One of my complaints is that jumping targets especially when rubbing up against object, or close to corners, don't register damage correctly.


Targets Jumping And Rubbing Desync Damage
Started by ManDaisy, Apr 06 2014 10:31 AM
3 replies to this topic
#1
Posted 06 April 2014 - 10:31 AM
#2
Posted 06 April 2014 - 02:17 PM
'Mechs NEVER take damage from collisions, except in two instances:
1. Collision with the ground after a jump/fall.
2. Collision with another 'Mech.
Even when colliisons were in the game, we didn't take damage from collisions with buildings.
1. Collision with the ground after a jump/fall.
2. Collision with another 'Mech.
Even when colliisons were in the game, we didn't take damage from collisions with buildings.
#3
Posted 06 April 2014 - 04:12 PM
PERHAPS you mis-understood. SHOOTING AT MECH WHILE THEY ARE JUMPING AND RUBBING STUFF, THE DAMAGE THEY RECEIVE IS DE-SYNC
#4
Posted 07 April 2014 - 04:52 AM
ManDaisy, on 06 April 2014 - 04:12 PM, said:
PERHAPS you mis-understood. SHOOTING AT MECH WHILE THEY ARE JUMPING AND RUBBING STUFF, THE DAMAGE THEY RECEIVE IS DE-SYNC
Waiting for the Apr 15th patch... You are going to see the black hole effective once the server side effects is in.
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