

Banshee Bnc-3M Help
#1
Posted 04 April 2014 - 03:02 AM
BNC-3M 8x Medium Laser - figured if this could work with the BJ-1X, it just might with the Banshee. Turns out it doesn't, even with the much better cooling - it's just too slow and draws too much attention. Also the XL engine is a liability, despite the nice amounts of damage soaked by the arms.
Off topic rant: WTF, PGI - how come 45 heat sinks can't keep 8 freakin' medium lasers (fired in groups of 4!) even remotely cool? It should be exactly the opposite - the mech should be unable to move due to frozen joints with that much cooling.
BNC-3M 2x ER Large Laser, 6x Medium Laser - this is the build I've done best with so far, even though it is rather underwhelming in general.
BNC-3M 4x PPC, 4x Medium Laser - this one was intended to mostly snipe with the high-mounted pair of PPCs and chain firing both pairs when having a clear LoS. Doesn't work particularly well, even with careful heat management.
Haven't tried LPL/ERPPC builds because these appear to be even less viable than the ones above.
#2
Posted 04 April 2014 - 10:33 AM
Lots of energy weapons is pretty limiting. Ghost heat will trigger if you fire more than 2 PPCs or 2 of any LLs, or more than 6 MLs at the same time. ERPPCs are too hot to take more than 1 on any reasonable build. Therefore if you want more medium- to long-range firepower, mix LLs with PPCs. (Note that there is not really enough room to cool a 2xPPC+2xLL+anything else build on a Banshee with any decent engine. Those long-range energy setups fit better on Stalkers.)
If you can reliably keep your back safe, use much more front armor (note how little my suggested build has on the back). There is around a ton in arm armor that can be stripped. Take AMS -- you are a slow, big target with any engine, you will eat missiles.
If you feel like trolling, take 2xERPPC+LPL+5xML. Again, use either long-, or short-range weapons. This will explode in a hurry, but it will also run down any heavy mech and even many mediums. It only has 2 alphastrikes before overheating/using less weapons, but 2x55 damage can blow any leg or side torso. ERPPCs for those precious moments when unlucky souls meet you on Alpine Peaks.
Edited by Modo44, 04 April 2014 - 11:09 AM.
#3
Posted 04 April 2014 - 10:44 AM
http://mwo.smurfy-ne...bf37b8441e0a135
If your aim is even remotely decent its absolutely brutal. If you dont want to spring for dhs swap one lpl for an mpl and stuff every hole with a shs.
#4
Posted 04 April 2014 - 10:47 AM
#5
Posted 04 April 2014 - 10:51 AM
it is good up close but tends to overheat and cannot do anything out of range.
i also run 2erll + 3 large pulse, but it's meh.
i hear 2ppc + 2erll + 2largepulse is good, it has no ghost heat and it seems it hurts enemies a lot.
be careful with this shutdown machine though
#6
Posted 04 April 2014 - 11:10 AM
http://mwo.smurfy-ne...c09df5217cb48f6
#7
Posted 04 April 2014 - 11:21 AM
I only liked the 3S and 3E. I did 8/8 Basic and sold it, didn't even bother to upgrade it.

#8
Posted 04 April 2014 - 04:05 PM
Sadly, selling the BNC-3M is not an option for me - kinda like collecting mechs, even useless ones. Was very tempted a few times though - this is my first mech that I simply don't know what to do with - even Locust 3S and Spider 5V seemed less tedious to level.
Looking at the ideas above, it kind of strikes me I never tried a 2x (ER)PPC, 6x ML build. That's what I'll run my next few games. Also the ones build around XL engines seem interesting, might as well give them a try, particularly Khajja's 4 LPL build (although modified a bit with little less armor, endo and 400 rated engine).
As for MPLs, while I like these very much as a concept, they are indeed worthless due to extreme heat and weight - I do occasionally take one or two of those as backup weapons, but that's about it.
@Modo44: armor is always front-loaded and arms are also stripped of a ton or so when necessary, just don't have the patience to do it on Smurfy. Not a huge fan of AMS though - it's only worth it when facing a single LRM boat and unable to get into cover IMO - if you get focused by a few of those, it doesn't make a difference so I only take it when I got the spare tonnage.

