Jump to content

Active/passive Sensors And Ecm


2 replies to this topic

#1 Josef Nader

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,243 posts

Posted 02 April 2014 - 11:37 AM

One feature that was in a lot of previous Mechwarrior games that I really miss having in MWO is the ability to toggle active and passive sensors. I'd really like to see something like this in MWO. Mechs with active sensors could pick up all other mechs with active sensors pinging in a 360 degree radius out to 800 or so meters. If you wanted to get really fancy with it, you could have this range affected by terrain, but let's just go with the easy 360 degree radius out to 800m. Advanced Sensor Range modules and BAP could increase the range further.

ALL mechs would also be able to switch to passive sensors. With passive sensors on, you would only get radar pings of mechs on active sensors. You would not be able to pick up any mechs with your own sensors outside of 200m, but you also wouldn't show up on the enemy's active sensors.

Finally, ECM will lose it's null-sig quality, because everyone would have the ability to swap to passive sensors and disappear from sensors at range. However, they could further shorten active sensor's ability to pick you up, whereas BAP would lengthen the range a mech with active sensors could pick mechs up.

Active Sensors: Pick up all mechs with active sensors out to 800m at any angle around the mech, no LoS required, but you would just get location, not targeting data. Pick up all mechs with LOS out to 600m, regardless of active/passive and get targeting data. Active sensors would also pick up all mechs within 200m within 360 degrees.

Passive Sensors: Do not show up on sensors without LoS outside of 200m, but you also don't pick up any of your own sensor pings or targeting data outside of 200m. If a mech with active sensors pings you, you will get their location, but you will not get any targeting data.

It'd make E-War a thing and offer an interesting interplay of stealthing around the map and trying to gather information. Having mechs with BAP and active sensors sweeping the map will open up a lot of possibilities, and allowing scouts to scout without LOS would be very helpful to the role of scouting.

Mechs would still be able to share data, and they would still show up on IFF (so no friendly fire because your buddy had his passives going.) A single scout could find the enemy team with sensors, but he couldn't paint targets for LRMs without LoS, and he would also give away his location (unless he played cleverly and only "pinged" his active sensors once in a while, giving everyone a general idea of the enemy movements while only showing up once in a while on the enemy scanners).

I just think it would be a ton of fun and bring a nice, thoughtful dynamic into things.

#2 Rasc4l

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 1
  • 496 posts

Posted 02 April 2014 - 01:08 PM

I'd also like to see active/passive sensors implemented to level the effect of ECMs. I'd simply halve the radar profile of a mech using passive radar, which would mean it could be detected normally at 400 m. Similarly, it could only detect enemy mechs at 400 m. Now the situation is 50-50 with your radar profile and ability to detect but e.g. BAP and ECM would tip this scale each in their own way:

passive default: detectable at 400 m / detects enemy mechs at 400 m
passive + ECM: detectable at 200 m / detects enemy mechs at 400 m
passive + BAP: detectable at 400 m / detects enemy mechs at 600 m
passive + ECM + BAP: detectable at 200 m / detects enemy mechs at 600 m

active default: detectable at 800 m / detects enemy mechs at 800 m
active + ECM: detectable at 300 m / detects enemy mechs at 800 m
active + BAP: detectable at 800 m / detects enemy mechs at 1000 m
active + ECM + BAP: detectable at 300 m / detects enemy mechs at 1000 m

Simple mechanism, which would bring more information warfare into the game and make it more the thinking man's shooter. Additionally each mech could have a unique radar signature i.e. Atlas can be normally targeted at ~900 m whereas locust at ~700 m.

#3 DeltaWhite

    Member

  • PipPip
  • 34 posts
  • LocationArgentina

Posted 11 November 2014 - 08:14 PM

This should be Implemented or at least have an equivalent by having determined electronics equiped


THis should be on POLL

For the love of Christ





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users