Craig Steele, on 09 April 2014 - 04:34 AM, said:
1) <Stats>, but you can't be critical of them not releasing the data though... So while you may appreciate it and draw some substance, there is 10, 20, 100 (?) others that making mountains out of mole hills.
2) <Team Play> ...but that is exactly what teams are about. It is about creating an environment where people want to support each other. Some teams are more black and white but all of them imply commitment. Otherwise there's no point to them. That implied commitment is why (imo) many players don't join team games as often as they play. It's all well and good when you have the time, but when rl is knocking and you only have an hour, you do your drops and move on.
3) <Short end of Stick> Nope. Just no. We have already discussed that relying on anecdotal evidence leads to distorted conclusions and now you seem to be hinting that you're not even interested in the other side of the fence's position. I get that you're standing up for your 'side' but whether it's 10% or 20%, team players are the minority. You simply can not have it both ways and be fair. If you sit back and say "well they are not saying anything ergo we are right" and they are sitting there saying "we don't have to say anything, we are happy with it" who loses? The onus is on the minority to make a fair argument the majority can empathise with if they want change, not bleat about how unfair it is. There is no point in the minority all getting together and patting each other on the back, you are already in agreeance. Just because someone is challenging your assumptions, that doesn't mean you're wrong, it doesn't mean they are either. It is an opportunity to think outside of your anecdotal evidence.
If you want to make an argument, you need to embrace the majority and understand what the middle ground is. That means asking questions. It means testing your assumptions and deuctions. That may not have to be even with the other side, it just may need some critical thinking. Ie. "I see this and I conclude that, but what else could cause that." This is exactly why I think that alarmist extreme inflammatory statements don't help, they crush critical thinking when everyone jumps on the bandwagon.
4) For example, if Founders money represented 80% of the first years operating cash, I can understand why Founders would expect the product they 'funded" in 12 months. If an Investment group represented 80% of the operating cash for the first 12 months, I can understand why they would want their agenda items met (whatever they might be). I'll never take away from someone that for an investment they make they should get the return they expect, but that's not always a commercial reality. Everything is a balancing act.
5) But then the other side of the coin, what I put into MW:O I don't look on as an investment. I paid for a stable of mechs and some MC and I got it. It came with some fruit (faction thingy's, camo etc) but thats not what I paid for (in my mind). I paid my money knowing that I would be playing those mechs in a certain type of game. That doesn't mean I don't want more, far from it. Put it another way. If I get a guy to lay a new concrete driveway for me, and he does it then comes to me and asks for payment before he's painted it, I don't care what story he spins me. The most he is getting out of me is the quoted cost of the concrete. I'll pay for what I see value in, but I am not paying him on the promise he comes back and finishes the job. None of which invalidates concerns about poor communication, delays or delivery on milestones / commitments, but those weren't your points.
Had to put some numbers on the different discussion points. Starting to get all tangled up. LOL
1) Would they have not published any numbers at all and just stuck to majority/minority we would have less discussions on 84/16, but still tons of discussions on what majority/minority "really mean". They stuck their nose in a fat self made trap there basing changes on a ratio that they failed to outline in sufficient detail.
2) <Team play> I know you are not going to like what I have to say here but; being consequent is a character strength. If RL needs you to do something and you can't pry yourself away from a game, or a chat with friends, or whatever, to go do it, this is a general character issue and not a team relevant issue.
3) Minorities & Short end of Stick; well you had better hope that PGI does not deal with "minorities" the way the US Judicial system does (e.g. job quota's, special pandering, etc.).
Martin Luther Kind & Mandela were representing minorities in their time and they got what they needed not by sitting back and waiting for change, but by fighting for it. History has proven time and again that "the majority is not correct by default based solely on their numbers". But really this is not a discussion about minorities/majorities, even though we have digressed in that direction. It is a discussion about how the current MWO environment is working against team play.
4) <Founders money> Yes, I agree that the relation between what % the founders raised to fund the project is directly related to how entitled they should feel. From the rough numbers I could turn up (not rock solid unfortunately) Founders produced over USD 5 mil vs. the current estimated annual revenue PGI generates of CAD 3 mil. So, a ball-park figure of twice what the currently earn in a year. Even if it goes down to 1x what they earn annually, that still grants a significant level of entitlement for MWO, and MWO only.
5) I think the big difference here is simply the way you view how you spent your money and how founders and the majority of phoenix pack owners I know (admittedly "anecdotal") view how they spent their money. The Founders at the least paid for the vision of a game sold to them at the time, for them it was an investment. Phoenix pack owners I know (myself included) invested to help support the initial vision. That vision has yet to come about so people have stopped buying-in on faith alone (well, besides the poor clan-pack owners). Call them/me fools, but people invested in a vision, a dream, when we decided to support MWO.
MWO was supposed to be something better than Angry birds, but if that has become the intent behind the current MWO, to fleece 10$ F2P solo's for corporate survival with an Angry birds business model clone with mechs, then PGI needs to let the IP go and hand it over to another developer able to make the product sold to founders.