#9
Posted 04 April 2014 - 04:17 PM
it just speaks for the game as a whole when you try to build loadouts with this mech. it really shouldnt be that hard but with ghost heat, heatscale, i mean everything is working against it.
i tried every build for the most part listed here in addition to alot of others and to be honest, the best is 4 LPL. that in itself says something because its a build so bland, i mean it can be run on so many mechs, whats the point of this mech?
other builds ive tried that worked well were 4LL, 4mlas (3 weapon groups) 2 LPL 6mplas (3 weapon groups) 2erppc 2ppc (4 weapon groups), 3 erppc + tag.
things that didnt work, 2ppc, 6mlas too hot, no punch. my pulse rainbow build 2LPL 3mplas 3splas (it was bad)
Edited by Fuggles, 04 April 2014 - 07:59 PM.
#10
Posted 04 April 2014 - 04:31 PM
http://mwo.smurfy-ne...2aecd87d2f2430e
Eventually I swapped out the 6ML for 4 MPL which worked better for tracking light mechs, and less overall heat spike. I break the MPLs into groups of two chainfired, one pair on each side of torso, with a 3rd button to alpha all 4 of them together.
http://mwo.smurfy-ne...de83c3902740a69
The 360STD engine provided enough slots for more DHS, and some extra speed.
In this build your PPCs are for medium to long range (90m - 540M), and the ML/MPL are for med to short range (0 - 200m).
Be careful managing heat in the 90M - 200M overlap, you really don't need to fire all of those weapons at the same time.
There is a good reason why I put PPCs in there. PPCs on this mech stay a the bottom of the mech, so that those ML or MPL are all at shoulder-height. That means you can pop over a hill and hit them with those ML/MPLs.
If you use anything other than a PPC in those mount points it will screw it up and you wont be able to take full advantage of the laser placement.
note: This is a hard mech to appreciate because of the lack of arms hardpoints. On maps like Terra Therma you will find yourself unable to hit anything because o the steep inclines.
I've done over 700 damage in this build before. Its not my favorite banshee but it is certainly respectable at dishing it out. The downside is the lack of arm hardpoints and the all-energy hardpoints, but for those who are experienced at managing heat levels this mech can be a real monster.
Edited by ackstorm, 04 April 2014 - 04:36 PM.
#11
Posted 05 April 2014 - 08:10 AM
#12
Posted 07 April 2014 - 08:50 AM
#14
Posted 23 April 2014 - 05:22 AM
#15
Posted 23 April 2014 - 05:36 AM
The lack of arm slots took me a bit to adjust to seeing I sometime can't get the angle I need up or down hiills, but you adapt. I'd suggest playing with the loadout till you find one that matches your play style.
Good luck
Edited by Snegtag, 23 April 2014 - 05:37 AM.
#16
Posted 23 April 2014 - 06:42 AM
325xl
528 armor
2 Large Laser
6 Medium Laser
44 Standard Heat Sinks (sic!, they are equivalent to 27 DHS)
is very viable, doesnt require any upgrades and offers increadible heat efficiency. Feel free to upgrad the L-Laser to ER or replace 2 SDS by AMS and ammo.
Edited by DrRed, 23 April 2014 - 06:44 AM.
#17
Posted 23 April 2014 - 11:19 PM
#18
Posted 26 April 2014 - 01:59 AM

BAP - AMS - 3000 ams rounds
http://mwo.smurfy-ne...b0a6a0a7eac9ea7
defintely wanna try when i buy hehheheh
or the 51 single heatsink - 7 medium laser - 52.5 kph with standard engine - 496 armour banshee 3m

Put two groups of all weapons on cycle fire - shoot at same time - lasershow foreverrr
shoot the 6 medium lasers for 11 minutes and 7 medium lasers for a full minute
http://mwo.smurfy-ne...21b00454f9cd808
or the 3 flamer - 51.6 kph - 55 singleheatsink - 512 armour banshee 3m - because those flamers are hot!

http://mwo.smurfy-ne...b294d4f9ea3d029
Edited by kesuga7, 26 April 2014 - 02:13 AM.
#19
Posted 27 April 2014 - 01:37 PM
Edited by Zeede, 27 April 2014 - 01:37 PM.
#20
Posted 30 April 2014 - 02:13 PM
I actually got a 7 kill match with that loadout, so don't rule it out.

Currently I'm running 2 PPCs and 2 LPLs. That's a little over 40 damage alpha strike, with no ghost heat. Seems to hold up okay, but I haven't run it too much yet.
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