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Ams Still Crap


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#1 Werewolf486 ScorpS

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Posted 08 April 2014 - 01:31 PM

AMS is still useless. The entire team has to carry it to make it worth having and you have to stay together to create an AMS defense net to provide cover which reduces game enjoyment as you have to turtle to accomplish this. A single mech with a single AMS is wasting the tonnage on AMS and ammo, a mech with dual AMS is seriously wasting the tonnage.

Fix this please. I don't want AMS to negate missiles, but it needs a buff to make it worth taking.

#2 Lyoto Machida

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Posted 08 April 2014 - 01:39 PM

I still don't take it. Gives away position too much at times.

#3 LawDawg

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Posted 08 April 2014 - 01:49 PM

AMS is not meant to destroy EVERY missile. I think (sure someone will chime in) out of an LRM 10 it may get 4-5. So if a barrage is getting sent on you. X2 10s X2 15s...............your assed out. Its better than nothing though. And ya, if lanced up (4) and all running it, thats 20 missiles down while you scoot to cover. Plenty of time to negate damage.

Wait, Cover is Hard.......... :D

You dont want to use it, fine by me sir..............let my LRM's find there way, and you not post on these forums about OP LRMS. :)

Edited by SLDF LawDog, 08 April 2014 - 01:50 PM.


#4 Charons Little Helper

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Posted 08 April 2014 - 01:56 PM

Really - 1.5 tons & 2 crit slots doesn't entirely protect you from an entire weapon system which can weigh upwards of 40 tons?

I am shocked!

Shocked I say!

#5 SirLANsalot

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Posted 08 April 2014 - 01:57 PM

View PostWerewolf486, on 08 April 2014 - 01:31 PM, said:

AMS is still useless. The entire team has to carry it to make it worth having and you have to stay together to create an AMS defense net to provide cover which reduces game enjoyment as you have to turtle to accomplish this. A single mech with a single AMS is wasting the tonnage on AMS and ammo, a mech with dual AMS is seriously wasting the tonnage.

Fix this please. I don't want AMS to negate missiles, but it needs a buff to make it worth taking.



What is Cover?

What is Dual AMS?

What is Teamwork?





A single AMS will knock out a Single LRM5 and up to 7 missiles of a LRM 10 (depends on angle of approach). AMS is an LRM DAMAGE REDUCER! Its not something to take to make you immune to LRMs and thus play like a noob and stand in the open. Its made so you can take less damage from a volly while moving from rock to rock, rather then just face tanking the damage and dieing to "OP LRMS".


So far I am loving all this LRM and AMS crying right now. Its showing that all the Meta sheep are having to learn new skills that they should have learned way back when they first started. Now that things have changed, they are having to adjust and are crying about it.

#6 DONTOR

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Posted 08 April 2014 - 01:59 PM

View PostCharons Little Helper, on 08 April 2014 - 01:56 PM, said:

Really - 1.5 tons & 2 crit slots doesn't entirely protect you from an entire weapon system which can weigh upwards of 40 tons?

I am shocked!

Shocked I say!

Theres this little piece of equipment called an ECM it weighs 1.5 tons It can eliminate 40 tons worth of weapons.
You must be Super Shocked now! :)

#7 SirLANsalot

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Posted 08 April 2014 - 02:00 PM

View PostDONTOR, on 08 April 2014 - 01:59 PM, said:

Theres this little piece of equipment called an ECM it weighs 1.5 tons It can eliminate 40 tons worth of weapons.
You must be Super Shocked now! :)


There is this other piece that is 1 ton and take an energy slot that can stop a 1.5 ton thing too.

#8 LawDawg

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Posted 08 April 2014 - 02:02 PM

View PostSirLANsalot, on 08 April 2014 - 01:57 PM, said:



What is Cover?

What is Dual AMS?

What is Teamwork?





A single AMS will knock out a Single LRM5 and up to 7 missiles of a LRM 10 (depends on angle of approach). AMS is an LRM DAMAGE REDUCER! Its not something to take to make you immune to LRMs and thus play like a noob and stand in the open. Its made so you can take less damage from a volly while moving from rock to rock, rather then just face tanking the damage and dieing to "OP LRMS".


So far I am loving all this LRM and AMS crying right now. Its showing that all the Meta sheep are having to learn new skills that they should have learned way back when they first started. Now that things have changed, they are having to adjust and are crying about it.


