Chemie, on 06 April 2014 - 03:53 AM, said:
Wasted only because everyone hates it. Your statement is only true if everyone turns it off in which it is PGI who did the dumb thing putting it in. Actually, I would guess only 90% hate it as some seem to like its "immersion", However, I hate it and film grain cuz it makes the graphics suck. Anyone who was in early CB knows how good the graphics can look. 12-man also had a huge impact on fidelity too.
I've been playing since the start of open beta so film grain isn't something that bothers me as I have no way to compare. With regard to cockpit glass, all I really cared about was that strange coloured reflection I kept seeing on certain maps, which depending if you faced a certain direction could impact your ability to see your HUD aiming reticule. They have since fixed this and so cockpit glass is no longer an issue for me personally. My original concern was instanced because I want to see players using it to maintain a level playing field for all, especially once they implement cracked glass. Being shot enough in the head will have an actual impact on your vision.
Cathy, on 06 April 2014 - 08:00 AM, said:
I agree, they wasted their time completely on this feature, it brought nothing to the game except for a few, who insisted that you need dirty cockpit glass to make you fell like you were there, and not sitting in a chair in your spare/bedroom, shouting F.U at people 1000 miles away.
while it caused discomfort and reduced enjoyment for as many.
So how many of you use motion blur, I'm curious
I don't know if anybody actually asked for this feature. Who asked for it? Other mech games already have cockpit glass. I felt that PGI did it to compete with them.
I usually have motion blur turned off. Although I have had it left on after several patches and it didn't bother me too much.





















