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Hello Pgi Just A Question New Map When? And After That When Do The Next Map Arrive Then Another 6 Months Later?
#41
Posted 14 April 2014 - 04:32 PM
Stay tuned for the new MC purchasable MAP PAKS!!!
My experience in the past 2 years is if they can't sell it, they don't put significant resources into it.
#42
Posted 14 April 2014 - 06:08 PM
9erRed, on 07 April 2014 - 04:08 PM, said:
The last post from PGI stated they were working on a Jungle type of map. Now with that, additional engineers were activity coding "destructible" environment. It was not stated if the two items were related. There was a post from either Russ or Bryan about seeing the Mech's breaking things as they moved in the environment.
[trees, light-posts, similar items.]
Now with a Map called Jungle you would expect to have trees and vines that would break as Mechs either walk through them or fire into the mass of growth. Terrain collision with Missiles in a Jungle map would also seem to be a requirement, but whether PGI can "make that happen" still needs to be seen. Having a more dense area within the Jungle should cause smaller Mech to have to slow down or risk being knocked down from collision.
(yet to be seen in this latest version of MWO)
(I really don't want to see a Jungle map with Mech's locked into "trails" in the woods similar to Canyon Networks.)
Just info update,
9erRed
Lol...destructible environments in 2014.
This is 2007:
#43
Posted 14 April 2014 - 06:22 PM
I'd much rather see different game modes. Specifically lance assault (6 different lances all competing against each other) and different size matches of current existing modes. A new map is not going to make 12 v 12 assault feel any different, but having 3 v 3 v 3 v 3 v 3 v 3 will. Or playing on River City 4 v 4 only. Those things will change how people play the existing maps. Obviously some maps could be quite awful with less players (Alpine?), but I like to think creating different modes is a cheaper and faster way to extent the life of what is currently here.
#44
Posted 14 April 2014 - 06:26 PM
Some random elements on a map that require scouting could be nice too...
Edited by Thorqemada, 14 April 2014 - 06:27 PM.
#45
Posted 14 April 2014 - 08:23 PM
wait until the community gets to pick the maps during drops
if you play battlefield you will know the pain of metro/locker only servers
and just how damn many of them there are .... and always full
makes me sick
and lets not talk about De-dust (the only map to exist in counterstrike according to majority of players)
#46
Posted 15 April 2014 - 05:41 AM
Naduk, on 14 April 2014 - 08:23 PM, said:
wait until the community gets to pick the maps during drops
if you play battlefield you will know the pain of metro/locker only servers
and just how damn many of them there are .... and always full
makes me sick
and lets not talk about De-dust (the only map to exist in counterstrike according to majority of players)
So? It makes it easier to level up stuff on those servers. Its fun when the player base can actually create their own servers with varying rules.
#47
Posted 25 April 2014 - 09:30 PM
https://soundcloud.c...nogalaxy/mdb-15
It explains that aside from the art team, the entire development studio is churning out the launch module followed by community warfare. Everything else to include map design is on hold til then.
#48
Posted 25 April 2014 - 09:45 PM
Naduk, on 14 April 2014 - 08:23 PM, said:
wait until the community gets to pick the maps during drops
if you play battlefield you will know the pain of metro/locker only servers
and just how damn many of them there are .... and always full
makes me sick
and lets not talk about De-dust (the only map to exist in counterstrike according to majority of players)
Lol yeah, same with starcraft and the stupid money maps
#49
Posted 25 April 2014 - 11:52 PM
mwhighlander, on 14 April 2014 - 09:05 AM, said:
New map will be available late May, and it will be another shoebox.
wishful thinking as it looks now
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Bryan Ekman, on 14 April 2014 - 08:42 AM, said:
We're waiting for resources to free up and then we can see about finishing them up and pushing "Swamp" live.
we all know by nnow how much ressources PGI has available, so late may? doubt it
Edited by Alex Warden, 25 April 2014 - 11:53 PM.
#50
Posted 02 May 2014 - 08:18 AM
#51
Posted 02 May 2014 - 06:36 PM
General Taskeen, on 14 April 2014 - 10:02 AM, said:
Just Something that really digs into the canon more.
Nooo.. what we do not need are more little objects that stick out and stop a mech cold.
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#52
Posted 02 May 2014 - 07:06 PM
if they dont deliver clans they will be forced to make returns on pre order (money that they no longer have). So new maps will roll out when they get back some cash from the clans. Why do you think we see sales every single day. Because PGI are low on funds.
This is the reason why we still have year old bugs, bad UI and so on and so on.
Funny, if you didnt reject all your loyal supporters you wouldnt be in this mess. So continue milking the few players you have left.
And lets not forget who is holding a knife at PGIs throat, IGP.
Edited by Turist0AT, 02 May 2014 - 07:16 PM.
#53
Posted 02 May 2014 - 08:21 PM
#54
Posted 02 May 2014 - 09:03 PM
#55
Posted 03 May 2014 - 03:29 AM
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Edited by DrSlamastika, 03 May 2014 - 03:29 AM.
#57
Posted 14 May 2014 - 05:02 AM
#58
Posted 14 May 2014 - 06:12 AM
Kharax, on 03 April 2014 - 05:54 AM, said:
Who cares, until they fix all the weird geometry issues on current maps, let us not have yet another invisible wallfest where you have to remember what part of the map you are on when try to shoot around a corner. Because even though you can see it, you may not be able to shoot at it,
#59
Posted 14 May 2014 - 06:55 AM
played almost 8000 matches and the most of them are well known,
more nerving is the ac20 blank catridge that get a hit but dont do dmg or the 3-5 sec lags that pop up in the most matches
no realy they should stop micro changing something on the existing maps and better put those manpower in new ones.
#60
Posted 14 May 2014 - 06:59 AM
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