning properly.
Posted Image

Posted Image

Are better than this
Posted Image

#28 Bobzilla

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Posted 02 April 2014 - 05:12 AM

I hope the premium mechs aren't the fastest chasis', but if equipment is the only thing you can't change, they probably are.

Without being able to change the engine, the clans are gonna be slower and more easy to out-manover, so will need to hunker down more often. Their weapons are going to be balance by more heat, adding more of a need to stay in cover to cool down and take the advantage of the extra range they have.

#29 Diablobo

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Posted 02 April 2014 - 05:59 AM

http://general_raing...h/centurion.gif
What about this guy?

http://www.sarna.net...025_Dragon1.jpg
Or this one?

#30 WintermuteOmega

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Posted 02 April 2014 - 06:20 AM

As someone who bought the Clanner-Package, and also as someone who sees more Phracts in matches than ever (which are basically tighter MadCats) i am for every nerf the claners can get.

#31 Trauglodyte

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Posted 02 April 2014 - 10:22 AM

View PostDiablobo, on 01 April 2014 - 09:16 PM, said:

Am I the only one who has noticed that every single Clan mech is going to have low-slung arms? Of course the modeling looks cool and is very faithful to the TT source material, but have the devs realized that having those arms is going to be a pretty big nerf?

Is it really necessary to nerf the clans even further in all the various ways they are proposing?


Are you new to Battletech?

#32 Mcgral18

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Posted 02 April 2014 - 11:31 AM

Well, the bigger arm nerf is going to the the AC/PPC actuator nerf.

Now, this might come in handy to mount a UAC20, but it hurts the tracking of lights. Both arms will lose the use of that actuator.

#33 Diablobo

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Posted 02 April 2014 - 12:41 PM

View PostTrauglodyte, on 02 April 2014 - 10:22 AM, said:


Are you new to Battletech?


No, I have played TT for about 25 years. I read the novels, played the video games, and even played at the Battletech Center that was in Chicago. I played Battletech at GenCon back in the late 80's. I used to have the weapon ranges memorized, and could tell hit locations without having to look at the charts. It was and is my favorite TT game.

#34 wanderer

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Posted 03 April 2014 - 05:44 AM

Quote

Really hope not, becuse one of the best feelings in the world is wipeing the smirk off some clan players face with your uguly, mis-matched, inferrior mechs. If PGI "balances" them too much, it just will not be fun.


They're getting statted to within +5 tons of an IS 'Mech in terms of power.

That is, nerfed into the ground, then hammered down into the subterranean like a tent peg for good measure.

Fun thoughts: For balance sake, a Clan LRM 20 will have to roughly be equal to an IS LRM 10 in effectiveness, given they're half the weight. A Clan ER ML will have to be roughly equal to an IS standard ML. And so on. Welcome to PGI's CINO Project, Clans In Name Only.

Quote

Well, the bigger arm nerf is going to the the AC/PPC actuator nerf.


That's straight from tabletop, PGI's not nerfing anything. A Clan Omni with those guns in the arms never had those actuators before, either.

Edited by wanderer, 03 April 2014 - 05:46 AM.


#35 MeiSooHaityu

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Posted 03 April 2014 - 08:03 AM

View PostRat of the Legion Vega, on 01 April 2014 - 09:24 PM, said:

Clanners don't use terrain. If you're hiding behind a hill, you're fighting in a cowardly and dishonourable fashion.


That's what they say :lol: Clanners fight with more honor and dignity (as they would put it) when it suits them, but when the going gets tough, that whole honor code goes out the window. It's easy to be high and mighty when you have superiority, but when the chips are down, desperation overrides all else.

The invading Clan mentality was far different than post Tukkyad (SP?) Clan mentality I am sure.

BTW, I like the quote though :huh:

#36 General Taskeen

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Posted 03 April 2014 - 08:06 AM

View PostMellifluer, on 01 April 2014 - 09:22 PM, said:

its not a nerf its the game and is cannon.


In "canon" articulated arms (with the appropriate actuators) can be raised or "aimed" like you would holding an actual weapon, or even point backwards. Basically there are none of those 'canon' options for more realistic 'key presses' to articulate your Mech arms. For instance, we can not raise an Atlas Arm so your weapon gains a better firing position over an object or terrain.

Edited by General Taskeen, 03 April 2014 - 08:07 AM.


#37 Varent

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Posted 03 April 2014 - 09:17 AM

View PostDiablobo, on 01 April 2014 - 09:16 PM, said:

Am I the only one who has noticed that every single Clan mech is going to have low-slung arms? Of course the modeling looks cool and is very faithful to the TT source material, but have the devs realized that having those arms is going to be a pretty big nerf?

Is it really necessary to nerf the clans even further in all the various ways they are proposing?


You do realize that that profile and the low slung arms also makes them rather effective shiels as well right?

#38 Almond Brown

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Posted 03 April 2014 - 09:33 AM

Some getting a head start on the Clan Mech and Tech Whines and QQ I see. Better to Whine and QQ proactively I suppose. Good job lads. :lol:

#39 SirLANsalot

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Posted 03 April 2014 - 09:38 AM

View Postwanderer, on 03 April 2014 - 05:44 AM, said:


They're getting statted to within +5 tons of an IS 'Mech in terms of power.

That is, nerfed into the ground, then hammered down into the subterranean like a tent peg for good measure.

Fun thoughts: For balance sake, a Clan LRM 20 will have to roughly be equal to an IS LRM 10 in effectiveness, given they're half the weight. A Clan ER ML will have to be roughly equal to an IS standard ML. And so on. Welcome to PGI's CINO Project, Clans In Name Only.

The only nerf Clan LRMs are getting, is a reduced damage scale under 180m, PGI did mention they might toy with the tonnage, but that would be too much. As the "flavor" of Clan tech is 1/2 tonnage and fewer crits (damage can be played with all they want), those two things are the "core" of clan tech weapons.


Quote

That's straight from tabletop, PGI's not nerfing anything. A Clan Omni with those guns in the arms never had those actuators before, either.


They should be mounting like guns on a Jager do. So they would "high mount" for those noobcakes out there who have no clue how to fight in open warfare, without hiding behind a hill or sommin. As far as everyone can figure out (until PGI says something about it) they are sticking with that rule, allowing you to remove Hands/Lower Arm actuators.

#40 CygnusX7

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Posted 03 April 2014 - 09:39 AM

Already wanting to buff clan mechs??
You guys are high.





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