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Modules


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#1 Decoy3

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Posted 04 April 2014 - 10:59 PM

So let's talk about non-consumable modules. Pretty much everyone uses them on one mech or another. But how many people buy individual modules for each mech?

The majority of people I have spoken to are only buying one copy of each module and simply swapping them between mechs. A few people buy two copies of advanced zoom because it's one of the cheapest, and they use it in most of their builds.

Now I'm sure PGI has a better data set than I do, but let's be a little realistic about this. UI 2.0 is a lot of clicking. Swapping modules is tedious, but it's not tedious enough that most people are buying the modules for each mech they pilot.

So I'm thinking that we could find a way that we only need to actually buy a particular module once. Since that's what most people are already doing, it's going to have minimal impact on the C-Bill grind that players experience, and it would be a nice quality of life increase for players. Make the game easier to play, players are happier, and happy players a that much more likely to spend a few dollars on that paintjob or whatever.

Also: Anyone remember repair & re-arm? Would it be terribly difficult to put that back in for the consumable modules? Again, another quality of life improvement, that decreases the time spent getting ready to play, and increases the time spent actually playing.

#2 Stingray Productions

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Posted 05 April 2014 - 07:48 AM

View PostDecoy3, on 04 April 2014 - 10:59 PM, said:

So let's talk about non-consumable modules. Pretty much everyone uses them on one mech or another. But how many people buy individual modules for each mech?

The majority of people I have spoken to are only buying one copy of each module and simply swapping them between mechs. A few people buy two copies of advanced zoom because it's one of the cheapest, and they use it in most of their builds.

Now I'm sure PGI has a better data set than I do, but let's be a little realistic about this. UI 2.0 is a lot of clicking. Swapping modules is tedious, but it's not tedious enough that most people are buying the modules for each mech they pilot.

So I'm thinking that we could find a way that we only need to actually buy a particular module once. Since that's what most people are already doing, it's going to have minimal impact on the C-Bill grind that players experience, and it would be a nice quality of life increase for players. Make the game easier to play, players are happier, and happy players a that much more likely to spend a few dollars on that paintjob or whatever.

Also: Anyone remember repair & re-arm? Would it be terribly difficult to put that back in for the consumable modules? Again, another quality of life improvement, that decreases the time spent getting ready to play, and increases the time spent actually playing.

it would be nice to set it so a mech automatically rearms itself with a UAV after each match (unless there aren't enough c-bills stashed away.) Also, a function to automatically swap a module to another mech just when it's selected to be deployed would be nice as well, so I don't have to spend all that time just clicking and swapping. Good suggestions.....in my opinion.........

#3 Mad Porthos

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Posted 05 April 2014 - 08:03 AM

I have about 3 of each module, with the exception of things like the capture module and artillery accuracy, airstrike accuracy etc.
I swap them around several mechs, and in some cases leave some permanently in a given mech it is meant for, such as target decay in my LRM boat, or oddly, hill climb module in a locust, which seems to serve to smooth out some of the slowdowns I get from trying to speedily traverse rough ground where I keep going airborne then hitting steep up angles and rises.

I can see where all these modules are pretty easily by using the home tab and going to inventory, where my mechs are listed. I've 58 mechbays full, yet I can locate my modules by clicking through my mechs and seeing them listed in the summary. Still, it's not ideal. An actual list of modules where you could actually get TO the mech they are equipped in, to UNEQUIP them, when they are needed elsewhere, that would be IDEAL. Otherwise, for example you are clicking alot more than you really should be... go into HOME, go into inventory, click on one mech, for summary, then another, then another... until you find the module you want and have to remember it's on that Trebuchet 5J... then you go into mechlab and scroll through till you find the 5J, reconfigure it... select modules and unequip the module you want from it, for use otherwise. Quite a bother. A better functionality would be for having it work as a link to it's mech/location when you click on it, so you can go get it easily or realize which mech has it and perhaps even decide it had best remain there, and buying another one cause you want two mechs with the same module equipped at same time.

#4 Decoy3

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Posted 23 April 2014 - 10:25 PM

Yeah, UI 2.0 seems designed around a lot of extraneous clicking.

I'd really like to see PGI make some changes that result in less clicking, less browsing through different tabs, and more time spent actually playing the game.





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