Joseph Mallan, on 09 April 2014 - 08:31 AM, said:
it is following the same TT Fluff text you are trying to use to validate burst fire.
Sarna is not necessarily canon, but even if it was, that sentence doesn't state anything but that the HAG40 can't do 20 damage to one "place" (not hit location). It cannot do that since it fires 40 1-point slugs, which IIRC are allocated in 5-point groups like LRMs.
Joseph Mallan, on 09 April 2014 - 08:31 AM, said:
TT game mechanics has all damage from lasers and Ballistics going to one location.
Agreed.
Joseph Mallan, on 09 April 2014 - 08:31 AM, said:
Here we have three ways of dealing damage. Front loaded, DoT & Sand Blast. If we are getting to much damage in a single hit, reduce the over all damage per slug! It would suck, but it would suck less than an AC20 firing damage like a AC2 or AC5!
Nobody's asking for the AC/20 to do damage like the AC/2 or AC/5, I've told you enough times even a stubborn mule like you should have understood that by now
And what actually sucks is that ACs and PPCs are inherently unbalanced due to their damage-dealing mechanic, instant convergence, and pin-point accuracy.
Since PGI can't do anything about instant convergence, and won't do anything about pin-point accuracy, the only thing left to alter to balance the ACs and PPCs is their damage-dealing mechanic - i.e. to make them not FLD. Burst-fire is a very simple way of accomplishing this.
Also, did you know that your Atlas AC/20 is a burst-fire gun according to lore? What you're clinging to is a board-game mechanic that utterly breaks the armour system of this game, and you're doing so in the face of facts, in the face of reason, and in the face of game balance.
If I didn't know better I'd say you wanted them to remain as they are because you want the edge they give due to their FLD.
As it is, I'll just have to ascribe it to you being stubborn as a mule and not really understanding what's at stake.