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Targets Jumping And Rubbing Desync Damage


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#1 ManDaisy

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Posted 06 April 2014 - 10:31 AM

One of my complaints is that jumping targets especially when rubbing up against object, or close to corners, don't register damage correctly.

#2 Durant Carlyle

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Posted 06 April 2014 - 02:17 PM

'Mechs NEVER take damage from collisions, except in two instances:

1. Collision with the ground after a jump/fall.
2. Collision with another 'Mech.

Even when colliisons were in the game, we didn't take damage from collisions with buildings.

#3 ManDaisy

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Posted 06 April 2014 - 04:12 PM

PERHAPS you mis-understood. SHOOTING AT MECH WHILE THEY ARE JUMPING AND RUBBING STUFF, THE DAMAGE THEY RECEIVE IS DE-SYNC

#4 ShinVector

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Posted 07 April 2014 - 04:52 AM

View PostManDaisy, on 06 April 2014 - 04:12 PM, said:

PERHAPS you mis-understood. SHOOTING AT MECH WHILE THEY ARE JUMPING AND RUBBING STUFF, THE DAMAGE THEY RECEIVE IS DE-SYNC


Waiting for the Apr 15th patch... You are going to see the black hole effective once the server side effects is in.





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