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Nothing Like Having A Defeat Snatched From The Jaws Of A Win Due To Turrets.

Gameplay Metagame

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#61 Mystere

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Posted 04 April 2014 - 07:21 AM

I like turrets too.

Having said that ( :D) ...

View PostBishop Steiner, on 04 April 2014 - 05:39 AM, said:

Looking for a fight only to have some little tu.rds run across and play CapWarrior (looking at you House Davion!) was far more boring, and constant an issue ...


If people, pre-turrets, had simply PLANNED FOR DEFENDING THEIR BASE, instead of heading straight for the center like mindless zombies riding big, fat, and slow lumbering behemoths, then the so-called "capwarriors" would have been dealt with.

But, a vast many people simply chose not to. Thus arose my now infamous words:

I cap for the tears, the vast flowing rivers of male nerd rage tears that capping generates.




So fellow turret lovers, you should be thanking me.
<maniacal :D :angry: :angry:>

#62 Roland

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Posted 04 April 2014 - 07:26 AM

Just play skirmish, it's better than assault anyway.

#63 Pygar

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Posted 04 April 2014 - 07:33 AM

View PostFoxfire, on 03 April 2014 - 03:19 PM, said:

Just had a match where the game ended up being 3v1 where the last guy hid in the turrets.

Sorry, but this is a BS mechanic. It needs to go and has no place in a competitive game.

*edits* Well, Tie at least... being a little dramatic by saying defeat.


If you are ahead and the last opponent runs for his base, consider just backing off and just waiting for the timer to zero out. It's still lame, especially if you have to wait a long time...but better than having a win turn into a draw or loss.

You can also kill off the turrets if your remaining mechs aren't too beat up...it's easier now that they nerfed turret HP down to 100 instead of 150.

Edited by Pygar, 04 April 2014 - 07:37 AM.


#64 Mystere

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Posted 04 April 2014 - 08:21 AM

View PostRoland, on 04 April 2014 - 07:26 AM, said:

Just play skirmish, it's better than assault anyway.


I'm going to have to disagree with you because I still see a whole lot of people in Skirmish ...

View PostMystere, on 04 April 2014 - 07:21 AM, said:

heading straight for the center like mindless zombies riding big, fat, and slow lumbering behemoths...


Turrets added a new dimension to Assault, even though one-dimensional thinkers are unable to see it for obvious reasons.

(Did you see what I did there? :D)

#65 wanderer

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Posted 04 April 2014 - 08:51 AM

So basically, the last guy was smart enough to take shelter?

Bully for him. If you hadn't treated it like Skirmish- that is "GOTTA KILL EM ALL!", you'd have won it. Assaults sometimes end on timeouts, and if you'd been patient and smart, you'd have returned to your own base and grabbed a cold one. Mission accomplished, he turned your bloodlust into a tie.

#66 Trauglodyte

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Posted 04 April 2014 - 10:44 AM

The only thing that I'll give the OP is that the combination of turrets, poptarting, and the possibility of massed LRMs has made River City into a complete cluster duck. You can't go out to the end of the citadel without triggering the opposing side's turrets and, because of the base placement, you now have 2/3 of the map going completely unused. They originally moved the bases on this map because the upper landing pad was too small and, without turrets, teams often raced to each other's bases without ever seeing the other team. Now, everyone sits on their own sides of the citadel/river (btw, the citadel desperately needs to go in a major way) with the hopes of someone on the other side being completely ******** so that you can gain an advantage in numbers.

Expand Forrest Colony, River City, and Frozen City to the size of Canyon Network and, for the love of all things great, freaking put some flavor into the maps. There is no colony in Forrest Colony, River City kind of makes no sense when the opposing team has a base IN YOUR DAMNED CITY, why are we fighting over a frozen pos of a planet (?), and there isn't anything in Canyon Network to warrant fighting there except for a scrap dump on one side. Why again are we there?