LOVE THIS GUY!!!!!!!!!!!! :)

#9 Scandinavian Jawbreaker

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Posted 08 April 2014 - 02:20 PM

Only thing that bothers me is that light mechs take perhaps too much damage from LRMs. They are already weak and missiles hitting legs can be match changing. And alot of LRM carriers target lights.

#10 A Man In A Can

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Posted 08 April 2014 - 03:08 PM

If it needs any buff, give it a bit more awareness of surrounding terrain so it doesn't attempt to fire at missiles if there is something in the way. Because that's just silly and downright wasteful. ;)

Also the fact that it shoots through terrain at times is just plain weird. :blink:

#11 Gas Guzzler

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Posted 08 April 2014 - 03:33 PM

View Postugrakarma, on 08 April 2014 - 02:20 PM, said:

Only thing that bothers me is that light mechs take perhaps too much damage from LRMs. They are already weak and missiles hitting legs can be match changing. And alot of LRM carriers target lights.


Are lights underpowered?

#12 Solis Obscuri

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Posted 08 April 2014 - 03:36 PM

Lights barely take any hits from LRMs. At least if they're paying attention and using their mobility. If anything should have an easy time getting cover, it's the 'mech moving at 150kph.

#13 Scandinavian Jawbreaker

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Posted 08 April 2014 - 04:01 PM

View PostSolis Obscuri, on 08 April 2014 - 03:36 PM, said:

Lights barely take any hits from LRMs. At least if they're paying attention and using their mobility. If anything should have an easy time getting cover, it's the 'mech moving at 150kph.

This is not exactly true. While the damage might not seem alot from an LRM-carrier point of view, the effect can be devastating for a light mech because the missiles hit legs alot. Weakened leg is easy to pick off. And yeah, sometimes it is easy to get to cover fast, sometimes it is not.

And don't get me wrong, I truly am happy about LRM buffs. But from a light pilot perspective things can be annoying some times. For example last guy camping at base on assault, you're in a light mech out of AMS ammo. Yeah... I hope the rest of your team can tank enough for the turrets. Also the topic was about AMS and I do equip AMS on all my light mechs except one build with Raven 3L.

#14 Thorqemada

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Posted 08 April 2014 - 04:20 PM

AMS should be removed together with ECM in its current implementation and than we can start to balance Missiles.
Only Mechs that carry a Comman Console should be able to carry ECM/AMS.

Edited by Thorqemada, 08 April 2014 - 04:20 PM.


#15 AccessTime

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Posted 08 April 2014 - 04:44 PM

First post-patch I have played LRM mechs almost exclusively, so I am at least learning the related skills there like manuevering, negating cover, baiting, making the most of your ammo, and defensive positioning.

AMS is the least of my worries. LRMs are 180 per ton, and an AMS with a ton of ammo can shoot down maybe 110 missles. And were those missles even going to hit in the first place? I don't run anything fancy like artemis, tag, narc, etc., so typically only 3 out of every 5 off my missles are hitting anyways.

The only thing AMS might do is shoot down my test salvoes or force me to mass fire and take a heat penalty and possibly waste a little more ammo.

In theory AMS would be effective if it was allowed in larger numbers, like if it was allowed in any balistics hardpoint. But with most mechs only being able to mount 1, and a rare few allowed 2, it would take a whole company outfitted with AMS to negate just one dedicated missile boat.

So in short it's AMS is at the bottom of the list of threats, it's easy to defeat. As a LRM carrier, your real fears are things like getting rushed by multiple lights, getting isolated, field covered with ECM, or getting sniped while manuevering to negate cover.

#16 Solis Obscuri

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Posted 08 April 2014 - 05:07 PM

View Postugrakarma, on 08 April 2014 - 04:01 PM, said:

And don't get me wrong, I truly am happy about LRM buffs. But from a light pilot perspective things can be annoying some times. For example last guy camping at base on assault, you're in a light mech out of AMS ammo. Yeah... I hope the rest of your team can tank enough for the turrets. Also the topic was about AMS and I do equip AMS on all my light mechs except one build with Raven 3L.

The turrets are pretty nasty if you're in any light 'mech that can't carry ECM. It doesn't help that they seem to target the legs. And really, it's not like the ECM lights needed another ninja-buff, either.





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