#67 Bishop Steiner

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Posted 04 April 2014 - 11:08 AM

View PostMystere, on 04 April 2014 - 07:21 AM, said:

I like turrets too.

Having said that ( :D) ...



If people, pre-turrets, had simply PLANNED FOR DEFENDING THEIR BASE, instead of heading straight for the center like mindless zombies riding big, fat, and slow lumbering behemoths, then the so-called "capwarriors" would have been dealt with.

But, a vast many people simply chose not to. Thus arose my now infamous words:

I cap for the tears, the vast flowing rivers of male nerd rage tears that capping generates.





So fellow turret lovers, you should be thanking me.
<maniacal :D :angry: :angry:>

I PUG hoss. I'm in full agreement. Watching people march the derp ring everytime is sooooo annoying. But being a PUG, usually in a Medium? Staying at the cap usually just means I got to face a wolfpack, solo. No thanks. People are that determined to cap, instead of fight, I'll let them, and go on to a match where hopefully people have a little more intestinal fortitude.

also, BIG difference between those who use caps to split forces, those who opportunistically cap, and those whose whole doctrine and plan is to cap from the get go (Davions). I've even had them on MY team, and we are handily beating the enemy, and they cap anyhow. What the heck is that?

#68 Gas Guzzler

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Posted 04 April 2014 - 11:13 AM

View PostFoxfire, on 03 April 2014 - 04:57 PM, said:

Try convincing that to PUGS... I did and failed horribly.


Leg em

#69 oHans

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Posted 04 April 2014 - 11:22 AM

I actually like the turrets in assualt, cause if your team is just dumb cause you solo qued you have a chance of popping off a couple mechs, maybe even winning the match even if your team wipes.

Edited by Meowzz, 04 April 2014 - 11:24 AM.


#70 Zerberus

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Posted 04 April 2014 - 05:26 PM

View PostBishop Steiner, on 04 April 2014 - 04:54 AM, said:



Joe and I are both probably a little too long in the tooth to learn things like fear and common sense now! But that and our sheer cussed stubbornness is what will beat back the VatBrats anyhow!

Theres only one problem with this logic:

Some of us test tube warriors are just as stupid and unfazeable as you two are, just as proud of it, and likely comparably skilled pilots. Posted Image :)

As a result, I think Wolf vs Steiner Drops will be FUUUUUUUUUN.... :)

#71 Bishop Steiner

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Posted 04 April 2014 - 06:35 PM

View PostZerberus, on 04 April 2014 - 05:26 PM, said:

Theres only one problem with this logic:

Some of us test tube warriors are just as stupid and unfazeable as you two are, just as proud of it, and likely comparably skilled pilots. Posted Image :)

As a result, I think Wolf vs Steiner Drops will be FUUUUUUUUUN.... :)

well, I prefer to party with your rivals, the Ghost Bears, as they are fanatical American Rules Football fans, but Wolf Clan Tangos will be acceptable to.

#72 Joseph Mallan

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Posted 07 April 2014 - 05:36 AM

View PostBishop Steiner, on 04 April 2014 - 05:42 AM, said:

I find the exact opposite. Right now opens up more Strategy, as before you were simply running variants of the same plan. You may feel tactically more limited, but that is a different story. The actual amount of "strategies" available in most maps, in Skirmish modes are pretty slim. And old Assault was just Skirmish with Base Cappers running rampant for the easy win. Totally within the conditions of victory, but bloody boring.

Assault now, like Conquest, open sup much more viable options than Skirmish.
Seeing as I am a Steiner Scout, Getting to Cap is a very very rare occasion for me. And I think the most fun I had as a Ninja capper was when we were rolling thunder down on an "unguarded" base only to walk face first into a well laid Ambush! Oh we got spanked hard. But thanked the opponents for a great stomping! ^_^

Edited by Joseph Mallan, 07 April 2014 - 05:36 AM.






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